From a76be324293864cbe2a29d107dc5b024e6f69e72 Mon Sep 17 00:00:00 2001 From: LLCoolDave Date: Fri, 14 Jul 2017 14:38:13 +0200 Subject: [PATCH] VT25 adaptions: Use new more colorblind suitable green pendant map graphic, disable bonk prize shuffling. --- BaseClasses.py | 1 + Items.py | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/BaseClasses.py b/BaseClasses.py index 1ec1ea44..2832be0b 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -25,6 +25,7 @@ class World(object): self.spoiler = '' self.required_locations = [] self.place_dungeon_items = place_dungeon_items # configurable in future + self.shuffle_bonk_prizes = False self.swamp_patch_required = False self.sewer_light_cone = mode == 'standard' self.light_world_light_cone = False diff --git a/Items.py b/Items.py index 122787f6..688e33d8 100644 --- a/Items.py +++ b/Items.py @@ -57,7 +57,7 @@ item_table = {'Bow': (True, False, False, False, 0x0B, 'You have\nchosen the\nar 'Progressive Sword': (True, False, False, False, 0x5E, 'a better copy\nof your sword\nfor your time', None, None, None, None, None), 'Progressive Glove': (True, False, False, False, 0x61, 'a way to lift\nheavier things', None, None, None, None, None), 'Silver Arrows': (True, False, False, False, 0x58, 'Do you fancy\nsilver tipped\narrows?', None, None, None, None, None), - 'Green Pendant': (True, False, False, True, [0x04, 0x38, 0x60, 0x00, 0x69, 0x01], None, None, None, None, None, None), + 'Green Pendant': (True, False, False, True, [0x04, 0x38, 0x62, 0x00, 0x69, 0x01], None, None, None, None, None, None), 'Red Pendant': (True, False, False, True, [0x02, 0x34, 0x60, 0x00, 0x69, 0x02], None, None, None, None, None, None), 'Blue Pendant': (True, False, False, True, [0x01, 0x32, 0x60, 0x00, 0x69, 0x03], None, None, None, None, None, None), 'Triforce': (True, False, False, False, 0x6A, '\n YOU WIN!', None, None, None, None, None),