Doc, SoE: Logic mixin: no underscore for public members (#1049)
* Doc: logic mixin, drop underscore, clarify conventionally, we added a leading underscore to logic mixins' function names. This is noisy in the warning section of IDEs. Leading underscores should only be used for private/protected functions. In addition, the use of self.world and/or requirement to (no) pass in stuff was not made clear earlier. * SoE: fix _ warnings for logic mixin
This commit is contained in:
parent
813ee5ee3b
commit
b21b5cceb8
|
@ -617,8 +617,10 @@ the name of the implementing world. This is due to sharing a namespace with all
|
|||
other logic mixins.
|
||||
|
||||
Typical uses are defining methods that are used instead of `state.has`
|
||||
in lambdas, e.g.`state._mygame_has(custom, world, player)` or recurring checks
|
||||
like `state._mygame_can_do_something(world, player)` to simplify lambdas.
|
||||
in lambdas, e.g.`state.mygame_has(custom, player)` or recurring checks
|
||||
like `state.mygame_can_do_something(player)` to simplify lambdas.
|
||||
Private members, only accessible from mixins, should start with `_mygame_`,
|
||||
public members with `mygame_`.
|
||||
|
||||
More advanced uses could be to add additional variables to the state object,
|
||||
override `World.collect(self, state, item)` and `remove(self, state, item)`
|
||||
|
@ -633,9 +635,10 @@ Please do this with caution and only when neccessary.
|
|||
from worlds.AutoWorld import LogicMixin
|
||||
|
||||
class MyGameLogic(LogicMixin):
|
||||
def _mygame_has_key(self, world: MultiWorld, player: int):
|
||||
def mygame_has_key(self, player: int):
|
||||
# Arguments above are free to choose
|
||||
# it may make sense to use World as argument instead of MultiWorld
|
||||
# MultiWorld can be accessed through self.world, explicitly passing in
|
||||
# MyGameWorld instance for easy options access is also a valid approach
|
||||
return self.has("key", player) # or whatever
|
||||
```
|
||||
```python
|
||||
|
@ -648,7 +651,7 @@ class MyGameWorld(World):
|
|||
# ...
|
||||
def set_rules(self):
|
||||
set_rule(self.world.get_location("A Door", self.player),
|
||||
lamda state: state._mygame_has_key(self.world, self.player))
|
||||
lamda state: state.mygame_has_key(self.player))
|
||||
```
|
||||
|
||||
### Generate Output
|
||||
|
|
|
@ -35,7 +35,7 @@ class SecretOfEvermoreLogic(LogicMixin):
|
|||
if pvd[1] == progress and pvd[0] > 0:
|
||||
has = True
|
||||
for req in rule.requires:
|
||||
if not self._soe_has(req[1], world, player, req[0]):
|
||||
if not self.soe_has(req[1], world, player, req[0]):
|
||||
has = False
|
||||
break
|
||||
if has:
|
||||
|
@ -44,7 +44,7 @@ class SecretOfEvermoreLogic(LogicMixin):
|
|||
return n
|
||||
return n
|
||||
|
||||
def _soe_has(self, progress: int, world: MultiWorld, player: int, count: int = 1) -> bool:
|
||||
def soe_has(self, progress: int, world: MultiWorld, player: int, count: int = 1) -> bool:
|
||||
"""
|
||||
Returns True if count of one of evermizer's progress steps is reached based on collected items. i.e. 2 * P_DE
|
||||
"""
|
||||
|
|
|
@ -283,7 +283,7 @@ class SoEWorld(World):
|
|||
self.world.completion_condition[self.player] = lambda state: state.has('Victory', self.player)
|
||||
# set Done from goal option once we have multiple goals
|
||||
set_rule(self.world.get_location('Done', self.player),
|
||||
lambda state: state._soe_has(pyevermizer.P_FINAL_BOSS, self.world, self.player))
|
||||
lambda state: state.soe_has(pyevermizer.P_FINAL_BOSS, self.world, self.player))
|
||||
set_rule(self.world.get_entrance('New Game', self.player), lambda state: True)
|
||||
for loc in _locations:
|
||||
location = self.world.get_location(loc.name, self.player)
|
||||
|
@ -292,7 +292,7 @@ class SoEWorld(World):
|
|||
def make_rule(self, requires: typing.List[typing.Tuple[int]]) -> typing.Callable[[typing.Any], bool]:
|
||||
def rule(state) -> bool:
|
||||
for count, progress in requires:
|
||||
if not state._soe_has(progress, self.world, self.player, count):
|
||||
if not state.soe_has(progress, self.world, self.player, count):
|
||||
return False
|
||||
return True
|
||||
|
||||
|
|
Loading…
Reference in New Issue