New parameter support
Add support for newly implemented parameters
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@ -51,14 +51,19 @@ if __name__ == '__main__':
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Triforce Hunt: Places 30 Triforce Pieces in the world, collect
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Triforce Hunt: Places 30 Triforce Pieces in the world, collect
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20 of them to beat the game.
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20 of them to beat the game.
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''')
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''')
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parser.add_argument('--difficulty', default='normal', const='normal', nargs='?', choices=['normal', 'timed', 'timed-ohko', 'timed-countdown'],
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parser.add_argument('--difficulty', default='normal', const='normal', nargs='?', choices=['easy', 'normal', 'hard', 'expert', 'insane'],
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help='''\
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help='''\
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Select game difficulty. Affects available itempool. (default: %(default)s)
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Select game difficulty. Affects available itempool. (default: %(default)s)
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Easy: An easy setting with extra equipment.
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Normal: Normal difficulty.
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Normal: Normal difficulty.
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Hard: A harder setting with less equipment and reduced health.
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Timed modes replace low value items with clocks, the overall
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Expert: A harder yet setting with minimum equipment and health.
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rupee count in the pool stays roughly the same.
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Insane: A setting with the absolute minimum in equipment and no extra health.
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''')
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parser.add_argument('--timer', default='none', const='normal', nargs='?', choices=['none', 'hard', 'expert', 'insane'],
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help='''\
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Select game timer setting. Affects available itempool. (default: %(default)s)
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None: No timer.
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Timed: Starts with clock at zero. Green Clocks
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Timed: Starts with clock at zero. Green Clocks
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subtract 4 minutes (Total: 20), Blue Clocks
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subtract 4 minutes (Total: 20), Blue Clocks
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subtract 2 minutes (Total: 10), Red Clocks add
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subtract 2 minutes (Total: 10), Red Clocks add
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@ -71,6 +76,20 @@ if __name__ == '__main__':
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Timed mode. If time runs out, you lose (but can
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Timed mode. If time runs out, you lose (but can
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still keep playing).
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still keep playing).
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''')
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''')
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parser.add_argument('--progressive', default='on', const='normal', nargs='?', choices=['on', 'off', 'random'],
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help='''\
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Select progressive equipment setting. Affects available itempool. (default: %(default)s)
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On: Swords, Shields, Armor, and Gloves will
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all be progressive equipment. Each subsequent
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item of the same type the player finds will
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upgrade that piece of equipment by one stage.
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Off: Swords, Shields, Armor, and Gloves will not
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be progressive equipment. Higher level items may
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be found at any time. Downgrades are not possible.
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Random: Swords, Shields, Armor, and Gloves will, per
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category, be randomly progressive or not.
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Link will die in one hit.
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''')
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parser.add_argument('--algorithm', default='vt26', const='vt26', nargs='?', choices=['freshness', 'flood', 'vt21', 'vt22', 'vt25', 'vt26'],
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parser.add_argument('--algorithm', default='vt26', const='vt26', nargs='?', choices=['freshness', 'flood', 'vt21', 'vt22', 'vt25', 'vt26'],
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help='''\
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help='''\
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Select item filling algorithm. (default: %(default)s
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Select item filling algorithm. (default: %(default)s
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