The Witness: Fix seed bleed issue (#3008)
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96d93c1ae3
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worlds/witness
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@ -652,8 +652,8 @@ class WitnessPlayerLogic:
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elif self.DIFFICULTY == "none":
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self.REFERENCE_LOGIC = StaticWitnessLogic.vanilla
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self.CONNECTIONS_BY_REGION_NAME = copy.copy(self.REFERENCE_LOGIC.STATIC_CONNECTIONS_BY_REGION_NAME)
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self.DEPENDENT_REQUIREMENTS_BY_HEX = copy.copy(self.REFERENCE_LOGIC.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX)
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self.CONNECTIONS_BY_REGION_NAME = copy.deepcopy(self.REFERENCE_LOGIC.STATIC_CONNECTIONS_BY_REGION_NAME)
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self.DEPENDENT_REQUIREMENTS_BY_HEX = copy.deepcopy(self.REFERENCE_LOGIC.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX)
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self.REQUIREMENTS_BY_HEX = dict()
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# Determining which panels need to be events is a difficult process.
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