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				|  | @ -10,7 +10,7 @@ class LocationDict(TypedDict): | |||
| 
 | ||||
| class EventDict(TypedDict): | ||||
|     name: str | ||||
|     stage: Stages | ||||
|     stage: str | ||||
|     item: str | ||||
| 
 | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,4 +1,5 @@ | |||
| from typing import Dict, List | ||||
| from typing import Dict | ||||
| 
 | ||||
| 
 | ||||
| class Stages: | ||||
|     Misc = "Misc" | ||||
|  |  | |||
|  | @ -158,7 +158,7 @@ def brink_terminal_plaza(state: CollectionState, player: int) -> bool: | |||
|      | ||||
| 
 | ||||
| def brink_terminal_tower(state: CollectionState, player: int) -> bool: | ||||
|    return rep(state, player, 280) | ||||
|     return rep(state, player, 280) | ||||
|      | ||||
| 
 | ||||
| def brink_terminal_oldhead_underground(state: CollectionState, player: int) -> bool: | ||||
|  | @ -246,8 +246,8 @@ def millennium_mall_challenge4(state: CollectionState, player: int) -> bool: | |||
|     return rep(state, player, 458) | ||||
| 
 | ||||
| 
 | ||||
| def millennium_mall_all_challenges(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: | ||||
|     return millennium_mall_challenge4(state, player, limit, glitched) | ||||
| def millennium_mall_all_challenges(state: CollectionState, player: int) -> bool: | ||||
|     return millennium_mall_challenge4(state, player) | ||||
| 
 | ||||
| 
 | ||||
| def millennium_mall_theater(state: CollectionState, player: int, limit: bool) -> bool: | ||||
|  | @ -769,7 +769,7 @@ def build_access_cache(state: CollectionState, player: int, movestyle: int, limi | |||
|         func = globals()[fname] | ||||
|         access: bool = func(*fvars) | ||||
|         access_cache[fname] = access | ||||
|         if not access and not "oldhead" in fname: | ||||
|         if not access and "oldhead" not in fname: | ||||
|             stop = True | ||||
| 
 | ||||
|     return access_cache | ||||
|  | @ -877,7 +877,6 @@ def rules(brcworld): | |||
|         for e in multiworld.get_region(Stages.MA5, player).entrances: | ||||
|             set_rule(e, lambda state: mataan_deepest(state, player, limit, glitched)) | ||||
| 
 | ||||
| 
 | ||||
|     # locations | ||||
|     # hideout | ||||
|     set_rule(multiworld.get_location("Hideout: BMX garage skateboard", player), | ||||
|  | @ -1029,15 +1028,12 @@ def rules(brcworld): | |||
|         add_rule(multiworld.get_location("Defeat Faux", player), | ||||
|             lambda state: rep(state, player, 1000)) | ||||
| 
 | ||||
|      | ||||
|     # graffiti spots | ||||
|     spots: int = 0 | ||||
|     while spots < 385: | ||||
|         spots += 5 | ||||
|         set_rule(multiworld.get_location(f"Tagged {spots} Graffiti Spots", player), | ||||
|             lambda state, spots=spots: graffiti_spots(state, player, movestyle, limit, glitched, spots)) | ||||
|             lambda state, spot_count=spots: graffiti_spots(state, player, movestyle, limit, glitched, spot_count)) | ||||
| 
 | ||||
|     set_rule(multiworld.get_location("Tagged 389 Graffiti Spots", player), | ||||
|         lambda state: graffiti_spots(state, player, movestyle, limit, glitched, 389)) | ||||
|      | ||||
|      | ||||
|  | @ -35,7 +35,6 @@ class BombRushCyberfunkWorld(World): | |||
|     options_dataclass = BombRushCyberfunkOptions | ||||
|     options: BombRushCyberfunkOptions | ||||
| 
 | ||||
| 
 | ||||
|     def __init__(self, multiworld: MultiWorld, player: int): | ||||
|         super(BombRushCyberfunkWorld, self).__init__(multiworld, player) | ||||
|         self.item_classification: Dict[BRCType, ItemClassification] = { | ||||
|  | @ -49,7 +48,6 @@ class BombRushCyberfunkWorld(World): | |||
|             BRCType.Camera: ItemClassification.progression | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|     def collect(self, state: "CollectionState", item: "Item") -> bool: | ||||
|         change = super().collect(state, item) | ||||
