Don't violate 100% locations if bigkeyshuffle is on and the big chest is available
This commit is contained in:
parent
444dd5b46b
commit
a5a035d86b
12
Rules.py
12
Rules.py
|
@ -894,14 +894,18 @@ def set_trock_key_rules(world, player):
|
|||
|
||||
# If TR is only accessible from the middle, the big key must be further restricted to prevent softlock potential
|
||||
if not can_reach_front and not world.keyshuffle[player]:
|
||||
# Must not go in the Big Key Chest - only 1 chest available and 2+ keys required for all other chests
|
||||
# Must not go in the Big Key Chest - only 1 other chest available and 2+ keys required for all other chests
|
||||
non_big_key_locations += ['Turtle Rock - Big Key Chest']
|
||||
if not can_reach_big_chest:
|
||||
# Must not go in the Chain Chomps chest - only 2 chests available and 3+ keys required for all other chests
|
||||
# Must not go in the Chain Chomps chest - only 2 other chests available and 3+ keys required for all other chests
|
||||
non_big_key_locations += ['Turtle Rock - Chain Chomps']
|
||||
if world.accessibility[player] == 'locations':
|
||||
# A small key must go in the Big Key Chest to avoid a potential softlock.
|
||||
tr_breaks_accessibility = True
|
||||
if world.bigkeyshuffle[player] and can_reach_big_chest:
|
||||
# Must not go in the dungeon - all 3 available chests (Chomps, Big Chest, Crystaroller) must be keys to access laser bridge, and the big key is required first
|
||||
non_big_key_locations += ['Turtle Rock - Chain Chomps', 'Turtle Rock - Compass Chest', 'Turtle Rock - Roller Room - Left', 'Turtle Rock - Roller Room - Right']
|
||||
else:
|
||||
# A small key must go in the Big Key Chest to avoid a potential softlock.
|
||||
tr_breaks_accessibility = True
|
||||
|
||||
if world.accessibility[player] != 'locations' or tr_breaks_accessibility:
|
||||
set_always_allow(world.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player
|
||||
|
|
Loading…
Reference in New Issue