diff --git a/worlds/hk/Options.py b/worlds/hk/Options.py index 0dc38e74..d85f300f 100644 --- a/worlds/hk/Options.py +++ b/worlds/hk/Options.py @@ -213,6 +213,7 @@ class MaximumEssencePrice(MinimumEssencePrice): class MinimumEggPrice(Range): """The minimum rancid egg price in the range of prices that an item should cost from Jiji. Only takes effect if the EggSlotShops option is greater than 0.""" + rich_text_doc = False display_name = "Minimum Egg Price" range_start = 1 range_end = 20 @@ -222,6 +223,7 @@ class MinimumEggPrice(Range): class MaximumEggPrice(MinimumEggPrice): """The maximum rancid egg price in the range of prices that an item should cost from Jiji. Only takes effect if the EggSlotShops option is greater than 0.""" + rich_text_doc = False display_name = "Maximum Egg Price" default = 10 @@ -265,6 +267,7 @@ class RandomCharmCosts(NamedRange): Set to -1 or vanilla for vanilla costs. Set to -2 or shuffle to shuffle around the vanilla costs to different charms.""" + rich_text_doc = False display_name = "Randomize Charm Notch Costs" range_start = 0 range_end = 240 @@ -437,6 +440,7 @@ class Goal(Choice): class GrubHuntGoal(NamedRange): """The amount of grubs required to finish Grub Hunt. On 'All' any grubs from item links replacements etc. will be counted""" + rich_text_doc = False display_name = "Grub Hunt Goal" range_start = 1 range_end = 46 @@ -446,7 +450,7 @@ class GrubHuntGoal(NamedRange): class WhitePalace(Choice): """ - Whether or not to include White Palace or not. Note: Even if excluded, the King Fragment check may still be + Whether or not to include White Palace or not. Note: Even if excluded, the King Fragment check may still be required if charms are vanilla. """ display_name = "White Palace" @@ -483,6 +487,7 @@ class DeathLinkShade(Choice): ** Self-death shade behavior is not changed; if a self-death normally creates a shade in vanilla, it will override your existing shade, if any. """ + rich_text_doc = False option_vanilla = 0 option_shadeless = 1 option_shade = 2 @@ -497,6 +502,7 @@ class DeathLinkBreaksFragileCharms(Toggle): ** Self-death fragile charm behavior is not changed; if a self-death normally breaks fragile charms in vanilla, it will continue to do so. """ + rich_text_doc = False display_name = "Deathlink Breaks Fragile Charms" @@ -515,6 +521,7 @@ class CostSanity(Choice): These costs can be in Geo (except Grubfather, Seer and Eggshop), Grubs, Charms, Essence and/or Rancid Eggs """ + rich_text_doc = False option_off = 0 alias_no = 0 option_on = 1 diff --git a/worlds/hk/__init__.py b/worlds/hk/__init__.py index 81d939dc..bcd90452 100644 --- a/worlds/hk/__init__.py +++ b/worlds/hk/__init__.py @@ -134,7 +134,9 @@ shop_cost_types: typing.Dict[str, typing.Tuple[str, ...]] = { class HKWeb(WebWorld): - setup_en = Tutorial( + rich_text_options_doc = True + + setup_en = Tutorial( "Mod Setup and Use Guide", "A guide to playing Hollow Knight with Archipelago.", "English", @@ -143,7 +145,7 @@ class HKWeb(WebWorld): ["Ijwu"] ) - setup_pt_br = Tutorial( + setup_pt_br = Tutorial( setup_en.tutorial_name, setup_en.description, "Português Brasileiro",