Add prize shuffle to online yaml generator.
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				|  | @ -1005,6 +1005,38 @@ | ||||||
|         } |         } | ||||||
|       } |       } | ||||||
|     }, |     }, | ||||||
|  |     "shuffle_prizes": { | ||||||
|  |       "keyString": "shuffle_prizes", | ||||||
|  |       "friendlyName": "Prize Shuffle", | ||||||
|  |       "description": "Alters the Prizes from pulling, bonking, enemy kills, digging, and hoarders", | ||||||
|  |       "inputType": "range", | ||||||
|  |       "subOptions": { | ||||||
|  |         "none": { | ||||||
|  |           "keyString": "shuffle_prizes.none", | ||||||
|  |           "friendlyName": "None", | ||||||
|  |           "description": "All prizes from pulling, bonking, enemy kills, digging, hoarders are vanilla.", | ||||||
|  |           "defaultValue": 0 | ||||||
|  |         }, | ||||||
|  |         "g": { | ||||||
|  |           "keyString": "shuffle_prizes.g", | ||||||
|  |           "friendlyName": "\"General\" prize shuffle", | ||||||
|  |           "description": "Shuffles the prizes from pulling, enemy kills, digging, hoarders", | ||||||
|  |           "defaultValue": 50 | ||||||
|  |         }, | ||||||
|  |         "b": { | ||||||
|  |           "keyString": "shuffle_prizes.b", | ||||||
|  |           "friendlyName": "Bonk prize shuffle", | ||||||
|  |           "description": "Shuffles the prizes from bonking into trees.", | ||||||
|  |           "defaultValue": 0 | ||||||
|  |         }, | ||||||
|  |         "bg": { | ||||||
|  |           "keyString": "shuffle_prizes.bg", | ||||||
|  |           "friendlyName": "Both", | ||||||
|  |           "description": "Shuffles both of the options.", | ||||||
|  |           "defaultValue": 0 | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     }, | ||||||
|     "timer": { |     "timer": { | ||||||
|       "keyString": "timer", |       "keyString": "timer", | ||||||
|       "friendlyName": "Timed Modes", |       "friendlyName": "Timed Modes", | ||||||
|  |  | ||||||
|  | @ -194,6 +194,11 @@ shop_shuffle: | ||||||
|   ip: 0 # shuffle inventories and randomize prices |   ip: 0 # shuffle inventories and randomize prices | ||||||
|   uip: 0 # shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool |   uip: 0 # shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool | ||||||
|   # you can add more combos |   # you can add more combos | ||||||
|  | shuffle_prizes: # aka drops | ||||||
|  |   none: 0 # do not shuffle prize packs | ||||||
|  |   g: 50 # shuffle "general" price packs, as in enemy, tree pull, dig etc. | ||||||
|  |   b: 0 # shuffle "bonk" price packs | ||||||
|  |   bg: 0 # shuffle both | ||||||
| timer: | timer: | ||||||
|   none: 50 # No timer will be displayed. |   none: 50 # No timer will be displayed. | ||||||
|   timed: 0 # Starts with clock at zero. Green clocks subtract 4 minutes (total 20). Blue clocks subtract 2 minutes (total 10). Red clocks add two minutes (total 10). Winner is the player with the lowest time at the end. |   timed: 0 # Starts with clock at zero. Green clocks subtract 4 minutes (total 20). Blue clocks subtract 2 minutes (total 10). Red clocks add two minutes (total 10). Winner is the player with the lowest time at the end. | ||||||
|  |  | ||||||
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