Update easy.yaml with many informative comments and include meta-ignores for difficult modes
This commit is contained in:
parent
58e5bc3668
commit
af15c054cc
282
easy.yaml
282
easy.yaml
|
@ -1,157 +1,171 @@
|
|||
#More general info here: https://docs.google.com/document/d/1r7qs1-MK7YbFf2d-mEUeTy2wHykIf1ALG9pLtVvUbSw/edit
|
||||
description: Easy/Open/Normal #please describe your options. Especially useful when you have multiple yamls for different occasions
|
||||
name: PleaseEnterNameHere #your name ingame, space and "_" gets replaced with a dash "-"
|
||||
glitches_required: none #there is also no_logic.
|
||||
item_placement: basic #this is based on Entrance Randomizer, which does not (yet?) support advanced
|
||||
map_shuffle: #to shuffle dungeon maps into the outside world and other dungeons, as well as other player's worlds in multiworld
|
||||
# What is this file?
|
||||
# This file contains options which allow you to configure your multiworld experience while allowing others
|
||||
# to play how they want as well.
|
||||
#
|
||||
# How do I use it?
|
||||
# The options in this file are weighted. This means the higher number you assign to a value, the more
|
||||
# chances you have for that option to be chosen. For example, an option like this:
|
||||
#
|
||||
# map_shuffle:
|
||||
# on: 5
|
||||
# off: 15
|
||||
#
|
||||
# Means you have 5 chances for map shuffle to not occur, and 15 chances for map shuffle to be turned on
|
||||
|
||||
# I've never seen a file like this before. What characters am I allowed to use?
|
||||
# This is a .yaml file. You are allowed to use most characters.
|
||||
# To test if your yaml is valid or not, you can use this website:
|
||||
# http://www.yamllint.com/
|
||||
|
||||
description: Farrak's Easy Example # Used to describe your yaml. Useful if you have multiple files
|
||||
name: YourName # Your name in-game. Spaces and underscores will be replaced with dashes
|
||||
glitches_required: # Determine the logic required to complete the seed
|
||||
none: 1 # No glitches required
|
||||
overworld_glitches: 0 # Assumes the player knows how to perform overworld glitches like fake flipper, water walk, etc
|
||||
no_logic: 0 # Items are places completely at random and with no regard for logic. Your fire rod could be on Trinexx
|
||||
item_placement: basic # This is based on Entrance Randomizer, which does not (yet?) support advanced
|
||||
meta_ignore: # Nullify options specified in the meta.yaml file. Adding an option here guarantees it will not occur in your seed, even if the .yaml file specifies it
|
||||
world_state:
|
||||
- inverted # Never play inverted seeds
|
||||
- retro # Never play retry seeds
|
||||
weapons:
|
||||
- swordless # Never play a swordless seed
|
||||
map_shuffle: # Shuffle dungeon maps into the world and other dungeons, including other players' worlds
|
||||
on: 0
|
||||
off: 1
|
||||
compass_shuffle: #same for compass
|
||||
compass_shuffle: # Shuffle compasses into the world and other dungeons, including other players' worlds
|
||||
on: 0
|
||||
off: 1
|
||||
smallkey_shuffle: #same for small keys
|
||||
smallkey_shuffle: # Shuffle small keys into the world and other dungeons, including other players' worlds
|
||||
on: 0
|
||||
off: 1
|
||||
bigkey_shuffle: #same for big keys
|
||||
bigkey_shuffle: # Shuffle big keys into the world and other dungeons, including other players' worlds
|
||||
on: 0
|
||||
off: 1
|
||||
dungeon_items: # alternative to the 4 shuffles above this, does nothing until the respective 4 shuffles are deleted
|
||||
mc: 0 # shuffle Maps and Compass
|
||||
none: 1 # shuffle none of the 4
|
||||
mcsb: 0 # shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here
|
||||
accessibility:
|
||||
items: 0 # item accessibility means you can get all inventory items. So a key could lock itself, but you can fill your inventory
|
||||
locations: 1 # location accessibility means you can access every location in your seed and get all 216 checks
|
||||
none: 0 # no accessibility means your seed is "beatable only", meaning any items you do not need to beat the game can be unreachable. This can mean you have to defeat ganon with a lamp and master sword.
