Fix WebUI becoming unresponsive if the MultiClient was closed but the WebAUI was left open for too long.
- Implemented maximum number of retry attempts (20) - Added Output Logs directory to .gitignore
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@ -12,7 +12,7 @@
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"dependencies": {
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"@fortawesome/fontawesome-svg-core": "^1.2.28",
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"@fortawesome/free-solid-svg-icons": "^5.13.0",
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"@fortawesome/react-fontawesome": "^0.1.9",
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"@fortawesome/react-fontawesome": "^0.1.10",
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"crypto-js": "^4.0.0",
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"css-loader": "^3.5.3",
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"lodash-es": "^4.17.15",
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@ -20,7 +20,7 @@
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"react": "^16.13.1",
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"react-dom": "^16.13.1",
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"react-redux": "^7.2.0",
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"react-router-dom": "^5.1.2",
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"react-router-dom": "^5.2.0",
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"redux": "^4.0.5",
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"redux-devtools-extension": "^2.13.8",
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"sass-loader": "^8.0.2",
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@ -28,20 +28,20 @@
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"webpack-cli": "^3.3.11"
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},
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"devDependencies": {
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"@babel/core": "^7.9.6",
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"@babel/plugin-proposal-class-properties": "^7.8.3",
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"@babel/preset-env": "^7.9.6",
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"@babel/preset-react": "^7.9.4",
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"@babel/core": "^7.10.2",
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"@babel/plugin-proposal-class-properties": "^7.10.1",
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"@babel/preset-env": "^7.10.2",
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"@babel/preset-react": "^7.10.1",
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"babel-eslint": "^10.1.0",
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"babel-loader": "^8.1.0",
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"eslint": "^6.8.0",
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"eslint-config-airbnb": "^18.1.0",
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"eslint-plugin-import": "^2.20.2",
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"eslint-plugin-jsx-a11y": "^6.2.3",
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"eslint-plugin-react": "^7.19.0",
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"eslint-plugin-react": "^7.20.0",
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"eslint-plugin-react-hooks": "^2.5.1",
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"file-loader": "^6.0.0",
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"node-sass": "^4.14.0",
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"node-sass": "^4.14.1",
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"webpack": "^4.43.0"
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}
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}
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File diff suppressed because one or more lines are too long
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@ -3,12 +3,14 @@ import { connect } from 'react-redux';
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import HeaderBar from '../../HeaderBar/components/HeaderBar';
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import Monitor from '../../Monitor/components/Monitor';
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import WidgetArea from '../../WidgetArea/containers/WidgetArea';
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import MonitorTools from '../../global/MonitorTools';
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import '../../../styles/WebUI/containers/WebUI.scss';
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// