Remove plando, as there's no intention in supporting it

This commit is contained in:
Fabian Dill 2020-06-10 19:05:09 +02:00
parent 3a1f98aab6
commit aa0d9fa7fc
2 changed files with 0 additions and 480 deletions

236
Plando.py
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#!/usr/bin/env python3
import argparse
import hashlib
import logging
import os
import random
import time
import sys
from BaseClasses import World
from Regions import create_regions
from EntranceShuffle import link_entrances, connect_entrance, connect_two_way, connect_exit
from Rom import patch_rom, LocalRom, write_string_to_rom, apply_rom_settings, get_sprite_from_name
from Rules import set_rules
from Dungeons import create_dungeons
from Items import ItemFactory
from ItemList import difficulties
from Main import create_playthrough
__version__ = '0.2-dev'
def main(args):
start_time = time.perf_counter()
# initialize the world
world = World(1, 'vanilla', 'noglitches', 'standard', 'normal', 'none', 'on', 'ganon', 'freshness', False, False, False, False, False, False, None, False)
world.player_names[1].append("Player1")
logger = logging.getLogger('')
hasher = hashlib.md5()
with open(args.plando, 'rb') as plandofile:
buf = plandofile.read()
hasher.update(buf)
world.seed = int(hasher.hexdigest(), 16) % 1000000000
random.seed(world.seed)
logger.info('ALttP Plandomizer Version %s - Seed: %s\n\n', __version__, args.plando)
world.difficulty_requirements[1] = difficulties[world.difficulty[1]]
create_regions(world, 1)
create_dungeons(world, 1)
link_entrances(world, 1)
logger.info('Calculating Access Rules.')
set_rules(world, 1)
logger.info('Fill the world.')
text_patches = []
fill_world(world, args.plando, text_patches)
if world.get_entrance('Dam', 1).connected_region.name != 'Dam' or world.get_entrance('Swamp Palace', 1).connected_region.name != 'Swamp Palace (Entrance)':
world.swamp_patch_required[1] = True
logger.info('Calculating playthrough.')
try:
create_playthrough(world)
except RuntimeError:
if args.ignore_unsolvable:
pass
else:
raise
logger.info('Patching ROM.')
rom = LocalRom(args.rom)
patch_rom(world, rom, 1, 1, False)
apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.fastmenu, args.disablemusic, args.sprite, args.ow_palettes, args.uw_palettes)
for textname, texttype, text in text_patches:
if texttype == 'text':
write_string_to_rom(rom, textname, text)
#elif texttype == 'credit':
# write_credits_string_to_rom(rom, textname, text)
outfilebase = 'Plando_%s_%s' % (os.path.splitext(os.path.basename(args.plando))[0], world.seed)
rom.write_to_file('%s.sfc' % outfilebase)
if args.create_spoiler:
world.spoiler.to_file('%s_Spoiler.txt' % outfilebase)
logger.info('Done. Enjoy.')
logger.debug('Total Time: %s', time.perf_counter() - start_time)
return world
def fill_world(world, plando, text_patches):
mm_medallion = 'Ether'
tr_medallion = 'Quake'
logger = logging.getLogger('')
with open(plando, 'r') as plandofile:
for line in plandofile.readlines():
if line.startswith('#'):
continue
if ':' in line:
line = line.lstrip()
if line.startswith('!'):
if line.startswith('!mm_medallion'):
_, medallionstr = line.split(':', 1)
mm_medallion = medallionstr.strip()
elif line.startswith('!tr_medallion'):
_, medallionstr = line.split(':', 1)
tr_medallion = medallionstr.strip()
elif line.startswith('!mode'):
_, modestr = line.split(':', 1)
world.mode = {1: modestr.strip()}
elif line.startswith('!logic'):
_, logicstr = line.split(':', 1)
world.logic = {1: logicstr.strip()}
elif line.startswith('!goal'):
_, goalstr = line.split(':', 1)
world.goal = {1: goalstr.strip()}
elif line.startswith('!light_cone_sewers'):
_, sewerstr = line.split(':', 1)