|
||||
progressive: #not available in bonta's multiworld at this time. If you want this option, make sure the host uses the correct Multiworld
|
||||
on: 1 # progressive items, you will always get progressive items like swords in their order: figher sword -> master sword -> tempered sword -> golden sword
|
||||
off: 0 # turns progressive items off, so you can find, for example, silver arrows before a bow
|
||||
random: 0 # rolls a 50/50 chance for each potentially progressive item. So, for example, you can have progressive swords but non-progressive mittens
|
||||
entrance_shuffle:
|
||||
none: 1 # no entrance shuffle
|
||||
dungeonssimple: 0 # shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon
|
||||
dungeonsfull: 0 # shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons
|
||||
simple: 0 #dungeons are shuffled with each other and the other entrances are shuffled with each other
|
||||
restricted: 0 #dungeons still shuffle along each other but connects other entrances more feely with each other while keeping entrances in one world
|
||||
full: 0 # mixes caves and dungeons freely, except for confining all entrances to one world
|
||||
crossed: 0 #introduces cross world connectors
|
||||
insanity: 0 #any entrance can lead to any other entrance
|
||||
items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
|
||||
locations: 1 # Guarantees you will be able to access all locations, and therefore all items
|
||||
none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
|
||||
progressive: # Enable or disable progressive items (swords, shields, bow)
|
||||
on: 1 # All items progressive
|
||||
off: 0 # No items progressive
|
||||
random: 0 # Randomly decides for all items. Swords could be progressive, shields might not be
|
||||
entrance_shuffle: # Documentation: https://alttpr.com/en/options#entrance_shuffle
|
||||
none: 1 # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option
|
||||
simple: 0 # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules
|
||||
restricted: 0 # Less strict than simple
|
||||
full: 0 # Less strict than restricted
|
||||
crossed: 0 # Less strict than full
|
||||
insanity: 0 # Very few grouping rules. Good luck.
|
||||
goals:
|
||||
ganon: 5 #beat GT and then Ganon
|
||||
fast_ganon: 4 # Just kill Ganon
|
||||
dungeons: 1 # All Dungeons, including GT, and Agahnims Tower
|
||||
pedestal: 0 # Pull the win out of the Pedestal
|
||||
triforce-hunt: 0 # Collect 20 of 30 Triforce pieces then hand them in in front of Hyrule Castle
|
||||
ganon: 1 # Climb GT, defeat Agahnim 2, then kill Ganon
|
||||
fast_ganon: 0 # Only killing Ganon is required. The hole is always open. Items may still be placed in GT, however
|
||||
dungeons: 0 # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2)
|
||||
pedestal: 0 # Pull the Triforce from the Master Sword pedestal
|
||||
triforce-hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the world, then turn them in to Murahadala in front of Hyrule Castle
|
||||
tower_open: # Crystals required to open GT
|
||||
'0': 0
|
||||
'1': 0
|
||||
'2': 0
|
||||
'3': 0
|
||||
'4': 0
|
||||
'5': 0
|
||||
'6': 0
|
||||
'7': 0
|
||||
random: 1
|
||||
'0': 8
|
||||
'1': 7
|
||||
'2': 6
|
||||
'3': 5
|
||||
'4': 4
|
||||
'5': 3
|
||||
'6': 2
|
||||
'7': 1
|
||||
random: 0
|
||||
ganon_open: # Crystals required to hurt Ganon
|
||||
'0': 0
|
||||
'1': 0
|
||||
'2': 0
|
||||
'3': 0
|
||||
'4': 0
|
||||
'5': 0
|
||||
'6': 0
|
||||
'7': 0
|
||||
random: 1
|
||||
'0': 8
|
||||
'1': 7
|
||||
'2': 6
|
||||
'3': 5
|
||||
'4': 4
|
||||
'5': 3
|
||||
'6': 2
|
||||
'7': 1
|
||||
random: 0
|
||||
world_state:
|
||||
standard: 1 # Do standard escape to bring Zelda to Sanctuary
|
||||
open: 9 # Start with the ability to skip the standard opening and go where you want
|
||||
inverted: 0 # You start in the Dark World, the Light World has changes to it's Map and requires a Moon Pearl to not be Bunny
|
||||
retro: 0 # Keys are universal, you have to buy a quiver, there are take any caves and some other changes. Makes it more like Z1
|
||||
standard: 1 # Begin the game by rescuing Zelda from her cell and escorting her to the Sanctuary.
