Factorio: Fix ap-get-technology nil value crashes (#3517)
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				|  | @ -660,11 +660,18 @@ commands.add_command("ap-get-technology", "Grant a technology, used by the Archi | |||
|     end | ||||
|     local tech | ||||
|     local force = game.forces["player"] | ||||
|     if call.parameter == nil then | ||||
|         game.print("ap-get-technology is only to be used by the Archipelago Factorio Client") | ||||
|         return | ||||
|     end | ||||
|     chunks = split(call.parameter, "\t") | ||||
|     local item_name = chunks[1] | ||||
|     local index = chunks[2] | ||||
|     local source = chunks[3] or "Archipelago" | ||||
|     if index == -1 then -- for coop sync and restoring from an older savegame | ||||
|     if index == nil then | ||||
|         game.print("ap-get-technology is only to be used by the Archipelago Factorio Client") | ||||
|         return | ||||
|     elseif index == -1 then -- for coop sync and restoring from an older savegame | ||||
|         tech = force.technologies[item_name] | ||||
|         if tech.researched ~= true then | ||||
|             game.print({"", "Received [technology=" .. tech.name .. "] as it is already checked."}) | ||||
|  |  | |||
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