world.sewer_light_cone = {1: sewerstr.strip().lower() == 'true'}
elif line.startswith('!light_cone_lw'):
_, lwconestr = line.split(':', 1)
world.light_world_light_cone = lwconestr.strip().lower() == 'true'
elif line.startswith('!light_cone_dw'):
_, dwconestr = line.split(':', 1)
world.dark_world_light_cone = dwconestr.strip().lower() == 'true'
elif line.startswith('!fix_trock_doors'):
_, trdstr = line.split(':', 1)
world.fix_trock_doors = {1: trdstr.strip().lower() == 'true'}
elif line.startswith('!fix_trock_exit'):
_, trfstr = line.split(':', 1)
world.fix_trock_exit = {1: trfstr.strip().lower() == 'true'}
elif line.startswith('!fix_gtower_exit'):
_, gtfstr = line.split(':', 1)
world.fix_gtower_exit = gtfstr.strip().lower() == 'true'
elif line.startswith('!fix_pod_exit'):
_, podestr = line.split(':', 1)
world.fix_palaceofdarkness_exit = {1: podestr.strip().lower() == 'true'}
elif line.startswith('!fix_skullwoods_exit'):
_, swestr = line.split(':', 1)
world.fix_skullwoods_exit = {1: swestr.strip().lower() == 'true'}
elif line.startswith('!check_beatable_only'):
_, chkbtstr = line.split(':', 1)
world.check_beatable_only = chkbtstr.strip().lower() == 'true'
elif line.startswith('!ganon_death_pyramid_respawn'):
_, gnpstr = line.split(':', 1)
world.ganon_at_pyramid = gnpstr.strip().lower() == 'true'
elif line.startswith('!save_quit_boss'):
_, sqbstr = line.split(':', 1)
world.save_and_quite_from_boss = sqbstr.strip().lower() == 'true'
elif line.startswith('!text_'):
textname, text = line.split(':', 1)
text_patches.append([textname.lstrip('!text_').strip(), 'text', text.strip()])
#temporarilly removed. New credits system not ready to handle this.
#elif line.startswith('!credits_'):
# textname, text = line.split(':', 1)
# text_patches.append([textname.lstrip('!credits_').strip(), 'credits', text.strip()])
continue
locationstr, itemstr = line.split(':', 1)
location = world.get_location(locationstr.strip(), 1)
if location is None:
logger.warning('Unknown location: %s', locationstr)
continue
else:
item = ItemFactory(itemstr.strip(), 1)
if item is not None:
world.push_item(location, item)
if item.smallkey or item.bigkey:
location.event = True
elif '<=>' in line:
entrance, exit = line.split('<=>', 1)
connect_two_way(world, entrance.strip(), exit.strip(), 1)
elif '=>' in line:
entrance, exit = line.split('=>', 1)
connect_entrance(world, entrance.strip(), exit.strip(), 1)
elif '<=' in line:
entrance, exit = line.split('<=', 1)
connect_exit(world, exit.strip(), entrance.strip(), 1)
world.required_medallions[1] = (mm_medallion, tr_medallion)
# set up Agahnim Events
world.get_location('Agahnim 1', 1).event = True
world.get_location('Agahnim 1', 1).item = ItemFactory('Beat Agahnim 1', 1)
world.get_location('Agahnim 2', 1).event = True
world.get_location('Agahnim 2', 1).item = ItemFactory('Beat Agahnim 2', 1)
def start():
parser = argparse.ArgumentParser(formatter_class=argparse.ArgumentDefaultsHelpFormatter)
parser.add_argument('--create_spoiler', help='Output a Spoiler File', action='store_true')
parser.add_argument('--ignore_unsolvable', help='Do not abort if seed is deemed unsolvable.', action='store_true')
parser.add_argument('--rom', default='Zelda no Densetsu - Kamigami no Triforce (Japan).sfc', help='Path to an ALttP JAP(1.0) rom to use as a base.')
parser.add_argument('--loglevel', default='info', const='info', nargs='?', choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
parser.add_argument('--fastmenu', default='normal', const='normal', nargs='?', choices=['normal', 'instant', 'double', 'triple', 'quadruple', 'half'],
help='''\
Select the rate at which the menu opens and closes.
