From ab78d1a0c987c90b19a3b9f9cfef3d45244c6eb9 Mon Sep 17 00:00:00 2001 From: CaitSith2 Date: Fri, 10 Apr 2020 21:35:07 -0700 Subject: [PATCH] Add in support for Agahnims Tower Big Key/Map/Compass in starting items. (#60) This ensures that a doors based yaml that specifies these doesn't cause a failure to roll a seed on master branch. --- Rom.py | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Rom.py b/Rom.py index 7a55dd9b..ffc082ef 100644 --- a/Rom.py +++ b/Rom.py @@ -1001,6 +1001,9 @@ def patch_rom(world, rom, player, team, enemized): 'Big Key (Desert Palace)': (0x367, 0x10), 'Compass (Desert Palace)': (0x365, 0x10), 'Map (Desert Palace)': (0x369, 0x10), 'Big Key (Tower of Hera)': (0x366, 0x20), 'Compass (Tower of Hera)': (0x364, 0x20), 'Map (Tower of Hera)': (0x368, 0x20), 'Big Key (Escape)': (0x367, 0xC0), 'Compass (Escape)': (0x365, 0xC0), 'Map (Escape)': (0x369, 0xC0), + # doors-specific items + 'Big Key (Agahnims Tower)': (0x367, 0x08), 'Compass (Agahnims Tower)': (0x365, 0x08), 'Map (Agahnims Tower)': (0x369, 0x08), + # end of doors-specific items 'Big Key (Palace of Darkness)': (0x367, 0x02), 'Compass (Palace of Darkness)': (0x365, 0x02), 'Map (Palace of Darkness)': (0x369, 0x02), 'Big Key (Thieves Town)': (0x366, 0x10), 'Compass (Thieves Town)': (0x364, 0x10), 'Map (Thieves Town)': (0x368, 0x10), 'Big Key (Skull Woods)': (0x366, 0x80), 'Compass (Skull Woods)': (0x364, 0x80), 'Map (Skull Woods)': (0x368, 0x80),