Hylics 2: Update item creation (#1671)
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@ -1,5 +1,4 @@
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import random
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from typing import Dict, Any
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from typing import Dict, List, Any
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from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification
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from worlds.generic.Rules import set_rule
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from . import Exits, Items, Locations, Options, Rules
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@ -73,7 +72,7 @@ class Hylics2World(World):
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elif i == 3:
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self.start_location = "Shield Facility"
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def generate_basic(self):
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def create_items(self):
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# create item pool
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pool = []
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@ -88,6 +87,22 @@ class Hylics2World(World):
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for i, data in Items.party_item_table.items():
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pool.append(self.add_item(data["name"], data["classification"], i))
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# handle gesture shuffle
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if not self.multiworld.gesture_shuffle[self.player]: # add gestures to pool like normal
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for i, data in Items.gesture_item_table.items():
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pool.append(self.add_item(data["name"], data["classification"], i))
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# add '10 Bones' items if medallion shuffle is enabled
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if self.multiworld.medallion_shuffle[self.player]:
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for i, data in Items.medallion_item_table.items():
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for j in range(data["count"]):
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pool.append(self.add_item(data["name"], data["classification"], i))
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# add to world's pool
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self.multiworld.itempool += pool
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def pre_fill(self):
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# handle gesture shuffle options
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if self.multiworld.gesture_shuffle[self.player] == 2: # vanilla locations
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gestures = Items.gesture_item_table
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@ -135,19 +150,6 @@ class Hylics2World(World):
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gestures.remove(gest)
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tvs.remove(tv)
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else: # add gestures to pool like normal
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for i, data in Items.gesture_item_table.items():
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pool.append(self.add_item(data["name"], data["classification"], i))
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# add '10 Bones' items if medallion shuffle is enabled
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if self.multiworld.medallion_shuffle[self.player]:
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for i, data in Items.medallion_item_table.items():
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for j in range(data["count"]):
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pool.append(self.add_item(data["name"], data["classification"], i))
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# add to world's pool
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self.multiworld.itempool += pool
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def fill_slot_data(self) -> Dict[str, Any]:
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slot_data: Dict[str, Any] = {
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