Support randomonall for ALL supported events that randomly change sprites.
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								Rom.py
								
								
								
								
							
							
						
						
									
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								Rom.py
								
								
								
								
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			@ -169,7 +169,10 @@ def apply_random_sprite_on_event(rom: LocalRom, sprite, local_random, allow_rand
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        allow_random_on_event = not rom.read_byte(0x186381)  # Check if explicitly disabled in rom. If so, it stays that way.
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    if sprite and not isinstance(sprite, Sprite):
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        sprite = sprite.lower()
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        if sprite.startswith('randomon'):
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        if sprite == 'randomonall':
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            onevent = 0xFFFF  # Support all current and future events that can cause random sprite changes.
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            onhit = 0x01
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        elif sprite.startswith('randomon'):
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            onevent = onhit = 0x01 if 'hit' in sprite else 0x00
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            onevent += 0x02 if 'enter' in sprite else 0x00
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            onevent += 0x04 if 'exit' in sprite else 0x00
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			@ -294,6 +294,7 @@ rom:
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    randomonslash: 0 # Random sprite on sword slashes
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    randomonitem: 0  # Random sprite on getting items.  
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                     # You can combine these events like this.  randomonhit-enter-exit  if you want it on hit, enter, exit.
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    randomonall: 0 # Random sprite on any and all currently supported events. Refer to above for the supported events.
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    Link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
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  disablemusic: # If "on", all in-game music will be disabled
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    on: 0
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