Nuked the schema file and create my own. Works much better.
This commit is contained in:
parent
76f9717c99
commit
ad895f045c
WebHostLib
static
assets
static
styles
templates
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@ -1,20 +1,8 @@
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window.addEventListener('load', () => {
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const gameSettings = document.getElementById('game-settings');
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new Promise((resolve, reject) => {
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const ajax = new XMLHttpRequest();
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ajax.onreadystatechange = () => {
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if (ajax.readyState !== 4) { return; }
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if (ajax.status !== 200) {
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reject("Unable to fetch source yaml file.");
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return;
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}
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resolve(ajax.responseText);
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};
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ajax.open('GET', `${window.location.origin}/static/static/playerSettings.yaml` ,true);
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ajax.send();
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}).then((results) => {
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Promise.all([fetchPlayerSettingsYaml(), fetchPlayerSettingsJson()]).then((results) => {
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// Load YAML into object
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const sourceData = jsyaml.load(results);
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const sourceData = jsyaml.safeLoad(results[0], { json: true });
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// Update localStorage with three settings objects. Preserve original objects if present.
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for (let i=1; i<=3; i++) {
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@ -23,19 +11,51 @@ window.addEventListener('load', () => {
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localStorage.setItem(`gameSettings${i}`, JSON.stringify(updatedObj));
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}
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// Build the entire UI
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buildUI(JSON.parse(results[1]));
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// Populate the UI and add event listeners
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populateSettings();
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document.getElementById('preset-number').addEventListener('change', populateSettings);
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gameSettings.addEventListener('change', handleOptionChange);
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gameSettings.addEventListener('keyup', handleOptionChange);
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}).catch((error) => {
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gameSettings.innerHTML = `
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<h2>Something went wrong while loading your game settings page.</h2>
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<h2>${error}</h2>
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<h2><a href="${window.location.origin}">Click here to return to safety!</a></h2>
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`
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<h2>Something went wrong while loading your game settings page.</h2>
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<h2>${error}</h2>
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<h2><a href="${window.location.origin}">Click here to return to safety!</a></h2>
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`
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});
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});
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const fetchPlayerSettingsYaml = () => new Promise((resolve, reject) => {
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const ajax = new XMLHttpRequest();
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ajax.onreadystatechange = () => {
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if (ajax.readyState !== 4) { return; }
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if (ajax.status !== 200) {
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reject("Unable to fetch source yaml file.");
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return;
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}
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resolve(ajax.responseText);
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};
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ajax.open('GET', `${window.location.origin}/static/static/playerSettings.yaml` ,true);
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ajax.send();
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});
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const fetchPlayerSettingsJson = () => new Promise((resolve, reject) => {
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const ajax = new XMLHttpRequest();
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ajax.onreadystatechange = () => {
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if (ajax.readyState !== 4) { return; }
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if (ajax.status !== 200) {
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reject('Unable to fetch JSON schema file');
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return;
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}
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resolve(ajax.responseText);
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};
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ajax.open('GET', `${window.location.origin}/static/static/playerSettings.json`);
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ajax.send();
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});
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const handleOptionChange = (event) => {
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if(!event.target.matches('.setting')) { return; }
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const presetNumber = document.getElementById('preset-number').value;
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@ -73,7 +93,6 @@ const populateSettings = () => {
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settingsInputs.forEach((input) => {
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const settingString = input.getAttribute('data-setting');
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const settingValue = getSettingValue(settings, settingString);
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console.info(`${settingString}: ${settingValue}`);
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if(settingValue !== false){
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input.value = settingValue;
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document.getElementById(settingString).innerText = settingValue;
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@ -99,3 +118,98 @@ const getSettingValue = (settings, keyString) => {
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});
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return currentVal;
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};
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const buildUI = (settings) => {
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const settingsWrapper = document.getElementById('settings-wrapper');
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Object.values(settings).forEach((setting) => {
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if (typeof(setting.inputType) === 'undefined' || !setting.inputType){
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console.error(setting);
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throw new Error('Setting with no inputType specified.');
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}
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switch(setting.inputType){
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case 'text':
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// Currently, all text input is handled manually because there is very little of it
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return;
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case 'range':
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buildRangeSettings(settingsWrapper, setting);
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return;
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default:
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console.error(setting);
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throw new Error('Unhandled inputType specified.');
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}
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});
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};
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const buildRangeSettings = (parentElement, settings) => {
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// Ensure we are operating on a range-specific setting
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if(typeof(settings.inputType) === 'undefined' || settings.inputType !== 'range'){
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throw new Error('Invalid input type provided to buildRangeSettings func.');
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}
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const settingWrapper = document.createElement('div');
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settingWrapper.className = 'setting-wrapper';
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if(typeof(settings.friendlyName) !== 'undefined' && settings.friendlyName){
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const sectionTitle = document.createElement('span');
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sectionTitle.className = 'title-span';
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sectionTitle.innerText = settings.friendlyName;
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settingWrapper.appendChild(sectionTitle);
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}
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if(settings.description){
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const description = document.createElement('span');
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description.className = 'description-span';
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description.innerText = settings.description;
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settingWrapper.appendChild(description);
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}
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// Create table