(default: %(default)s)
''')
parser.add_argument('--quickswap', help='Enable quick item swapping with L and R.', action='store_true')
parser.add_argument('--disablemusic', help='Disables game music.', action='store_true')
parser.add_argument('--heartbeep', default='normal', const='normal', nargs='?', choices=['normal', 'half', 'quarter', 'off'],
help='Select the rate at which the heart beep sound is played at low health.')
parser.add_argument('--heartcolor', default='red', const='red', nargs='?', choices=['red', 'blue', 'green', 'yellow'],
help='Select the color of Link\'s heart meter. (default: %(default)s)')
parser.add_argument('--ow_palettes', default='default', choices=['default', 'random', 'blackout'])
parser.add_argument('--uw_palettes', default='default', choices=['default', 'random', 'blackout'])
parser.add_argument('--sprite', help='Path to a sprite sheet to use for Link. Needs to be in binary format and have a length of 0x7000 (28672) bytes.')
parser.add_argument('--plando', help='Filled out template to use for setting up the rom.')
args = parser.parse_args()
# ToDo: Validate files further than mere existance
if not os.path.isfile(args.rom):
input('Could not find valid base rom for patching at expected path %s. Please run with -h to see help for further information. \nPress Enter to exit.' % args.rom)
sys.exit(1)
if not os.path.isfile(args.plando):
input('Could not find Plandomizer distribution at expected path %s. Please run with -h to see help for further information. \nPress Enter to exit.' % args.plando)
sys.exit(1)
if args.sprite is not None and not os.path.isfile(args.sprite) and not get_sprite_from_name(args.sprite):
input('Could not find link sprite sheet at given location. \nPress Enter to exit.')
sys.exit(1)
# set up logger
loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[args.loglevel]
logging.basicConfig(format='%(message)s', level=loglevel)
main(args=args)
if __name__ == '__main__':
start()

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# Lines starting with a # are comments and ignored by the parsers
# Lines without a : are also ignored
# These are special instructions for setting the medallion requirements to enter the dungeons
!mm_medallion: Bombos
!tr_medallion: Quake
# This sets the game mode
!mode: open
# This sets the logic (for verification purposes)
!logic: noglitches
# This sets the goal (only used for generating the spoiler log)
!goal: ganon
# Now we fill in all locations
Mushroom: Mushroom
Bottle Merchant: Bottle
Flute Spot: Flute
Sunken Treasure: Nothing
Purple Chest: Nothing
Blind's Hideout - Top: Nothing
Blind's Hideout - Left: Nothing
Blind's Hideout - Right: Nothing
Blind's Hideout - Far Left: Nothing
Blind's Hideout - Far Right: Nothing
Link's Uncle: Fighter Sword
Secret Passage: Nothing
King Zora: Flippers
Zora's Ledge: Nothing
King's Tomb: Cape
Floodgate Chest: Nothing
Link's House: Lamp
Kakariko Tavern: Nothing
Chicken House: Nothing
Aginah's Cave: Nothing
Sahasrahla's Hut - Left: Nothing
Sahasrahla's Hut - Middle: Nothing
Sahasrahla's Hut - Right: Nothing
Sahasrahla: Pegasus Boots
Kakariko Well - Top: Nothing
Kakariko Well - Left: Nothing
Kakariko Well - Middle: Nothing
Kakariko Well - Right: Nothing
Kakariko Well - Bottom: Nothing
Blacksmith: Tempered Sword
Magic Bat: Magic Upgrade (1/2)
Sick Kid: Bug Catching Net
Hobo: Bottle
Lost Woods Hideout: Nothing
Lumberjack Tree: Nothing
Cave 45: Nothing
Graveyard Cave: Nothing
Checkerboard Cave: Nothing
Mini Moldorm Cave - Far Left: Nothing
Mini Moldorm Cave - Left: Nothing
Mini Moldorm Cave - Right: Nothing
Mini Moldorm Cave - Far Right: Nothing
Mini Moldorm Cave - Generous Guy: Nothing
