Raft: Fix item prefilling (#1878)

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Sunny Bat 2023-06-20 00:14:46 -07:00 committed by GitHub
parent a75159b57e
commit afe9e12ef4
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1 changed files with 25 additions and 6 deletions

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@ -50,9 +50,16 @@ class RaftWorld(World):
maximumResourcePackAmount = max(minRPSpecified, maxRPSpecified)
# Generate item pool
pool = []
frequencyItems = []
for item in item_table:
raft_item = self.create_item_replaceAsNecessary(item["name"])
if "Frequency" in item["name"]:
frequencyItems.append(raft_item)
pool.append(raft_item)
if self.multiworld.island_frequency_locations[self.player].value <= 3:
if not hasattr(self.multiworld, "raft_frequencyItemsPerPlayer"):
self.multiworld.raft_frequencyItemsPerPlayer = {}
self.multiworld.raft_frequencyItemsPerPlayer[self.player] = frequencyItems
extraItemNamePool = []
extras = len(location_table) - len(item_table) - 1 # Victory takes up 1 unaccounted-for slot
@ -66,6 +73,16 @@ class RaftWorld(World):
dupeItemPool = item_table.copy()
# Remove frequencies if necessary
if self.multiworld.island_frequency_locations[self.player].value != 5: # Not completely random locations
# If we let frequencies stay in with progressive-frequencies, the progressive-frequency item
# will be included 7 times. This is a massive flood of progressive-frequency items, so we
# instead add progressive-frequency as its own item a smaller amount of times to prevent
# flooding the duplicate item pool with them.
if self.multiworld.island_frequency_locations[self.player].value == 4:
for _ in range(2):
# Progressives are not in item_pool, need to create faux item for duplicate item pool
# This can still be filtered out later by duplicate_items setting
dupeItemPool.append({ "name": "progressive-frequency", "progression": True }) # Progressive frequencies need to be included
# Always remove non-progressive Frequency items
dupeItemPool = (itm for itm in dupeItemPool if "Frequency" not in itm["name"])
# Remove progression or non-progression items if necessary
@ -129,7 +146,7 @@ class RaftWorld(World):
return super(RaftWorld, self).collect_item(state, item, remove)
def pre_fill(self):
if self.multiworld.island_frequency_locations[self.player] == 0:
if self.multiworld.island_frequency_locations[self.player] == 0: # Vanilla
self.setLocationItem("Radio Tower Frequency to Vasagatan", "Vasagatan Frequency")
self.setLocationItem("Vasagatan Frequency to Balboa", "Balboa Island Frequency")
self.setLocationItem("Relay Station quest", "Caravan Island Frequency")
@ -137,7 +154,7 @@ class RaftWorld(World):
self.setLocationItem("Tangaroa Frequency to Varuna Point", "Varuna Point Frequency")
self.setLocationItem("Varuna Point Frequency to Temperance", "Temperance Frequency")
self.setLocationItem("Temperance Frequency to Utopia", "Utopia Frequency")
elif self.multiworld.island_frequency_locations[self.player] == 1:
elif self.multiworld.island_frequency_locations[self.player] == 1: # Random on island
self.setLocationItemFromRegion("RadioTower", "Vasagatan Frequency")
self.setLocationItemFromRegion("Vasagatan", "Balboa Island Frequency")
self.setLocationItemFromRegion("BalboaIsland", "Caravan Island Frequency")
@ -173,9 +190,9 @@ class RaftWorld(World):
else:
currentLocation = availableLocationList[0] # Utopia (only one left in list)
availableLocationList.remove(currentLocation)
if self.multiworld.island_frequency_locations[self.player] == 2:
if self.multiworld.island_frequency_locations[self.player] == 2: # Random island order
self.setLocationItem(locationToVanillaFrequencyLocationMap[previousLocation], locationToFrequencyItemMap[currentLocation])
elif self.multiworld.island_frequency_locations[self.player] == 3:
elif self.multiworld.island_frequency_locations[self.player] == 3: # Random on island random order
self.setLocationItemFromRegion(previousLocation, locationToFrequencyItemMap[currentLocation])
previousLocation = currentLocation
@ -184,12 +201,14 @@ class RaftWorld(World):
RaftItem("Victory", ItemClassification.progression, None, player=self.player))
def setLocationItem(self, location: str, itemName: str):
itemToUse = next(filter(lambda itm: itm.name == itemName, self.multiworld.itempool))
itemToUse = next(filter(lambda itm: itm.name == itemName, self.multiworld.raft_frequencyItemsPerPlayer[self.player]))
self.multiworld.raft_frequencyItemsPerPlayer[self.player].remove(itemToUse)
self.multiworld.itempool.remove(itemToUse)
self.multiworld.get_location(location, self.player).place_locked_item(itemToUse)
def setLocationItemFromRegion(self, region: str, itemName: str):
itemToUse = next(filter(lambda itm: itm.name == itemName, self.multiworld.itempool))
itemToUse = next(filter(lambda itm: itm.name == itemName, self.multiworld.raft_frequencyItemsPerPlayer[self.player]))
self.multiworld.raft_frequencyItemsPerPlayer[self.player].remove(itemToUse)
self.multiworld.itempool.remove(itemToUse)
location = random.choice(list(loc for loc in location_table if loc["region"] == region))
self.multiworld.get_location(location["name"], self.player).place_locked_item(itemToUse)