Update easy.yaml with many informative comments and include meta-ignores for difficult modes
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#More general info here: https://docs.google.com/document/d/1r7qs1-MK7YbFf2d-mEUeTy2wHykIf1ALG9pLtVvUbSw/edit
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description: Easy/Open/Normal #please describe your options. Especially useful when you have multiple yamls for different occasions
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name: PleaseEnterNameHere #your name ingame, space and "_" gets replaced with a dash "-"
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glitches_required: none #there is also no_logic.
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item_placement: basic #this is based on Entrance Randomizer, which does not (yet?) support advanced
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map_shuffle: #to shuffle dungeon maps into the outside world and other dungeons, as well as other player's worlds in multiworld
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  on: 0
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  off: 1
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compass_shuffle: #same for compass
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  on: 0
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  off: 1
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smallkey_shuffle: #same for small keys
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  on: 0
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  off: 1
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bigkey_shuffle: #same for big keys
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  on: 0
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  off: 1
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dungeon_items: # alternative to the 4 shuffles above this, does nothing until the respective 4 shuffles are deleted
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  mc: 0 # shuffle Maps and Compass
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  none: 1 # shuffle none of the 4
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  mcsb: 0 # shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here
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accessibility:
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  items: 0 # item accessibility means you can get all inventory items. So a key could lock itself, but you can fill your inventory
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  locations: 1 # location accessibility means you can access every location in your seed and get all 216 checks
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  none: 0 # no accessibility means your seed is "beatable only", meaning any items you do not need to beat the game can be unreachable. This can mean you have to defeat ganon with a lamp and master sword.
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progressive: #not available in bonta's multiworld at this time. If you want this option, make sure the host uses the correct Multiworld
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  on: 1 # progressive items, you will always get progressive items like swords in their order: figher sword -> master sword -> tempered sword -> golden sword
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  off: 0 # turns progressive items off, so you can find, for example, silver arrows before a bow
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  random: 0 # rolls a 50/50 chance for each potentially progressive item. So, for example, you can have progressive swords but non-progressive mittens
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entrance_shuffle:
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  none: 1 # no entrance shuffle
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  dungeonssimple: 0 # shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon
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  dungeonsfull: 0 # shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons
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  simple: 0 #dungeons are shuffled with each other and the other entrances are shuffled with each other
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  restricted: 0 #dungeons still shuffle along each other but connects other entrances more feely with each other while keeping entrances in one world
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  full: 0 # mixes caves and dungeons freely, except for confining all entrances to one world
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  crossed: 0 #introduces cross world connectors
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  insanity: 0 #any entrance can lead to any other entrance
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goals:
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  ganon: 5 #beat GT and then Ganon
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  fast_ganon: 4 # Just kill Ganon
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  dungeons: 1 # All Dungeons, including GT, and Agahnims Tower
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  pedestal: 0 # Pull the win out of the Pedestal
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  triforce-hunt: 0 # Collect 20 of 30 Triforce pieces then hand them in in front of Hyrule Castle
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tower_open: # Crystals required to open GT
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  '0': 0
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  '1': 0
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  '2': 0
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  '3': 0
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  '4': 0
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  '5': 0
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  '6': 0
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  '7': 0
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  random: 1
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ganon_open: # Crystals required to hurt Ganon
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  '0': 0
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  '1': 0
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  '2': 0
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  '3': 0
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  '4': 0
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  '5': 0
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  '6': 0
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  '7': 0
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  random: 1
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# What is this file?
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# This file contains options which allow you to configure your multiworld experience while allowing others
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# to play how they want as well.
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#
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# How do I use it?
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# The options in this file are weighted. This means the higher number you assign to a value, the more
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# chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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#   on: 5
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#   off: 15
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#
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# Means you have 5 chances for map shuffle to not occur, and 15 chances for map shuffle to be turned on
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# I've never seen a file like this before. What characters am I allowed to use?