Ice Rod Cave: Ice Rod
Bonk Rock Cave: Nothing
Library: Book of Mudora
Potion Shop: Magic Powder
Lake Hylia Island: Nothing
Maze Race: Nothing
Desert Ledge: Nothing
Desert Palace - Big Chest: Power Glove
Desert Palace - Torch: Small Key (Desert Palace)
Desert Palace - Map Chest: Nothing
Desert Palace - Compass Chest: Nothing
Desert Palace - Big Key Chest: Big Key (Desert Palace)
Desert Palace - Boss: Nothing
Desert Palace - Prize: Blue Pendant
Eastern Palace - Compass Chest: Nothing
Eastern Palace - Big Chest: Bow
Eastern Palace - Cannonball Chest: Nothing
Eastern Palace - Big Key Chest: Big Key (Eastern Palace)
Eastern Palace - Map Chest: Nothing
Eastern Palace - Boss: Nothing
Eastern Palace - Prize: Green Pendant
Master Sword Pedestal: Master Sword
Hyrule Castle - Boomerang Chest: Nothing
Hyrule Castle - Map Chest: Nothing
Hyrule Castle - Zelda's Chest: Nothing
Sewers - Dark Cross: Small Key (Escape)
Sewers - Secret Room - Left: Nothing
Sewers - Secret Room - Middle: Nothing
Sewers - Secret Room - Right: Nothing
Sanctuary: Sanctuary Heart Container
Castle Tower - Room 03: Small Key (Agahnims Tower)
Castle Tower - Dark Maze: Small Key (Agahnims Tower)
Old Man: Magic Mirror
Spectacle Rock Cave: Nothing
Paradox Cave Lower - Far Left: Nothing
Paradox Cave Lower - Left: Nothing
Paradox Cave Lower - Right: Nothing
Paradox Cave Lower - Far Right: Nothing
Paradox Cave Lower - Middle: Nothing
Paradox Cave Upper - Left: Nothing
Paradox Cave Upper - Right: Nothing
Spiral Cave: Nothing
Ether Tablet: Ether
Spectacle Rock: Nothing
Tower of Hera - Basement Cage: Small Key (Tower of Hera)
Tower of Hera - Map Chest: Nothing
Tower of Hera - Big Key Chest: Big Key (Tower of Hera)
Tower of Hera - Compass Chest: Nothing
Tower of Hera - Big Chest: Moon Pearl
Tower of Hera - Boss: Nothing
Tower of Hera - Prize: Red Pendant
Pyramid: Nothing
Catfish: Quake
Stumpy: Shovel
Digging Game: Nothing
Bombos Tablet: Bombos
Hype Cave - Top: Nothing
Hype Cave - Middle Right: Nothing
Hype Cave - Middle Left: Nothing
Hype Cave - Bottom: Nothing
Hype Cave - Generous Guy: Nothing
Peg Cave: Nothing
Pyramid Fairy - Left: Golden Sword
Pyramid Fairy - Right: Silver Arrows
Brewery: Nothing
C-Shaped House: Nothing
Chest Game: Nothing
Bumper Cave Ledge: Nothing
Mire Shed - Left: Nothing
Mire Shed - Right: Nothing
Superbunny Cave - Top: Nothing
Superbunny Cave - Bottom: Nothing
Spike Cave: Cane of Byrna
Hookshot Cave - Top Right: Nothing
Hookshot Cave - Top Left: Nothing
Hookshot Cave - Bottom Right: Nothing
Hookshot Cave - Bottom Left: Nothing
Floating Island: Nothing
Mimic Cave: Nothing
Swamp Palace - Entrance: Small Key (Swamp Palace)
Swamp Palace - Map Chest: Nothing
Swamp Palace - Big Chest: Hookshot
Swamp Palace - Compass Chest: Nothing
Swamp Palace - Big Key Chest: Big Key (Swamp Palace)
Swamp Palace - West Chest: Nothing
Swamp Palace - Flooded Room - Left: Nothing
Swamp Palace - Flooded Room - Right: Nothing
Swamp Palace - Waterfall Room: Nothing
Swamp Palace - Boss: Nothing
Swamp Palace - Prize: Crystal 2
Thieves' Town - Big Key Chest: Big Key (Thieves Town)
Thieves' Town - Map Chest: Nothing
Thieves' Town - Compass Chest: Nothing
Thieves' Town - Ambush Chest: Nothing
Thieves' Town - Attic: Nothing
Thieves' Town - Big Chest: Titans Mitts
Thieves' Town - Blind's Cell: Small Key (Thieves Town)
Thieves' Town - Boss: Nothing
Thieves' Town - Prize: Crystal 4
Skull Woods - Compass Chest: Nothing
Skull Woods - Map Chest: Nothing
Skull Woods - Big Chest: Fire Rod
Skull Woods - Pot Prison: Small Key (Skull Woods)
Skull Woods - Pinball Room: Small Key (Skull Woods)
Skull Woods - Big Key Chest: Big Key (Skull Woods)