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const optionSetTable = document.createElement('table');
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optionSetTable.className = 'option-set';
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// Create table body
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const tbody = document.createElement('tbody');
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Object.keys(settings.subOptions).forEach((setting) => {
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// Overwrite setting key name with real object
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setting = settings.subOptions[setting];
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const settingId = (Math.random() * 1000000).toString();
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// Create rows for each option
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const optionRow = document.createElement('tr');
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// Option name td
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const optionName = document.createElement('td');
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optionName.className = 'option-name';
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const optionLabel = document.createElement('label');
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optionLabel.setAttribute('for', settingId);
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optionLabel.innerText = setting.friendlyName;
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optionName.appendChild(optionLabel);
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optionRow.appendChild(optionName);
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// Option value td
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const optionValue = document.createElement('td');
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optionValue.className = 'option-value';
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const input = document.createElement('input');
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input.className = 'setting';
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input.setAttribute('id', settingId);
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input.setAttribute('type', 'range');
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input.setAttribute('min', '0');
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input.setAttribute('max', '100');
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input.setAttribute('data-setting', setting.keyString);
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input.value = setting.defaultValue;
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optionValue.appendChild(input);
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const valueDisplay = document.createElement('span');
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valueDisplay.setAttribute('id', setting.keyString);
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valueDisplay.innerText = setting.defaultValue;
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optionValue.appendChild(valueDisplay);
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optionRow.appendChild(optionValue);
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tbody.appendChild(optionRow);
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});
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optionSetTable.appendChild(tbody);
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settingWrapper.appendChild(optionSetTable);
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parentElement.appendChild(settingWrapper);
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};
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const buildSelectSettings = (parentElement, settings) => {};
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@ -0,0 +1,88 @@
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{
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"description": {
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"keyString": "description",
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"friendlyName": "Description",
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"inputType": "text",
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"description": "A short description of this preset. Useful if you have multiple files",
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"defaultValue": "Preset Name"
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},
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"name": {
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"keyString": "name",
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"friendlyName": "Player Name",
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"inputType": "text",
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"description": "Displayed in-game. Spaces will be replaced with underscores.",
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"defaultValue": "Your Name"
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},
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"glitches_required": {
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"keyString": "glitches_required",
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"friendlyName": "Glitches Required",
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"description": "Determine the logic required to complete the seed.",
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"inputType": "range",
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"subOptions": {
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"none": {
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"keyString": "glitches_required.none",
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"friendlyName": "None",
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"description": "No glitches required.",
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"defaultValue": 50
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},
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"minor_glitches": {
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"keyString": "glitches_required.minor_glitches",
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"friendlyName": "Minor Glitches",
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"description": "Puts fake flipper, water-walk, super bunny, etc into logic",
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"defaultValue": 0
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},
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"overworld_glitches": {
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"keyString": "glitches_required.overworld_glitches",
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"friendlyName": "Overworld Glitches",
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"description": "Assumes the player has knowledge of both overworld major glitches (boots clips, mirror clips) and minor glitches (fake flipper, super bunny shenanigans, water walk and etc.)",
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"defaultValue": 0
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},
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"no_logic": {
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"keyString": "glitches_required.no_logic",
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"friendlyName": "No Logic",
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"description": "Your items are placed with no regard to any logic. Your Fire Rod could be on your Trinexx.",
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"defaultValue": 0
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}
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}
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},
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"map_shuffle": {
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"keyString": "map_shuffle",
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"friendlyName": "Map Shuffle",
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"description": "Shuffle dungeon maps into the world and other dungeons, including other players' worlds.",
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"inputType": "range",
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"subOptions": {
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"off": {
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"keyString": "map_shuffle.off",
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"friendlyName": "Off",
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"description": "Disable map shuffle.",
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"defaultValue": 50
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},
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"on": {
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"keyString": "map_shuffle.on",
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"friendlyName": "On",
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"description": "Enable map shuffle.",
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"defaultValue": 0
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}
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}
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},
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"compass_shuffle": {
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"keyString": "compass_shuffle",
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"friendlyName": "Compass Shuffle",
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"description": "Shuffle compasses into the world and other dungeons, including other players' worlds",
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"inputType": "range",
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"subOptions": {
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"off": {
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"keyString": "compass_shuffle.off",
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"friendlyName": "Off",
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"description": "Disable compass shuffle.",
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"defaultValue": 50
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},
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"on": {
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"keyString": "compass_shuffle.on",
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"friendlyName": "On",
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"description": "Enable compass shuffle.",
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"defaultValue": 0
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}
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
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@ -10,8 +10,19 @@
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padding-right: 0.25rem;
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}
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#game-settings #instructions{
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text-align: center;
