Triforce Hunt turn-in logic
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@ -263,7 +263,7 @@ class World(object):
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def has_beaten_game(self, state, player=None):
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def has_beaten_game(self, state, player=None):
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if player:
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if player:
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return state.has('Triforce', player) or (self.goal in ['triforcehunt'] and (state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) > self.treasure_hunt_count))
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return state.has('Triforce', player)
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else:
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else:
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return all((self.has_beaten_game(state, p) for p in range(1, self.players + 1)))
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return all((self.has_beaten_game(state, p) for p in range(1, self.players + 1)))
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14
ItemList.py
14
ItemList.py
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@ -137,6 +137,20 @@ def generate_itempool(world, player):
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else:
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else:
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world.push_item(world.get_location('Ganon', player), ItemFactory('Triforce', player), False)
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world.push_item(world.get_location('Ganon', player), ItemFactory('Triforce', player), False)
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if world.goal in ['triforcehunt']:
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region = world.get_region('Hyrule Castle Courtyard', player)
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loc = Location(player, "Murahdahla", parent=region)
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loc.access_rule = lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) > state.world.treasure_hunt_count
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region.locations.append(loc)
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world.dynamic_locations.append(loc)
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world.clear_location_cache()
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world.push_item(loc, ItemFactory('Triforce', player), False)
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loc.event = True
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loc.locked = True
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world.get_location('Ganon', player).event = True
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world.get_location('Ganon', player).event = True
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world.get_location('Ganon', player).locked = True
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world.get_location('Ganon', player).locked = True
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world.push_item(world.get_location('Agahnim 1', player), ItemFactory('Beat Agahnim 1', player), False)
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world.push_item(world.get_location('Agahnim 1', player), ItemFactory('Beat Agahnim 1', player), False)
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5
Main.py
5
Main.py
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@ -276,6 +276,11 @@ def copy_dynamic_regions_and_locations(world, ret):
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for location in world.dynamic_locations:
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for location in world.dynamic_locations:
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new_reg = ret.get_region(location.parent_region.name, location.parent_region.player)
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new_reg = ret.get_region(location.parent_region.name, location.parent_region.player)
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new_loc = Location(location.player, location.name, location.address, location.crystal, location.hint_text, new_reg)
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new_loc = Location(location.player, location.name, location.address, location.crystal, location.hint_text, new_reg)
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# todo: this is potentially dangerous. later refactor so we
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# can apply dynamic region rules on top of copied world like other rules
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new_loc.access_rule = location.access_rule
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new_loc.always_allow = location.always_allow
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new_loc.item_rule = location.item_rule
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new_reg.locations.append(new_loc)
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new_reg.locations.append(new_loc)
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ret.clear_location_cache()
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ret.clear_location_cache()
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2
Rom.py
2
Rom.py
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@ -837,6 +837,7 @@ def patch_rom(world, player, rom):
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# set up goals for treasure hunt
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# set up goals for treasure hunt
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rom.write_bytes(0x180165, [0x0E, 0x28] if world.treasure_hunt_icon == 'Triforce Piece' else [0x0D, 0x28])
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rom.write_bytes(0x180165, [0x0E, 0x28] if world.treasure_hunt_icon == 'Triforce Piece' else [0x0D, 0x28])
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rom.write_byte(0x180167, world.treasure_hunt_count % 256)
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rom.write_byte(0x180167, world.treasure_hunt_count % 256)
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rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled)
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# TODO: a proper race rom mode should be implemented, that changes the following flag, and rummages the table (or uses the future encryption feature, etc)
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# TODO: a proper race rom mode should be implemented, that changes the following flag, and rummages the table (or uses the future encryption feature, etc)
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rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed
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rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed
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@ -1318,6 +1319,7 @@ def write_strings(rom, world, player):
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tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Get the Triforce Pieces.'
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tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Get the Triforce Pieces.'
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tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
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tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
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tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!'
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tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!'
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tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n{PAUSE3}\n… … …\nWait! you can see me? I knew I should have\nhidden in a hollow tree. If you bring\n%d triforce pieces, I can reassemble it." % world.treasure_hunt_count
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elif world.goal in ['pedestal']:
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elif world.goal in ['pedestal']:
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tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.'
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tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.'
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tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
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tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
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1
Text.py
1
Text.py
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@ -1890,5 +1890,6 @@ class TextTable(object):
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text['ganon_phase_3_no_silvers_alt'] = CompressedTextMapper.convert("You can't best me without silver arrows!")
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text['ganon_phase_3_no_silvers_alt'] = CompressedTextMapper.convert("You can't best me without silver arrows!")
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text['ganon_phase_3_no_silvers'] = CompressedTextMapper.convert("You can't best me without silver arrows!")
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text['ganon_phase_3_no_silvers'] = CompressedTextMapper.convert("You can't best me without silver arrows!")
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text['ganon_phase_3_silvers'] = CompressedTextMapper.convert("Oh no! Silver! My one true weakness!")
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text['ganon_phase_3_silvers'] = CompressedTextMapper.convert("Oh no! Silver! My one true weakness!")
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text['murahdahla'] = CompressedTextMapper.convert("Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n{PAUSE3}\n… … …\nWait! you can see me? I knew I should have\nhidden in a hollow tree.")
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text['end_pad_data'] = bytearray([0xfb])
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text['end_pad_data'] = bytearray([0xfb])
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text['terminator'] = bytearray([0xFF, 0xFF])
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text['terminator'] = bytearray([0xFF, 0xFF])
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