remove some duplicate code
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							|  | @ -257,6 +257,11 @@ def balance_multiworld_progression(world): | ||||||
| 
 | 
 | ||||||
|         reachable_locations_count = {player: 0 for player in range(1, world.players + 1)} |         reachable_locations_count = {player: 0 for player in range(1, world.players + 1)} | ||||||
| 
 | 
 | ||||||
|  |         def event_key(location): | ||||||
|  |             return location.event and ( | ||||||
|  |                     world.keyshuffle[location.item.player] or not location.item.smallkey) and ( | ||||||
|  |                     world.bigkeyshuffle[location.item.player] or not location.item.bigkey) | ||||||
|  | 
 | ||||||
|         def get_sphere_locations(sphere_state, locations): |         def get_sphere_locations(sphere_state, locations): | ||||||
|             sphere_state.sweep_for_events(key_only=True, locations=locations) |             sphere_state.sweep_for_events(key_only=True, locations=locations) | ||||||
|             return [loc for loc in locations if sphere_state.can_reach(loc)] |             return [loc for loc in locations if sphere_state.can_reach(loc)] | ||||||
|  | @ -279,9 +284,7 @@ def balance_multiworld_progression(world): | ||||||
|                     candidate_items = [] |                     candidate_items = [] | ||||||
|                     while True: |                     while True: | ||||||
|                         for location in balancing_sphere: |                         for location in balancing_sphere: | ||||||
|                             if location.event and ( |                             if event_key(location): | ||||||
|                                     world.keyshuffle[location.item.player] or not location.item.smallkey) and ( |  | ||||||
|                                     world.bigkeyshuffle[location.item.player] or not location.item.bigkey): |  | ||||||
|                                 balancing_state.collect(location.item, True, location) |                                 balancing_state.collect(location.item, True, location) | ||||||
|                                 if location.item.player in balancing_players and not location.locked: |                                 if location.item.player in balancing_players and not location.locked: | ||||||
|                                     candidate_items.append(location) |                                     candidate_items.append(location) | ||||||
|  | @ -342,8 +345,7 @@ def balance_multiworld_progression(world): | ||||||
|                             sphere_locations.append(location) |                             sphere_locations.append(location) | ||||||
| 
 | 
 | ||||||
|             for location in sphere_locations: |             for location in sphere_locations: | ||||||
|                 if location.event and (world.keyshuffle[location.item.player] or not location.item.smallkey) and ( |                 if event_key(location): | ||||||
|                         world.bigkeyshuffle[location.item.player] or not location.item.bigkey): |  | ||||||
|                     state.collect(location.item, True, location) |                     state.collect(location.item, True, location) | ||||||
|             checked_locations.extend(sphere_locations) |             checked_locations.extend(sphere_locations) | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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