|
||||
open: 1 # Begin the game from your choice of Link's House or the Sanctuary
|
||||
inverted: 0 # Begin in the Dark World. The Moon Pearl is required to avoid bunny-state in Light World, and the Light World game map is altered
|
||||
retro: 0 # Small keys are universal, you must buy a quiver, take-any caves and an old-man cave are added to the world. You may need to find your sword from the old man's cave
|
||||
hints:
|
||||
'on': 1 # Hint tiles can give useful item location hints on occasion
|
||||
'off': 0 # You get gameplay hints, but not location/item hints
|
||||
weapons: # this means swords
|
||||
randomized: 5 # Your swords can be anywhere
|
||||
assured: 2 # You start with a sword, the rest are anywhere
|
||||
vanilla: 3 # Your swords are in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
|
||||
swordless: 0 # You don't have a sword. A hammer can be used like a Master Sword in certain situations
|
||||
'on': 1 # Hint tiles sometimes give item location hints
|
||||
'off': 0 # Hint tiles provide gameplay tips
|
||||
weapons: # Specifically, swords
|
||||
randomized: 0 # Swords are placed randomly throughout the world
|
||||
assured: 1 # Begin with a sword, the rest are placed randomly throughout the world
|
||||
vanilla: 0 # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
|
||||
swordless: 0 # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change.
|
||||
item_pool:
|
||||
normal: 1
|
||||
hard: 0
|
||||
expert: 0
|
||||
crowd_control: 0
|
||||
normal: 1 # Item availability remains unchanged from the vanilla game
|
||||
hard: 0 # Reduced upgrade availability (max: 14 hearts, green mail, tempered sword, fire shield, no silvers unless swordless)
|
||||
expert: 0 # Minimum upgrade availability (max: 8 hearts, green mail, master sword, fighter shield, no silvers unless swordless)
|
||||
crowd_control: 0 # Unless you know what you're doing, leave this at 0
|
||||
item_functionality:
|
||||
normal: 1
|
||||
hard: 0
|
||||
expert: 0
|
||||
normal: 1 # Vanilla game item functionality
|
||||
hard: 0 # Reduced helpfulness of items (potions less effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs do not stun, silvers disabled outside ganon)
|
||||
expert: 0 # Vastly helpfulness of items (potions barely effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs and hookshot do not stun, silvers disabled outside ganon)
|
||||
boss_shuffle:
|
||||
none: 1
|
||||
simple: 0
|
||||
full: 0
|
||||
random: 0
|
||||
none: 1 # No boss shuffle
|
||||
simple: 0 # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons
|
||||
full: 0 # Replace GT bosses with random bosses, then follow simple logic
|
||||
random: 0 # Choose from one of the above options
|
||||
enemy_shuffle:
|
||||
none: 1
|
||||
shuffled: 0
|
||||
random: 0
|
||||
none: 1 # Vanilla enemy placement
|
||||
shuffled: 0 # Enemies are randomized
|
||||
random: 0 # Choose one of the above
|
||||
enemy_damage:
|
||||
default: 1
|
||||
shuffled: 0
|
||||
random: 0
|
||||
default: 1 # Vanilla enemy damage
|
||||
shuffled: 0 # Enemies do a randomized amount of damage
|
||||
random: 0 # Choose one of the above
|
||||
