From b20df7837afe43d6a254c4af7b5d79f55bda9b66 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Sat, 1 Aug 2020 06:36:31 +0200 Subject: [PATCH] add progression balancing to easy.yaml --- easy.yaml | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/easy.yaml b/easy.yaml index afb48b6a..e38dbc87 100644 --- a/easy.yaml +++ b/easy.yaml @@ -137,11 +137,14 @@ item_pool: normal: 1 # Item availability remains unchanged from the vanilla game hard: 0 # Reduced upgrade availability (max: 14 hearts, green mail, tempered sword, fire shield, no silvers unless swordless) expert: 0 # Minimum upgrade availability (max: 8 hearts, green mail, master sword, fighter shield, no silvers unless swordless) - crowd_control: 0 # Unless you know what you're doing, leave this at 0 + crowd_control: 0 # Sets up the item pool for the crowd control extension. Do not use it without crowd control item_functionality: normal: 1 # Vanilla game item functionality hard: 0 # Reduced helpfulness of items (potions less effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs do not stun, silvers disabled outside ganon) expert: 0 # Vastly helpfulness of items (potions barely effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs and hookshot do not stun, silvers disabled outside ganon) +progression_balancing: + on: 1 # a system to reduce BK, as in times during which you can't do anything by moving your items into earler access sphere to make it likely you have stuff to do + off: 0 # turn this off if you don't mind a longer multiworld, or can glitch around missing items. boss_shuffle: none: 1 # No boss shuffle simple: 0 # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons