New parameter support
Add support for newly implemented parameters
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			@ -51,14 +51,19 @@ if __name__ == '__main__':
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                             Triforce Hunt: Places 30 Triforce Pieces in the world, collect 
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                                            20 of them to beat the game.                           
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                             ''')
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    parser.add_argument('--difficulty', default='normal', const='normal', nargs='?', choices=['normal', 'timed', 'timed-ohko', 'timed-countdown'],
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    parser.add_argument('--difficulty', default='normal', const='normal', nargs='?', choices=['easy', 'normal', 'hard', 'expert', 'insane'],
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                        help='''\
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                             Select game difficulty. Affects available itempool. (default: %(default)s)
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                             Easy:            An easy setting with extra equipment.
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                             Normal:          Normal difficulty.
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                             Timed modes replace low value items with clocks, the overall
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                               rupee count in the pool stays roughly the same.
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                             Hard:            A harder setting with less equipment and reduced health.
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                             Expert:          A harder yet setting with minimum equipment and health.
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                             Insane:          A setting with the absolute minimum in equipment and no extra health.                           
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                             ''')
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    parser.add_argument('--timer', default='none', const='normal', nargs='?', choices=['none', 'hard', 'expert', 'insane'],
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                        help='''\
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                             Select game timer setting. Affects available itempool. (default: %(default)s)
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                             None:            No timer.
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                             Timed:           Starts with clock at zero. Green Clocks
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                                              subtract 4 minutes (Total: 20), Blue Clocks
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                                              subtract 2 minutes (Total: 10), Red Clocks add
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			@ -71,6 +76,20 @@ if __name__ == '__main__':
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                                              Timed mode. If time runs out, you lose (but can
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                                              still keep playing).                             
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                             ''')
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    parser.add_argument('--progressive', default='on', const='normal', nargs='?', choices=['on', 'off', 'random'],
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                        help='''\
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                             Select progressive equipment setting. Affects available itempool. (default: %(default)s)
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                             On:              Swords, Shields, Armor, and Gloves will
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                                              all be progressive equipment. Each subsequent
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                                              item of the same type the player finds will
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                                              upgrade that piece of equipment by one stage.
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                             Off:             Swords, Shields, Armor, and Gloves will not
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                                              be progressive equipment. Higher level items may
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                                              be found at any time. Downgrades are not possible.
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                             Random:          Swords, Shields, Armor, and Gloves will, per
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                                              category, be randomly progressive or not.
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                                              Link will die in one hit.                           
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                             ''')
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    parser.add_argument('--algorithm', default='vt26', const='vt26', nargs='?', choices=['freshness', 'flood', 'vt21', 'vt22', 'vt25', 'vt26'],
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                        help='''\
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                             Select item filling algorithm. (default: %(default)s
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