enemy_health:
|
||||
default: 1
|
||||
easy: 0
|
||||
hard: 0
|
||||
expert: 0
|
||||
pot_shuffle: # Shuffle pots, their contents and whatever is hiding under them. Broken with any door shuffle that is not vanilla, do not combine
|
||||
on: 0
|
||||
off: 1
|
||||
beemizer:
|
||||
0: 1
|
||||
1: 0
|
||||
2: 0
|
||||
3: 0
|
||||
4: 0
|
||||
timer:
|
||||
none: 1
|
||||
timed: 0
|
||||
timed_ohko: 0
|
||||
ohko: 0
|
||||
timed_countdown: 0
|
||||
display: 0
|
||||
default: 1 # Vanilla enemy HP
|
||||
easy: 0 # Enemies have reduced health
|
||||
hard: 0 # Enemies have increased health
|
||||
expert: 0 # Enemies have greatly increased health
|
||||
pot_shuffle:
|
||||
'on': 0 # Keys, items, and buttons hidden under pots in dungeons are shuffled with other pots in their supertile
|
||||
'off': 1 # Default pot item locations
|
||||
beemizer: # Remove items from the global item pool and replace them with single bees and bee traps
|
||||
0: 1 # No bee traps are placed
|
||||
1: 0 # 25% of the non-essential item pool is replaced with bee traps
|
||||
2: 0 # 60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees
|
||||
3: 0 # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees
|
||||
4: 0 # 100% of the non-essential item pool is replaced with bee traps
|
||||
rom:
|
||||
sprite:
|
||||
random: 1
|
||||
randomonhit: 1
|
||||
link: 1
|
||||
disablemusic: off
|
||||
extendedmsu: off #turn on to have V31 extended MSU support
|
||||
quickswap:
|
||||
on: 1
|
||||
off: 0
|
||||
menuspeed:
|
||||
normal: 1
|
||||
instant: 1
|
||||
double: 1
|
||||
triple: 1
|
||||
quadruple: 1
|
||||
half: 0
|
||||
heartcolor:
|
||||
red: 1
|
||||
blue: 1
|
||||
green: 1
|
||||
yellow: 1
|
||||
sprite: # Enter the name of your preferred sprite and weight it appropriately
|
||||
random: 0
|
||||
heartbeep:
|
||||
double: 1
|
||||
normal: 1
|
||||
half: 1
|
||||
quarter: 1
|
||||
randomonhit: 0
|
||||
link: 1
|
||||
disablemusic: off # If "on", all in-game music will be disabled
|
||||
extendedmsu: on # If "on", V31 extended MSU support will be available
|
||||
quickswap: # Enable switching items by pressing the L+R shoulder buttons
|
||||
on: 0
|
||||
off: 1
|
||||
ow_palettes:
|
||||
default: 1
|
||||
random: 1
|
||||
blackout: 0
|
||||
uw_palettes:
|
||||
default: 1
|
||||
random: 1
|
||||
blackout: 0
|
||||
menuspeed: # Control how fast the item menu opens and closes
|
||||
normal: 1
|
||||
instant: 0
|
||||
double: 0
|
||||
triple: 0
|
||||
quadruple: 0
|
||||
half: 0
|
||||
heartcolor: # Control the color of your health hearts
|
||||
red: 1
|
||||
blue: 0
|
||||
green: 0
|
||||
yellow: 0
|
||||
random: 0
|
||||
heartbeep: # Control the frequency of the low-health beeping
|
||||
double: 0
|
||||
normal: 1
|
||||
half: 0
|
||||
quarter: 0
|
||||
off: 0
|
||||
ow_palettes: # Change the colors of the overworld
|
||||
default: 1 # No changes
|
||||
random: 0 # Shuffle the colors
|
||||
blackout: 0 # Never use this
|
||||
uw_palettes: # Change the colors of caves and dungeons
|
||||
default: 1 # No changes
|
||||
random: 0 # Shuffle the colors
|
||||
blackout: 0 # Never use this
|
||||
|
|
Loading…
Reference in New Issue