Fixed full ER HMG not ignoring pearl requirements on entrances
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@ -1,5 +1,6 @@
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from BaseClasses import Entrance
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from worlds.alttp.Items import ItemFactory
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from worlds.generic.Rules import set_rule, add_rule
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# We actually need the logic to properly "mark" these regions as Light or Dark world.
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@ -24,6 +25,16 @@ def underworld_glitch_connections(world, player):
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mire_to_swamp.connect(world.get_region('Swamp Palace (Entrance)', player))
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# For some entrances, we need to fake having pearl, because we're in fake DW/LW.
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# This creates a copy of the input state that has Moon Pearl.
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def fake_pearl_state(state, player):
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if state.has('Moon Pearl', player):
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return state
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fake_state = state.copy()
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fake_state.prog_items['Moon Pearl', player] += 1
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return fake_state
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def underworld_glitches_rules(world, player):
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fix_dungeon_exits = world.fix_palaceofdarkness_exit[player]
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fix_fake_worlds = world.fix_fake_world[player]
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@ -41,7 +52,7 @@ def underworld_glitches_rules(world, player):
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pod_entrance = [r for r in world.get_region('Palace of Darkness (Entrance)', player).entrances if r.name != 'Kiki Skip'][0]
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# Behavior differs based on what type of ER shuffle we're playing.
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if not fix_dungeon_exits: # vanilla, simple, restricted, dungeonssimple (this should always have no FWF)
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# Dungeons are only shuffled among themselves. We need to check SW and MM because they can't be reentered easily.
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# Dungeons are only shuffled among themselves. We need to check SW, MM, and AT because they can't be reentered trivially.
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if pod_entrance.name == 'Skull Woods Final Section':
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set_rule(kikiskip, lambda state: False)
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elif pod_entrance.name == 'Misery Mire':
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@ -50,9 +61,8 @@ def underworld_glitches_rules(world, player):
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# Then we set a restriction on exiting the dungeon, so you can't leave unless you got in normally.
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add_rule(world.get_entrance('Palace of Darkness Exit', player), lambda state: pod_entrance.can_reach(state))
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elif not fix_fake_worlds: # full, dungeonsfull; has fixed exits but no FWF
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# Entry requires the entrance's requirements, but you don't have logical access to the surrounding region.
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pod = world.get_region('Palace of Darkness (Entrance)', player)
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add_rule(kikiskip, pod_entrance.access_rule)
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# Entry requires the entrance's requirements plus a fake pearl, but you don't gain logical access to the surrounding region.
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add_rule(kikiskip, lambda state: pod_entrance.access_rule(fake_pearl_state(state, player)))
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# exiting restriction
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add_rule(world.get_entrance('Palace of Darkness Exit', player), lambda state: pod_entrance.can_reach(state))
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@ -109,8 +119,8 @@ def underworld_glitches_rules(world, player):
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add_rule(mire_to_swamp, lambda state: state.has_sword(player) and state.has_misery_mire_medallion(player))
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add_rule(world.get_entrance('Swamp Palace Exit', player), lambda state: swamp_entrance.can_reach(state))
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elif not fix_fake_worlds:
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add_rule(mire_to_hera, hera_entrance.access_rule)
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add_rule(mire_to_hera, lambda state: hera_entrance.access_rule(fake_pearl_state(state, player)))
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add_rule(world.get_entrance('Tower of Hera Exit', player), lambda state: hera_entrance.can_reach(state))
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add_rule(mire_to_swamp, swamp_entrance.access_rule)
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add_rule(mire_to_swamp, lambda state: swamp_entrance.access_rule(fake_pearl_state(state, player)))
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add_rule(world.get_entrance('Swamp Palace Exit', player), lambda state: swamp_entrance.can_reach(state))
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