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# This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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description: Farrak's Easy Example # Used to describe your yaml. Useful if you have multiple files
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name: YourName # Your name in-game. Spaces and underscores will be replaced with dashes
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glitches_required: # Determine the logic required to complete the seed
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  none: 1 # No glitches required
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  overworld_glitches: 0 # Assumes the player knows how to perform overworld glitches like fake flipper, water walk, etc
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  no_logic: 0 # Items are places completely at random and with no regard for logic. Your fire rod could be on Trinexx
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item_placement: basic # This is based on Entrance Randomizer, which does not (yet?) support advanced
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meta_ignore: # Nullify options specified in the meta.yaml file. Adding an option here guarantees it will not occur in your seed, even if the .yaml file specifies it
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  world_state:
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  standard: 1 # Do standard escape to bring Zelda to Sanctuary
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  open: 9 # Start with the ability to skip the standard opening and go where you want
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  inverted: 0 # You start in the Dark World, the Light World has changes to it's Map and requires a Moon Pearl to not be Bunny
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  retro: 0 # Keys are universal, you have to buy a quiver, there are take any caves and some other changes. Makes it more like Z1
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hints:
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  'on': 1 # Hint tiles can give useful item location hints on occasion
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  'off': 0 # You get gameplay hints, but not location/item hints
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weapons: # this means swords
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  randomized: 5 # Your swords can be anywhere
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  assured: 2 # You start with a sword, the rest are anywhere
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  vanilla: 3 # Your swords are in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
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  swordless: 0 # You don't have a sword. A hammer can be used like a Master Sword in certain situations
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item_pool:
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  normal: 1
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  hard: 0
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  expert: 0
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  crowd_control: 0
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item_functionality:
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  normal: 1
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  hard: 0
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  expert: 0
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boss_shuffle:
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  none: 1
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  simple: 0
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  full: 0
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  random: 0
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enemy_shuffle:
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  none: 1
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  shuffled: 0
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  random: 0
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enemy_damage:
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  default: 1
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  shuffled: 0
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  random: 0
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enemy_health:
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  default: 1
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  easy: 0
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  hard: 0
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  expert: 0
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pot_shuffle: # Shuffle pots, their contents and whatever is hiding under them. Broken with any door shuffle that is not vanilla, do not combine
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    - inverted # Never play inverted seeds
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    - retro # Never play retry seeds
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  weapons:
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    - swordless # Never play a swordless seed
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map_shuffle: # Shuffle dungeon maps into the world and other dungeons, including other players' worlds
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  on: 0
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  off: 1
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beemizer:
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  0: 1
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  1: 0
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  2: 0
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  3: 0
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  4: 0
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timer:
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  none: 1
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  timed: 0
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  timed_ohko: 0
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  ohko: 0
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  timed_countdown: 0
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  display: 0
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rom:
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  sprite:
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    random: 1
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    randomonhit: 1
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    link: 1
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  disablemusic: off
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  extendedmsu: off #turn on to have V31 extended MSU support
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  quickswap:
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    on: 1
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    off: 0
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  menuspeed:
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    normal: 1
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    instant: 1
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    double: 1
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    triple: 1
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    quadruple: 1
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    half: 0
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  heartcolor:
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    red: 1
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    blue: 1
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    green: 1
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    yellow: 1
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    random: 0
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  heartbeep:
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    double: 1
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    normal: 1
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    half: 1
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    quarter: 1
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compass_shuffle: # Shuffle compasses into the world and other dungeons, including other players' worlds
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  on: 0
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  off: 1
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  ow_palettes:
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    default: 1
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    random: 1
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    blackout: 0
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  uw_palettes:
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    default: 1
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    random: 1
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    blackout: 0
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smallkey_shuffle: # Shuffle small keys into the world and other dungeons, including other players' worlds
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  on: 0
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  off: 1
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bigkey_shuffle: # Shuffle big keys into the world and other dungeons, including other players' worlds
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  on: 0
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  off: 1
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accessibility:
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  items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
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  locations: 1 # Guarantees you will be able to access all locations, and therefore all items
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  none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
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progressive: # Enable or disable progressive items (swords, shields, bow)
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  on: 1 # All items progressive
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  off: 0 # No items progressive
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  random: 0 # Randomly decides for all items. Swords could be progressive, shields might not be
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entrance_shuffle: # Documentation: https://alttpr.com/en/options#entrance_shuffle
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  none: 1 # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option
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  simple: 0 # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules
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  restricted: 0 # Less strict than simple
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  full: 0 # Less strict than restricted
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  crossed: 0 # Less strict than full
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  insanity: 0 # Very few grouping rules. Good luck.
