turns out windows' built in zip hates LZMA

also fix APMC output path
This commit is contained in:
Fabian Dill 2021-07-22 01:08:44 +02:00
parent 8a1ac566c8
commit b2f5f095fc
2 changed files with 3 additions and 4 deletions

View File

@ -566,7 +566,7 @@ def main(args, seed=None):
if args.create_spoiler: # needs spoiler.hashes to be filled, that depend on rom_futures being done
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
logger.info('Creating final archive.')
with zipfile.ZipFile(output_path(f"AP_{world.seed_name}.zip"), mode="w", compression=zipfile.ZIP_LZMA,
with zipfile.ZipFile(output_path(f"AP_{world.seed_name}.zip"), mode="w", compression=zipfile.ZIP_DEFLATED,
compresslevel=9) as zf:
for file in os.scandir(temp_dir):
zf.write(os.path.join(temp_dir, file), arcname=file.name)

View File

@ -1,4 +1,4 @@
from typing import Dict, Set
import os
from .Items import MinecraftItem, item_table, item_frequencies
@ -81,11 +81,10 @@ class MinecraftWorld(World):
def generate_output(self, output_directory: str):
import json
from base64 import b64encode
from Utils import output_path
data = self._get_mc_data()
filename = f"AP_{self.world.seed_name}_P{self.player}_{self.world.get_player_names(self.player)}.apmc"
with open(output_path(filename), 'wb') as f:
with open(os.path.join(output_directory, filename), 'wb') as f:
f.write(b64encode(bytes(json.dumps(data), 'utf-8')))
def fill_slot_data(self):