Add prize shuffle to online yaml generator.
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@ -1005,6 +1005,38 @@
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}
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}
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},
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"shuffle_prizes": {
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"keyString": "shuffle_prizes",
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"friendlyName": "Prize Shuffle",
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"description": "Alters the Prizes from pulling, bonking, enemy kills, digging, and hoarders",
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"inputType": "range",
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"subOptions": {
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"none": {
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"keyString": "shuffle_prizes.none",
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"friendlyName": "None",
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"description": "All prizes from pulling, bonking, enemy kills, digging, hoarders are vanilla.",
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"defaultValue": 0
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},
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"g": {
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"keyString": "shuffle_prizes.g",
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"friendlyName": "\"General\" prize shuffle",
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"description": "Shuffles the prizes from pulling, enemy kills, digging, hoarders",
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"defaultValue": 50
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},
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"b": {
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"keyString": "shuffle_prizes.b",
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"friendlyName": "Bonk prize shuffle",
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"description": "Shuffles the prizes from bonking into trees.",
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"defaultValue": 0
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},
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"bg": {
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"keyString": "shuffle_prizes.bg",
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"friendlyName": "Both",
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"description": "Shuffles both of the options.",
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"defaultValue": 0
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}
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}
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},
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"timer": {
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"keyString": "timer",
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"friendlyName": "Timed Modes",
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@ -194,6 +194,11 @@ shop_shuffle:
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ip: 0 # shuffle inventories and randomize prices
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uip: 0 # shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool
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# you can add more combos
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shuffle_prizes: # aka drops
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none: 0 # do not shuffle prize packs
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g: 50 # shuffle "general" price packs, as in enemy, tree pull, dig etc.
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b: 0 # shuffle "bonk" price packs
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bg: 0 # shuffle both
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timer:
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none: 50 # No timer will be displayed.
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timed: 0 # Starts with clock at zero. Green clocks subtract 4 minutes (total 20). Blue clocks subtract 2 minutes (total 10). Red clocks add two minutes (total 10). Winner is the player with the lowest time at the end.
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