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goals:
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  ganon: 1 # Climb GT, defeat Agahnim 2, then kill Ganon
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  fast_ganon: 0 # Only killing Ganon is required. The hole is always open. Items may still be placed in GT, however
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  dungeons: 0 # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2)
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  pedestal: 0 # Pull the Triforce from the Master Sword pedestal
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  triforce-hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the world, then turn them in to Murahadala in front of Hyrule Castle
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tower_open: # Crystals required to open GT
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  '0': 8
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  '1': 7
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  '2': 6
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  '3': 5
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  '4': 4
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  '5': 3
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  '6': 2
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  '7': 1
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  random: 0
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ganon_open: # Crystals required to hurt Ganon
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  '0': 8
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  '1': 7
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  '2': 6
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  '3': 5
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  '4': 4
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  '5': 3
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  '6': 2
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  '7': 1
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  random: 0
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world_state:
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  standard: 1 # Begin the game by rescuing Zelda from her cell and escorting her to the Sanctuary.
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  open: 1 # Begin the game from your choice of Link's House or the Sanctuary
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  inverted: 0 # Begin in the Dark World. The Moon Pearl is required to avoid bunny-state in Light World, and the Light World game map is altered
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  retro: 0 # Small keys are universal, you must buy a quiver, take-any caves and an old-man cave are added to the world. You may need to find your sword from the old man's cave
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hints:
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  'on': 1 # Hint tiles sometimes give item location hints
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  'off': 0 # Hint tiles provide gameplay tips
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weapons: # Specifically, swords
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  randomized: 0 # Swords are placed randomly throughout the world
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  assured: 1 # Begin with a sword, the rest are placed randomly throughout the world
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  vanilla: 0 # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
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  swordless: 0 # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change.
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item_pool:
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  normal: 1 # Item availability remains unchanged from the vanilla game
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  hard: 0 # Reduced upgrade availability (max: 14 hearts, green mail, tempered sword, fire shield, no silvers unless swordless)
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  expert: 0 # Minimum upgrade availability (max: 8 hearts, green mail, master sword, fighter shield, no silvers unless swordless)
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  crowd_control: 0 # Unless you know what you're doing, leave this at 0
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item_functionality:
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  normal: 1 # Vanilla game item functionality
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  hard: 0 # Reduced helpfulness of items (potions less effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs do not stun, silvers disabled outside ganon)
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  expert: 0 # Vastly helpfulness of items (potions barely effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs and hookshot do not stun, silvers disabled outside ganon)
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boss_shuffle:
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  none: 1 # No boss shuffle
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  simple: 0 # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons
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  full: 0 # Replace GT bosses with random bosses, then follow simple logic
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  random: 0 # Choose from one of the above options
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enemy_shuffle:
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  none: 1 # Vanilla enemy placement
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  shuffled: 0 # Enemies are randomized
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  random: 0 # Choose one of the above
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enemy_damage:
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  default: 1 # Vanilla enemy damage
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  shuffled: 0 # Enemies do a randomized amount of damage
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  random: 0 # Choose one of the above
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enemy_health:
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  default: 1 # Vanilla enemy HP
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  easy: 0 # Enemies have reduced health
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  hard: 0 # Enemies have increased health
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  expert: 0 # Enemies have greatly increased health
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pot_shuffle:
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  'on': 0 # Keys, items, and buttons hidden under pots in dungeons are shuffled with other pots in their supertile
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  'off': 1 # Default pot item locations
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beemizer: # Remove items from the global item pool and replace them with single bees and bee traps
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  0: 1 # No bee traps are placed
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  1: 0 # 25% of the non-essential item pool is replaced with bee traps
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  2: 0 # 60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees
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  3: 0 # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees
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  4: 0 # 100% of the non-essential item pool is replaced with bee traps
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rom:
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  sprite: # Enter the name of your preferred sprite and weight it appropriately
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    random: 0
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    randomonhit: 0
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    link: 1
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  disablemusic: off # If "on", all in-game music will be disabled
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  extendedmsu: on # If "on", V31 extended MSU support will be available
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  quickswap: # Enable switching items by pressing the L+R shoulder buttons
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    on: 0
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    off: 1
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  menuspeed: # Control how fast the item menu opens and closes
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    normal: 1
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    instant: 0
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    double: 0
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    triple: 0
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    quadruple: 0
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    half: 0
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  heartcolor: # Control the color of your health hearts
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    red: 1
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    blue: 0
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    green: 0
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    yellow: 0
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    random: 0
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  heartbeep: # Control the frequency of the low-health beeping
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    double: 0
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    normal: 1
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    half: 0
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    quarter: 0
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    off: 0
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  ow_palettes: # Change the colors of the overworld
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    default: 1 # No changes
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    random: 0 # Shuffle the colors
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    blackout: 0 # Never use this
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  uw_palettes: # Change the colors of caves and dungeons
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    default: 1 # No changes
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    random: 0 # Shuffle the colors
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    blackout: 0 # Never use this
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