Subnautica: add logic dumper for mod (#1386)

* Subnautica: add logic dumper for mod

* Subnautica: export more data

* Subnautica: fix some Cyclops logic
This commit is contained in:
Fabian Dill 2023-02-16 00:40:19 +01:00 committed by GitHub
parent ad4846cedd
commit a85ca9cc87
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 34 additions and 6 deletions

View File

@ -571,9 +571,35 @@ location_table: Dict[int, LocationDict] = {
'need_laser_cutter': False,
'position': {'x': 83.2, 'y': -276.4, 'z': -345.5}},
}
if False: # turn to True to export for Subnautica mod
payload = {location_id: location_data["position"] for location_id, location_data in location_table.items()}
import json
if False: # turn to True to export for Subnautica mod
import json
import math
payload = {location_id: location_data["position"] for location_id, location_data in location_table.items()}
with open("locations.json", "w") as f:
json.dump(payload, f)
def radiated(pos: Vector):
aurora_dist = math.sqrt((pos["x"] - 1038.0) ** 2 + (pos["y"] - -3.4) ** 2 + (pos["y"] - -163.1) ** 2)
return aurora_dist < 950
def far_away(pos: Vector):
return (pos["x"] ** 2 + pos["z"] ** 2) > (800 ** 2)
payload = {
# "LaserCutter" in Subnautica ID
"761": [location_id for location_id, location_data
in location_table.items() if location_data["need_laser_cutter"]],
# PropulsionCannon in Subnautica ID
"757": [location_id for location_id, location_data
in location_table.items() if location_data.get("need_propulsion_cannon", False)],
# Radiation Suit in Subnautica ID
"519": [location_id for location_id, location_data
in location_table.items() if radiated(location_data["position"])],
# SeaGlide in Subnautica ID
"751": [location_id for location_id, location_data
in location_table.items() if far_away(location_data["position"])],
}
with open("logic.json", "w") as f:
json.dump(payload, f)

View File

@ -71,8 +71,8 @@ def has_cyclops(state: "CollectionState", player: int) -> bool:
def has_cyclops_depth_module_mk1(state: "CollectionState", player: int) -> bool:
return state.has("Cyclops Depth Module MK1", player) and \
has_modification_station(state, player)
# Crafted in the Cyclops, so we don't need to check for crafting station
return state.has("Cyclops Depth Module MK1", player)
def has_cyclops_depth_module_mk2(state: "CollectionState", player: int) -> bool:

View File

@ -34,7 +34,7 @@ class SubnauticaWorld(World):
an unknown bacteria. The planet's automatic quarantine will shoot you down if you try to leave.
You must find a cure for yourself, build an escape rocket, and leave the planet.
"""
game: str = "Subnautica"
game = "Subnautica"
web = SubnaticaWeb()
item_name_to_id = {data["name"]: item_id for item_id, data in Items.item_table.items()}
@ -112,6 +112,7 @@ class SubnauticaWorld(World):
def fill_slot_data(self) -> Dict[str, Any]:
goal: Options.Goal = self.multiworld.goal[self.player]
item_pool: Options.ItemPool = self.multiworld.item_pool[self.player]
swim_rule: Options.SwimRule = self.multiworld.swim_rule[self.player]
vanilla_tech: List[str] = []
if item_pool == Options.ItemPool.option_valuable:
for item in Items.item_table.values():
@ -120,6 +121,7 @@ class SubnauticaWorld(World):
slot_data: Dict[str, Any] = {
"goal": goal.current_key,
"swim_rule": swim_rule.current_key,
"vanilla_tech": vanilla_tech,
"creatures_to_scan": self.creatures_to_scan,
"death_link": self.multiworld.death_link[self.player].value,