accidentally optimized a little too much
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@ -647,8 +647,8 @@ class OOTWorld(World):
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impa = self.world.get_location("Song from Impa", self.player)
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if self.skip_child_zelda and impa.item is None:
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from .SaveContext import SaveContext
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item_to_place = self.world.random.choice(item for item in self.world.itempool if
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item.player == self.player and item.name in SaveContext.giveable_items)
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item_to_place = self.world.random.choice(list(item for item in self.world.itempool if
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item.player == self.player and item.name in SaveContext.giveable_items))
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impa.place_locked_item(item_to_place)
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self.world.itempool.remove(item_to_place)
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