MultiServer: Don't send password required indicator if the password is empty string (user intention is likely no password)
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@ -461,7 +461,7 @@ async def server(websocket, path, ctx: Context):
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async def on_client_connected(ctx: Context, client: Client):
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await ctx.send_msgs(client, [{
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'cmd': 'RoomInfo',
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'password': ctx.password is not None,
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'password': bool(ctx.password),
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'players': [
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NetworkPlayer(client.team, client.slot, ctx.name_aliases.get((client.team, client.slot), client.name),
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client.name) for client
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