AutoWorld: remove Games Enum (AutoWorldRegister.world_types replaces it)
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@ -1128,6 +1128,11 @@ class Location():
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def __lt__(self, other):
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return (self.player, self.name) < (other.player, other.name)
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@property
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def native_item(self) -> bool:
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"""Returns True if the item in this location matches game."""
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return self.item and self.item.game == self.game
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@property
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def hint_text(self):
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return getattr(self, "_hint_text", self.name.replace("_", " ").replace("-", " "))
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4
Main.py
4
Main.py
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@ -22,7 +22,7 @@ from worlds.alttp.Shops import create_shops, ShopSlotFill, SHOP_ID_START, total_
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from worlds.alttp.ItemPool import generate_itempool, difficulties, fill_prizes
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from Utils import output_path, parse_player_names, get_options, __version__, version_tuple
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from worlds.generic.Rules import locality_rules
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from worlds import Games, lookup_any_item_name_to_id, AutoWorld
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from worlds import lookup_any_item_name_to_id, AutoWorld
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import Patch
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seeddigits = 20
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@ -435,7 +435,7 @@ def main(args, seed=None):
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for location in [loc for loc in world.get_filled_locations() if type(loc.address) is int]:
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main_entrance = get_entrance_to_region(location.parent_region)
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if location.game != Games.LTTP:
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if location.game != "A Link to the Past":
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checks_in_area[location.player]["Light World"].append(location.address)
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elif location.parent_region.dungeon:
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dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
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@ -1,11 +1,9 @@
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import enum
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import importlib
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import os
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__all__ = {"lookup_any_item_id_to_name",
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"lookup_any_location_id_to_name",
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"network_data_package",
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"Games"}
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"network_data_package"}
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# all of the below should be moved to AutoWorld functionality
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from .alttp.Items import lookup_id_to_name as alttp
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@ -34,18 +32,9 @@ network_data_package = {"lookup_any_location_id_to_name": lookup_any_location_id
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"lookup_any_item_id_to_name": lookup_any_item_id_to_name,
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"version": 9}
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@enum.unique
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class Games(str, enum.Enum):
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HK = "Hollow Knight"
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LTTP = "A Link to the Past"
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Factorio = "Factorio"
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Minecraft = "Minecraft"
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# end of TODO block
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# import all submodules to trigger AutoWorldRegister
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for file in os.scandir(os.path.dirname(__file__)):
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if file.is_dir():
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importlib.import_module(f".{file.name}", "worlds")
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importlib.import_module(f".{file.name}", "worlds")
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@ -578,14 +578,13 @@ class Sprite():
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return name
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def to_ap_sprite(self, path):
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from .. import Games
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import yaml
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payload = {"format_version": 1,
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"min_format_version": 1,
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"sprite_version": 1,
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"name": self.name,
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"author": self.author_name,
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"game": Games.LTTP.value,
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"game": "A Link to the Past",
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"data": self.get_delta()}
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with open(path, "w") as f:
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f.write(yaml.safe_dump(payload))
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@ -778,7 +777,7 @@ def patch_rom(world, rom, player, team, enemized):
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if not location.crystal:
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if location.item is not None:
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if location.item.game != "A Link to the Past":
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if not location.native_item:
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itemid = get_nonnative_item_sprite(location.item.game)
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# Keys in their native dungeon should use the orignal item code for keys
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elif location.parent_region.dungeon:
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