Automate dumpSprites.py - and then remove it

This commit is contained in:
Fabian Dill 2021-07-20 18:23:06 +02:00
parent 3bfb98a1c6
commit b53c5593a8
351 changed files with 54 additions and 1762 deletions

1
.gitignore vendored
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@ -38,6 +38,7 @@ success.txt
output/
Output Logs/
/factorio/
/WebHostLib/static/generated
# Byte-compiled / optimized / DLL files
__pycache__/

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@ -1111,16 +1111,18 @@ class Location():
def hint_text(self):
return getattr(self, "_hint_text", self.name.replace("_", " ").replace("-", " "))
class Item():
location: Optional[Location] = None
world: Optional[MultiWorld] = None
game: str = "Generic"
type: str = None
pedestal_credit_text = "and the Unknown Item"
sickkid_credit_text = None
magicshop_credit_text = None
zora_credit_text = None
fluteboy_credit_text = None
pedestal_credit_text: str = "and the Unknown Item"
sickkid_credit_text: Optional[str] = None
magicshop_credit_text: Optional[str] = None
zora_credit_text: Optional[str] = None
fluteboy_credit_text: Optional[str] = None
code: Optional[str] = None # an item with ID None is called an Event, and does not get written to multidata
def __init__(self, name: str, advancement: bool, code: Optional[int], player: int):
self.name = name

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@ -11,6 +11,7 @@ from waitress import serve
from WebHostLib.models import db
from WebHostLib.autolauncher import autohost
from WebHostLib.lttpsprites import update_sprites_lttp
configpath = os.path.abspath("config.yaml")
@ -30,6 +31,7 @@ if __name__ == "__main__":
multiprocessing.freeze_support()
multiprocessing.set_start_method('spawn')
logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
update_sprites_lttp()
app = get_app()
if app.config["SELFLAUNCH"]:
autohost(app.config)

41
WebHostLib/lttpsprites.py Normal file
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@ -0,0 +1,41 @@
import os
import threading
import json
from Utils import local_path
def update_sprites_lttp():
from Gui import Tk, BackgroundTaskProgress, Sprite, get_image_for_sprite, update_sprites
# Target directories
input_dir = local_path("data", "sprites", "alttpr")
output_dir = local_path("WebHostLib", "static", "generated")
os.makedirs(os.path.join(output_dir, "sprites"), exist_ok=True)
# update sprites through gui.py's functions
done = threading.Event()
top = Tk()
top.withdraw()
BackgroundTaskProgress(top, update_sprites, "Updating Sprites", lambda succesful, resultmessage: done.set())
while not done.isSet():
top.update()
spriteData = []
for file in os.listdir(input_dir):
sprite = Sprite(os.path.join(input_dir, file))
if not sprite.name:
print("Warning:", file, "has no name.")
sprite.name = file.split(".", 1)[0]
if sprite.valid:
with open(os.path.join(output_dir, "sprites", f"{os.path.splitext(file)[0]}.gif"), 'wb') as image:
image.write(get_image_for_sprite(sprite, True))
spriteData.append({"file": file, "author": sprite.author_name, "name": sprite.name})
else:
print(file, "dropped, as it has no valid sprite data.")
spriteData.sort(key=lambda entry: entry["name"])
with open(f'{output_dir}/spriteData.json', 'w') as file:
json.dump({"sprites": spriteData}, file, indent=1)
return spriteData

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@ -93,7 +93,7 @@ const fetchSpriteData = () => new Promise((resolve, reject) => {
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/static/spriteData.json`, true);
ajax.open('GET', `${window.location.origin}/static/generated/spriteData.json`, true);
ajax.send();
});
@ -446,7 +446,7 @@ const buildSpritePicker = (spriteData) => {
let spriteGifFile = sprite.file.split('.');
spriteGifFile.pop();
spriteGifFile = spriteGifFile.join('.') + '.gif';
spriteImg.setAttribute('src', `static/static/sprites/${spriteGifFile}`);
spriteImg.setAttribute('src', `static/generated/sprites/${spriteGifFile}`);
spriteImg.setAttribute('data-sprite', sprite.file.split('.')[0]);
spriteImg.setAttribute('alt', sprite.name);

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@ -189,6 +189,6 @@ const fetchSpriteData = () => new Promise((resolve, reject) => {
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/static/spriteData.json`, true);
ajax.open('GET', `${window.location.origin}/static/generated/spriteData.json`, true);
ajax.send();
});

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