turns out windows' built in zip hates LZMA
also fix APMC output path
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2
Main.py
2
Main.py
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@ -566,7 +566,7 @@ def main(args, seed=None):
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if args.create_spoiler: # needs spoiler.hashes to be filled, that depend on rom_futures being done
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if args.create_spoiler: # needs spoiler.hashes to be filled, that depend on rom_futures being done
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world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
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world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
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logger.info('Creating final archive.')
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logger.info('Creating final archive.')
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with zipfile.ZipFile(output_path(f"AP_{world.seed_name}.zip"), mode="w", compression=zipfile.ZIP_LZMA,
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with zipfile.ZipFile(output_path(f"AP_{world.seed_name}.zip"), mode="w", compression=zipfile.ZIP_DEFLATED,
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compresslevel=9) as zf:
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compresslevel=9) as zf:
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for file in os.scandir(temp_dir):
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for file in os.scandir(temp_dir):
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zf.write(os.path.join(temp_dir, file), arcname=file.name)
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zf.write(os.path.join(temp_dir, file), arcname=file.name)
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@ -1,4 +1,4 @@
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from typing import Dict, Set
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import os
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from .Items import MinecraftItem, item_table, item_frequencies
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from .Items import MinecraftItem, item_table, item_frequencies
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@ -81,11 +81,10 @@ class MinecraftWorld(World):
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def generate_output(self, output_directory: str):
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def generate_output(self, output_directory: str):
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import json
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import json
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from base64 import b64encode
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from base64 import b64encode
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from Utils import output_path
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data = self._get_mc_data()
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data = self._get_mc_data()
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filename = f"AP_{self.world.seed_name}_P{self.player}_{self.world.get_player_names(self.player)}.apmc"
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filename = f"AP_{self.world.seed_name}_P{self.player}_{self.world.get_player_names(self.player)}.apmc"
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with open(output_path(filename), 'wb') as f:
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with open(os.path.join(output_directory, filename), 'wb') as f:
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f.write(b64encode(bytes(json.dumps(data), 'utf-8')))
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f.write(b64encode(bytes(json.dumps(data), 'utf-8')))
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def fill_slot_data(self):
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def fill_slot_data(self):
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