fix bunny logic
This commit is contained in:
parent
79339a5fdf
commit
a5f585ce7c
32
OWGSets.py
32
OWGSets.py
|
@ -13,8 +13,6 @@ def get_immediately_accessible_entrances(world, player):
|
|||
'Zoras River',
|
||||
'Capacity Upgrade',
|
||||
]
|
||||
if world.mode[player] != 'inverted':
|
||||
entrances.append('Lake Hylia Island Mirror Spot')
|
||||
return entrances
|
||||
|
||||
def get_lw_boots_accessible_entrances(world, player):
|
||||
|
@ -54,20 +52,9 @@ def get_lw_boots_accessible_entrances(world, player):
|
|||
'Floating Island Mirror Spot',
|
||||
]
|
||||
if world.mode[player] != 'inverted':
|
||||
entrances.append('Cave 45')
|
||||
entrances.append('Graveyard Cave')
|
||||
entrances.append('Flute Spot 1')
|
||||
entrances.append('Spectacle Rock Mirror Spot')
|
||||
entrances.append('Spectacle Rock Drop')
|
||||
entrances.append('Fairy Ascension Ledge')
|
||||
entrances.append('Cave 45 Mirror Spot')
|
||||
entrances.append('Graveyard Ledge Mirror Spot')
|
||||
entrances.append('Desert Ledge (Northeast) Mirror Spot')
|
||||
entrances.append('Desert Ledge Mirror Spot')
|
||||
entrances.append('Desert Palace Entrance (North) Mirror Spot')
|
||||
entrances.append('East Death Mountain (Top) Mirror Spot')
|
||||
entrances.append('Spiral Cave Mirror Spot')
|
||||
entrances.append('Fairy Ascension Mirror Spot')
|
||||
return entrances
|
||||
|
||||
|
||||
|
@ -173,6 +160,23 @@ def get_dmd_non_bunny_regions():
|
|||
]
|
||||
|
||||
|
||||
def get_boots_accessible_regions_lw():
|
||||
'''
|
||||
Light World regions that can be accessed using boots clips.
|
||||
'''
|
||||
return [
|
||||
'Desert Ledge (Northeast)',
|
||||
'Desert Ledge',
|
||||
'Desert Palace Entrance (North) Spot',
|
||||
'Cave 45 Ledge',
|
||||
'Graveyard Ledge',
|
||||
'Lake Hylia Island',
|
||||
'Death Mountain',
|
||||
'Death Mountain Return Ledge',
|
||||
'Bombos Tablet Ledge',
|
||||
]
|
||||
|
||||
|
||||
def get_mirror_hookshot_accessible_dw_locations(world, player):
|
||||
'''
|
||||
Locations accessible potentially using weird mirror hookshot boots setups.
|
||||
|
@ -261,4 +265,6 @@ def get_superbunny_accessible_locations():
|
|||
'Ice Rod Cave',
|
||||
'Pyramid Fairy - Left',
|
||||
'Pyramid Fairy - Right',
|
||||
'Superbunny Cave - Top',
|
||||
'Superbunny Cave - Bottom',
|
||||
]
|
||||
|
|
19
Rules.py
19
Rules.py
|
@ -737,10 +737,13 @@ def overworld_glitches_rules(world, player):
|
|||
for location in OWGSets.get_dw_boots_accessible_locations():
|
||||
add_rule(world.get_location(location, player), needs_boots_and_pearl if world.mode[player] != 'inverted' else needs_boots, 'or')
|
||||
|
||||
# Boots-accessible regions due to DMD.
|
||||
# Boots-accessible regions.
|
||||
if world.mode[player] != 'inverted':
|
||||
for boots_accessible_region in OWGSets.get_boots_accessible_regions_lw():
|
||||
region = world.get_region(boots_accessible_region, player)
