Docs: Update community supported libraries in api doc (#788)
* Docs: Update client supported libraries in api doc * left align table column * Update table of languages to include Haxe lib and remarks * Reformat table * Changed verbiage on SNI remark
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@ -13,9 +13,18 @@ These steps should be followed in order to establish a gameplay connection with
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In the case that the client does not authenticate properly and receives a [ConnectionRefused](#ConnectionRefused) then the server will maintain the connection and allow for follow-up [Connect](#Connect) packet.
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There are libraries available that implement this network protocol in [Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/CommonClient.py), [Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java), [.Net](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Net) and [C++](https://github.com/black-sliver/apclientpp)
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There are also a number of community-supported libraries available that implement this network protocol to make integrating with Archipelago easier.
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For Super Nintendo games there are clients available in either [Node](https://github.com/ArchipelagoMW/SuperNintendoClient) or [Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/SNIClient.py), There are also game specific clients available for [The Legend of Zelda: Ocarina of Time](https://github.com/ArchipelagoMW/Z5Client) or [Final Fantasy 1](https://github.com/ArchipelagoMW/Archipelago/blob/main/FF1Client.py)
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| Language/Runtime | Project | Remarks |
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|-------------------------------|----------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------|
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| Python | [Archipelago CommonClient](https://github.com/ArchipelagoMW/Archipelago/blob/main/CommonClient.py) | |
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| | [Archipelago SNIClient](https://github.com/ArchipelagoMW/Archipelago/blob/main/SNIClient.py) | For Super Nintendo Game Support; Utilizes [SNI](https://github.com/alttpo/sni). |
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| JVM (Java / Kotlin) | [Archipelago.MultiClient.Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java) | |
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| .NET (C# / C++ / F# / VB.NET) | [Archipelago.MultiClient.Net](https://www.nuget.org/packages/Archipelago.MultiClient.Net) | |
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| C++ | [apclientpp](https://github.com/black-sliver/apclientpp) | almost-header-only |
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| | [APCpp](https://github.com/N00byKing/APCpp) | CMake |
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| JavaScript / TypeScript | [archipelago.js](https://www.npmjs.com/package/archipelago.js) | Browser and Node.js Supported |
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| Haxe | [hxArchipelago](https://lib.haxe.org/p/hxArchipelago) | |
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## Synchronizing Items
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When the client receives a [ReceivedItems](#ReceivedItems) packet, if the `index` argument does not match the next index that the client expects then it is expected that the client will re-sync items with the server. This can be accomplished by sending the server a [Sync](#Sync) packet and then a [LocationChecks](#LocationChecks) packet.
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