|         if change and "REP" in item.name: | ||||
|  | @ -57,7 +55,6 @@ class BombRushCyberfunkWorld(World): | |||
|             state.prog_items[item.player]["rep"] += rep | ||||
|         return change | ||||
| 
 | ||||
| 
 | ||||
|     def remove(self, state: "CollectionState", item: "Item") -> bool: | ||||
|         change = super().remove(state, item) | ||||
|         if change and "REP" in item.name: | ||||
|  | @ -65,11 +62,9 @@ class BombRushCyberfunkWorld(World): | |||
|             state.prog_items[item.player]["rep"] -= rep | ||||
|         return change | ||||
| 
 | ||||
| 
 | ||||
|     def set_rules(self): | ||||
|         rules(self) | ||||
| 
 | ||||
| 
 | ||||
|     def get_item_classification(self, item_type: BRCType) -> ItemClassification: | ||||
|         classification = ItemClassification.filler | ||||
|         if item_type in self.item_classification.keys(): | ||||
|  | @ -77,7 +72,6 @@ class BombRushCyberfunkWorld(World): | |||
| 
 | ||||
|         return classification | ||||
| 
 | ||||
| 
 | ||||
|     def create_item(self, name: str) -> "BombRushCyberfunkItem": | ||||
|         item_id: int = self.item_name_to_id[name] | ||||
|         item_type: BRCType = self.item_name_to_type[name] | ||||
|  | @ -85,11 +79,9 @@ class BombRushCyberfunkWorld(World): | |||
| 
 | ||||
|         return BombRushCyberfunkItem(name, classification, item_id, self.player) | ||||
| 
 | ||||
| 
 | ||||
|     def create_event(self, event: str) -> "BombRushCyberfunkItem": | ||||
|         return BombRushCyberfunkItem(event, ItemClassification.progression_skip_balancing, None, self.player) | ||||
| 
 | ||||
| 
 | ||||
|     def get_filler_item_name(self) -> str: | ||||
|         item = self.random.choice(item_table) | ||||
| 
 | ||||
|  | @ -98,7 +90,6 @@ class BombRushCyberfunkWorld(World): | |||
| 
 | ||||
|         return item["name"] | ||||
| 
 | ||||
| 
 | ||||
|     def generate_early(self): | ||||
|         if self.options.starting_movestyle == StartStyle.option_skateboard: | ||||
|             self.item_classification[BRCType.Skateboard] = ItemClassification.filler | ||||
|  | @ -115,7 +106,6 @@ class BombRushCyberfunkWorld(World): | |||
|         else: | ||||
|             self.item_classification[BRCType.BMX] = ItemClassification.progression | ||||
| 
 | ||||
| 
 | ||||
|     def create_items(self): | ||||
|         rep_locations: int = 87 | ||||
|         if self.options.skip_polo_photos: | ||||
|  | @ -151,7 +141,6 @@ class BombRushCyberfunkWorld(World): | |||
| 
 | ||||
|         self.multiworld.itempool += pool | ||||
| 
 | ||||
| 
 | ||||
|     def create_regions(self): | ||||
|         multiworld = self.multiworld | ||||
|         player = self.player | ||||
|  |  | |||
|  | @ -12,7 +12,7 @@ longer earned from doing graffiti, and is instead earned by finding it randomly | |||
| 
 | ||||
| Items can be found by picking up any type of collectible, unlocking characters, taking pictures of Polo, and for every  | ||||
| 5 graffiti spots tagged. The types of items that can be found are Music, Graffiti (M), Graffiti (L), Graffiti (XL),  | ||||
| Skateboards, Inline Skates, BMX, Outifts, Characters, REP, and the Camera. | ||||
| Skateboards, Inline Skates, BMX, Outfits, Characters, REP, and the Camera. | ||||
| 
 | ||||
| Several changes have been made to the game for a better experience as a randomizer: | ||||
| 
 | ||||
|  |  | |||
|  | @ -3,7 +3,7 @@ | |||
| ## Quick Links | ||||
| 
 | ||||
| - Bomb Rush Cyberfunk: [Steam](https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/) | ||||
| - Archipelago Mod: [Thunderstore](https://thunderstore.io/c/bomb-rush-cyberfunk/p/TRPG/Archipelago/),  | ||||
| - Archipelago Mod: [Thunderstore](https://thunderstore.io/c/bomb-rush-cyberfunk/p/TRPG/BRC_Archipelago/),  | ||||
| [GitHub](https://github.com/TRPG0/BRC-Archipelago/releases) | ||||
| 
 | ||||
| ## Setup | ||||
|  |  | |||
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