Docs: Update Trap classification comment #3485
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@ -1207,7 +1207,7 @@ class ItemClassification(IntFlag):
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filler = 0b0000 # aka trash, as in filler items like ammo, currency etc,
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filler = 0b0000 # aka trash, as in filler items like ammo, currency etc,
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progression = 0b0001 # Item that is logically relevant
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progression = 0b0001 # Item that is logically relevant
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useful = 0b0010 # Item that is generally quite useful, but not required for anything logical
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useful = 0b0010 # Item that is generally quite useful, but not required for anything logical
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trap = 0b0100 # detrimental or entirely useless (nothing) item
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trap = 0b0100 # detrimental item
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skip_balancing = 0b1000 # should technically never occur on its own
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skip_balancing = 0b1000 # should technically never occur on its own
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# Item that is logically relevant, but progression balancing should not touch.
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# Item that is logically relevant, but progression balancing should not touch.
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# Typically currency or other counted items.
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# Typically currency or other counted items.
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