MultiServer: dont notify the team when a player sends himself an item
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@ -173,7 +173,8 @@ def register_location_checks(ctx : Context, team, slot, locations):
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if not found:
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if not found:
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new_item = ReceivedItem(target_item, location, slot)
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new_item = ReceivedItem(target_item, location, slot)
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recvd_items.append(new_item)
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recvd_items.append(new_item)
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broadcast_team(ctx, team, [['ItemSent', (slot, location, target_player, target_item)]])
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if slot != target_player:
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broadcast_team(ctx, team, [['ItemSent', (slot, location, target_player, target_item)]])
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print('(Team #%d) %s sent %s to %s (%s)' % (team+1, ctx.player_names[(team, slot)], get_item_name_from_id(target_item), ctx.player_names[(team, target_player)], get_location_name_from_address(location)))
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print('(Team #%d) %s sent %s to %s (%s)' % (team+1, ctx.player_names[(team, slot)], get_item_name_from_id(target_item), ctx.player_names[(team, target_player)], get_location_name_from_address(location)))
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found_items = True
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found_items = True
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send_new_items(ctx)
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send_new_items(ctx)
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