remove some duplicate code
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0286a81755
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a87a79eb00
12
Fill.py
12
Fill.py
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@ -257,6 +257,11 @@ def balance_multiworld_progression(world):
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reachable_locations_count = {player: 0 for player in range(1, world.players + 1)}
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def event_key(location):
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return location.event and (
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world.keyshuffle[location.item.player] or not location.item.smallkey) and (
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world.bigkeyshuffle[location.item.player] or not location.item.bigkey)
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def get_sphere_locations(sphere_state, locations):
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sphere_state.sweep_for_events(key_only=True, locations=locations)
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return [loc for loc in locations if sphere_state.can_reach(loc)]
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@ -279,9 +284,7 @@ def balance_multiworld_progression(world):
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candidate_items = []
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while True:
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for location in balancing_sphere:
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if location.event and (
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world.keyshuffle[location.item.player] or not location.item.smallkey) and (
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world.bigkeyshuffle[location.item.player] or not location.item.bigkey):
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if event_key(location):
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balancing_state.collect(location.item, True, location)
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if location.item.player in balancing_players and not location.locked:
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candidate_items.append(location)
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@ -342,8 +345,7 @@ def balance_multiworld_progression(world):
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sphere_locations.append(location)
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for location in sphere_locations:
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if location.event and (world.keyshuffle[location.item.player] or not location.item.smallkey) and (
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world.bigkeyshuffle[location.item.player] or not location.item.bigkey):
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if event_key(location):
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state.collect(location.item, True, location)
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checked_locations.extend(sphere_locations)
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