Factorio: update setup
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@ -33,19 +33,17 @@ use-system-read-write-data-directories=false
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## Joining a MultiWorld Game
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1. Make a fresh world. Using any Factorio, create a savegame with options of your choice and save that world as Archipelago.
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1. Install the generated Factorio AP Mod (would be in <Factorio Directory>/Mods after step 2 of Setup)
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2. Take that savegame and put it into your Archipelago folder
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3. Install the generated Factorio AP Mod
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4. Run FactorioClient, it should launch a Factorio server, which you can control with `/factorio <original factorio commands>`,
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2. Run FactorioClient, it should launch a Factorio server, which you can control with `/factorio <original factorio commands>`,
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* It should say it loaded the Archipelago mod and found a bridge file. If not, the most likely case is that the mod is not correctly installed or activated.
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* It should start up, create a world and become ready for Factorio connections.
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5. In FactorioClient, do `/connect <Archipelago Server Address>` to join that multiworld. You can find further commands with `/help` as well as `!help` once connected.
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3. In FactorioClient, do `/connect <Archipelago Server Address>` to join that multiworld. You can find further commands with `/help` as well as `!help` once connected.
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* / commands are run on your local client, ! commands are requests for the AP server
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* Players should be able to connect to your Factorio Server and begin playing.
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4. You can join yourself by connecting to address `localhost`, other people will need to connect to your IP
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and you may need to port forward for the Factorio Server for those connections.
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setup.py
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setup.py
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@ -204,7 +204,7 @@ cx_Freeze.setup(
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"excludes": ["numpy", "Cython", "PySide2", "PIL",
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"pandas"],
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"zip_include_packages": ["*"],
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"zip_exclude_packages": ["kivy"],
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"zip_exclude_packages": ["kivy", "worlds"],
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"include_files": [],
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"include_msvcr": True,
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"replace_paths": [("*", "")],
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