|
||||
region.can_reach_private = lambda state: region.can_reach(state) or needs_boots
|
||||
# DMD with and without bunny.
|
||||
can_bunny_dmd = lambda state: world.get_region('Death Mountain').can_reach(state) and state.has_Mirror(player)
|
||||
can_bunny_dmd = lambda state: world.get_region('Death Mountain', player).can_reach(state) and state.has_Mirror(player)
|
||||
for dmd_bunny_region in OWGSets.get_dmd_and_bunny_regions():
|
||||
region = world.get_region(dmd_bunny_region, player)
|
||||
region.can_reach_private = lambda state: region.can_reach(state) or (needs_boots_and_pearl or can_bunny_dmd)
|
||||
|
@ -778,14 +781,10 @@ def overworld_glitches_rules(world, player):
|
|||
|
||||
# Regions that require the boots and some other stuff.
|
||||
if world.mode[player] != 'inverted':
|
||||
set_rule(world.get_location('Bombos Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has_beam_sword(player) and (state.has_Mirror(player) or state.has_Boots(player)))
|
||||
set_rule(world.get_location('Ether Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has_beam_sword(player) and (state.has_Mirror(player) or state.has_Boots(player)))
|
||||
set_rule(world.get_entrance('Dark Desert Teleporter', player), lambda state: state.has('Ocarina', player) or (state.has_Boots(player) and state.can_lift_heavy_rocks(player)))
|
||||
add_rule(world.get_entrance('Ganons Tower', player), lambda state: state.has_Boots(player) and state.has_Pearl(player), 'or')
|
||||
add_rule(world.get_entrance('East Death Mountain Teleporter', player), lambda state: state.can_lift_heavy_rocks(player) and state.has_Boots(player), 'or')
|
||||
add_rule(world.get_entrance('Turtle Rock Teleporter', player), lambda state: state.has_Boots(player) and state.has('Hammer', player), 'or')
|
||||
add_rule(world.get_entrance('Checkerboard Cave', player), lambda state: state.has_Boots(player) and state.can_lift_rocks(player), 'or')
|
||||
add_rule(world.get_entrance('South Hyrule Teleporter', player), lambda state: state.has_Boots(player) and state.can_lift_rocks(player), 'or')
|
||||
else:
|
||||
add_rule(world.get_entrance('South Dark World Teleporter', player), lambda state: state.has_Boots(player) and state.can_lift_rocks(player), 'or')
|
||||
|
||||
|
@ -1350,7 +1349,7 @@ def set_bunny_rules(world, player):
|
|||
return lambda state: any(rule(state) for rule in options)
|
||||
|
||||
def get_rule_to_add(region, location = None):
|
||||
if not region.is_light_world or not(world.logic[player] == 'owglitches' and location in OWGSets.get_superbunny_accessible_locations() and region.name not in invalid_mirror_bunny_entrances_dw):
|
||||
if not region.is_light_world and not (world.logic[player] == 'owglitches' and location in OWGSets.get_superbunny_accessible_locations() and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw()):
|
||||
return lambda state: state.has_Pearl(player)
|
||||
# in this case we are mixed region.
|
||||
# we collect possible options.
|
||||
|
@ -1378,8 +1377,7 @@ def set_bunny_rules(world, player):
|
|||
if world.logic[player] == 'owglitches' and entrance.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw():
|
||||
for location in entrance.connected_region.locations:
|
||||
if location.name in OWGSets.get_superbunny_accessible_locations():
|
||||
print(location.name)
|
||||
possible_options.append(lambda state: state.can_reach(entrance) and all(rule(state) for rule in path) and state.has_Mirror(player))
|
||||
possible_options.append(lambda state: path_to_access_rule(new_path, entrance) and state.has_Mirror(player))
|
||||
continue
|
||||
for exit in new_region.exits:
|
||||
if exit.name in dungeon_exits:
|
||||
|
@ -1413,6 +1411,9 @@ def set_bunny_rules(world, player):
|
|||
|
||||
if location.name in bunny_accessible_locations:
|
||||
continue
|
||||
if world.logic[player] == 'owglitches' and location.parent_region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw() and location.name in OWGSets.get_superbunny_accessible_locations():
|
||||
add_rule(location, get_rule_to_add(location.parent_region, location.name))
|
||||
continue
|
||||
|
||||
add_rule(location, get_rule_to_add(location.parent_region, location.name))
|
||||
|
||||
|
|
Loading…
Reference in New Issue