From acce83a8d8450662dc5cacd114b4a02d41fcabaa Mon Sep 17 00:00:00 2001 From: qadan Date: Fri, 3 Jan 2020 04:06:00 -0400 Subject: [PATCH] accidentally moved a thing --- Rules.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Rules.py b/Rules.py index 41015113..dbcdd43b 100644 --- a/Rules.py +++ b/Rules.py @@ -359,6 +359,7 @@ def default_rules(world, player): set_rule(world.get_entrance('Kings Grave Mirror Spot', player), lambda state: state.has_Pearl(player) and state.has_Mirror(player)) # Caution: If king's grave is releaxed at all to account for reaching it via a two way cave's exit in insanity mode, then the bomb shop logic will need to be updated (that would involve create a small ledge-like Region for it) set_rule(world.get_entrance('Bonk Fairy (Light)', player), lambda state: state.has_Boots(player)) + set_rule(world.get_entrance('Bat Cave Drop Ledge', player), lambda state: state.has('Hammer', player)) set_rule(world.get_entrance('Lumberjack Tree Tree', player), lambda state: state.has_Boots(player) and state.has('Beat Agahnim 1', player)) set_rule(world.get_entrance('Bonk Rock Cave', player), lambda state: state.has_Boots(player)) set_rule(world.get_entrance('Desert Palace Stairs', player), lambda state: state.has('Book of Mudora', player)) @@ -626,7 +627,6 @@ def no_glitches_rules(world, player): set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player) and (state.has('Hammer', player) or state.can_lift_rocks(player))) set_rule(world.get_entrance('Dark Lake Hylia Ledge Drop', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player)) else: - set_rule(world.get_entrance('Bat Cave Drop Ledge', player), lambda state: state.has('Hammer', player)) set_rule(world.get_entrance('Zoras River', player), lambda state: state.has_Pearl(player) and (state.has('Flippers', player) or state.can_lift_rocks(player))) set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player)) # can be fake flippered to set_rule(world.get_entrance('Lake Hylia Island', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player))