Merge pull request #228 from Mathx2/main
Increase Location count and Item pool count
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commit
b26bce8fde
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@ -13,9 +13,9 @@ base_location_table = {
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"Level Four": None,
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"Level Five": None
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}
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# 37006 - 37106
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# 37006 - 37506
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item_pickups = {
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f"ItemPickup{i}": 37005+i for i in range(1, 101)
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f"ItemPickup{i}": 37005+i for i in range(1, 501)
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}
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location_table = {**base_location_table, **item_pickups}
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@ -6,13 +6,13 @@ class TotalLocations(Range):
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"""Number of location checks which are added to the Risk of Rain playthrough."""
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displayname = "Total Locations"
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range_start = 10
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range_end = 100
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range_end = 500
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default = 20
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class TotalRevivals(Range):
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"""Number of `Dio's Best Friend` item put in the item pool."""
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displayname = "Total Revivals Available"
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"""Total Percentage of `Dio's Best Friend` item put in the item pool."""
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displayname = "Total Percentage Revivals Available"
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range_start = 0
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range_end = 10
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default = 4
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@ -166,4 +166,4 @@ ror2_options: typing.Dict[str, type(Option)] = {
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"item_weights": ItemWeights,
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"item_pool_presets": ItemPoolPresetToggle,
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**ror2_weights
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}
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}
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@ -73,12 +73,12 @@ class RiskOfRainWorld(World):
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itempool = []
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# Add revive items for the player
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itempool += ["Dio's Best Friend"] * self.world.total_revivals[self.player]
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itempool += ["Dio's Best Friend"] * int(self.world.total_revivals[self.player] / 100 * self.world.total_locations[self.player])
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# Fill remaining items with randomly generated junk
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itempool += self.world.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()),
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k=self.world.total_locations[self.player] -
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self.world.total_revivals[self.player])
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int(self.world.total_revivals[self.player] / 100 * self.world.total_locations[self.player]))
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# Convert itempool into real items
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itempool = list(map(lambda name: self.create_item(name), itempool))
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