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#game-settings .instructions{
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text-align: left;
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}
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#game-settings #settings-wrapper .setting-wrapper{
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display: flex;
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flex-direction: column;
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justify-content: flex-start;
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width: 100%;
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}
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#game-settings #settings-wrapper .setting-wrapper .title-span{
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font-weight: bold;
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}
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#game-settings #settings-wrapper{
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@ -9,40 +9,42 @@
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{% block body %}
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<div id="game-settings" class="main-content">
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<h3>Game Settings</h3>
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<h3>Player Settings</h3>
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<div id="instructions">
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This page is used to configure your game settings. You have three presets you can control, which
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This page is used to configure your player settings. You have three presets you can control, which
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you can access using the dropdown menu below. These settings will be usable when generating a
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single player game, or you can export them to a <code>.yaml</code> file and use them in a multiworld.
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</div>
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<div id="settings-wrapper">
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Choose a preset and optionally assign it a nickname, which will be used as the file's description if
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you download it.
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<table class="option-set">
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<tbody>
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<tr>
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<td class="option-name">
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<label for="preset-number">Preset Number:</label>
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</td>
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<td class="option-value">
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<select id="preset-number">
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<option value="1">Preset 1</option>
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<option value="2">Preset 2</option>
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<option value="3">Preset 3</option>
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</select>
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</td>
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</tr>
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<tr>
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<td class="option-name">
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<label for="description">Preset Name:</label>
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</td>
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<td class="option-value">
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<input id="description" class="setting" data-setting="description" />
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</td>
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</tr>
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</tbody>
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</table>
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<div class="setting-wrapper">
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Choose a preset and optionally assign it a nickname, which will be used as the file's description if
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you download it.
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<table class="option-set">
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<tbody>
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<tr>
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<td class="option-name">
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<label for="preset-number">Preset Number:</label>
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</td>
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<td class="option-value">
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<select id="preset-number">
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<option value="1">Preset 1</option>
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<option value="2">Preset 2</option>
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<option value="3">Preset 3</option>
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</select>
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</td>
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</tr>
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<tr>
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<td class="option-name">
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<label for="description">Preset Name:</label>
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</td>
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<td class="option-value">
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<input id="description" class="setting" data-setting="description" />
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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Choose a name you want to represent you in-game. This will appear when you send items
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to other people in multiworld games.
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</tr>
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</tbody>
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</table>
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Glitches Required - Allows the generator to place required items in locations which require knowledge
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of glitches.
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<table class="option-set">
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<tbody>
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<tr>
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<td class="option-name">
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<label for="glitches-required-none">None:</label>
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</td>
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<td class="option-value">
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<input id="glitches-required-none"
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data-setting="glitches_required.none"
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class="setting"
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type="range"
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min="0"
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max="100"
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/>
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<span id="glitches_required.none"></span>
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</td>
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</tr>
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<tr>
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<td class="option-name">
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<label for="glitches-required-minor">Minor Glitches:</label>
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</td>
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<td class="option-value">
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<input id="glitches-required-minor"
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data-setting="glitches_required.minor_glitches"
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class="setting"
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type="range"
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min="0"
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max="100"
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/>
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<span id="glitches_required.minor_glitches"></span>
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</td>
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</tr>
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<tr>
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<td class="option-name">
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<label for="glitches-required-overworld">Overworld Glitches:</label>
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</td>
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<td class="option-value">
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<input id="glitches-required-overworld"
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data-setting="glitches_required.overworld_glitches"
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class="setting"
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type="range"
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min="0"
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max="100"
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/>
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<span id="glitches_required.overworld_glitches"></span>
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</td>
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</tr>
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<tr>
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<td class="option-name">
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<label for="glitches-required-no-logic">No Logic:</label>
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</td>
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<td class="option-value">
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<input id="glitches-required-no-logic"
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data-setting="glitches_required.no_logic"
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class="setting"
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type="range"
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min="0"
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max="100"
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/>
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<span id="glitches_required.no_logic"></span>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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{% endblock %}
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