Skull Woods - Bridge Room: Small Key (Skull Woods)
Skull Woods - Boss: Nothing
Skull Woods - Prize: Crystal 3
Ice Palace - Compass Chest: Nothing
Ice Palace - Freezor Chest: Nothing
Ice Palace - Big Chest: Blue Mail
Ice Palace - Iced T Room: Small Key (Ice Palace)
Ice Palace - Spike Room: Small Key (Ice Palace)
Ice Palace - Big Key Chest: Big Key (Ice Palace)
Ice Palace - Map Chest: Nothing
Ice Palace - Boss: Nothing
Ice Palace - Prize: Crystal 5
Misery Mire - Big Chest: Cane of Somaria
Misery Mire - Map Chest: Nothing
Misery Mire - Main Lobby: Small Key (Misery Mire)
Misery Mire - Bridge Chest: Small Key (Misery Mire)
Misery Mire - Spike Chest: Small Key (Misery Mire)
Misery Mire - Compass Chest: Nothing
Misery Mire - Big Key Chest: Big Key (Misery Mire)
Misery Mire - Boss: Nothing
Misery Mire - Prize: Crystal 6
Turtle Rock - Compass Chest: Nothing
Turtle Rock - Roller Room - Left: Nothing
Turtle Rock - Roller Room - Right: Small Key (Turtle Rock)
Turtle Rock - Chain Chomps: Small Key (Turtle Rock)
Turtle Rock - Big Key Chest: Big Key (Turtle Rock)
Turtle Rock - Big Chest: Mirror Shield
Turtle Rock - Crystaroller Room: Small Key (Turtle Rock)
Turtle Rock - Eye Bridge - Bottom Left: Small Key (Turtle Rock)
Turtle Rock - Eye Bridge - Bottom Right: Nothing
Turtle Rock - Eye Bridge - Top Left: Nothing
Turtle Rock - Eye Bridge - Top Right: Nothing
Turtle Rock - Boss: Nothing
Turtle Rock - Prize: Crystal 7
Palace of Darkness - Shooter Room: Small Key (Palace of Darkness)
Palace of Darkness - The Arena - Bridge: Small Key (Palace of Darkness)
Palace of Darkness - Stalfos Basement: Small Key (Palace of Darkness)
Palace of Darkness - Big Key Chest: Big Key (Palace of Darkness)
Palace of Darkness - The Arena - Ledge: Small Key (Palace of Darkness)
Palace of Darkness - Map Chest: Nothing
Palace of Darkness - Compass Chest: Nothing
# logic cannot account for hammer and small key in maze
Palace of Darkness - Dark Basement - Left: Small Key (Palace of Darkness)
Palace of Darkness - Dark Basement - Right: Small Key (Palace of Darkness)
Palace of Darkness - Dark Maze - Top: Nothing
Palace of Darkness - Dark Maze - Bottom: Nothing
Palace of Darkness - Big Chest: Hammer
Palace of Darkness - Harmless Hellway: Nothing
Palace of Darkness - Boss: Nothing
Palace of Darkness - Prize: Crystal 1
Ganons Tower - Bob's Torch: Small Key (Ganons Tower)
Ganons Tower - Hope Room - Left: Nothing
Ganons Tower - Hope Room - Right: Nothing
Ganons Tower - Tile Room: Small Key (Ganons Tower)
Ganons Tower - Compass Room - Top Left: Nothing
Ganons Tower - Compass Room - Top Right: Nothing
Ganons Tower - Compass Room - Bottom Left: Nothing
Ganons Tower - Compass Room - Bottom Right: Nothing
Ganons Tower - DMs Room - Top Left: Nothing
Ganons Tower - DMs Room - Top Right: Nothing
Ganons Tower - DMs Room - Bottom Left: Nothing
Ganons Tower - DMs Room - Bottom Right: Nothing
Ganons Tower - Map Chest: Nothing
Ganons Tower - Firesnake Room: Small Key (Ganons Tower)
Ganons Tower - Randomizer Room - Top Left: Nothing
Ganons Tower - Randomizer Room - Top Right: Nothing
Ganons Tower - Randomizer Room - Bottom Left: Nothing
Ganons Tower - Randomizer Room - Bottom Right: Nothing
Ganons Tower - Bob's Chest: Nothing
Ganons Tower - Big Chest: Red Mail
Ganons Tower - Big Key Room - Left: Nothing
Ganons Tower - Big Key Room - Right: Nothing
Ganons Tower - Big Key Chest: Big Key (Ganons Tower)
Ganons Tower - Mini Helmasaur Room - Left: Nothing
Ganons Tower - Mini Helmasaur Room - Right: Nothing
Ganons Tower - Pre-Moldorm Chest: Small Key (Ganons Tower)
Ganons Tower - Validation Chest: Nothing
Ganon: Triforce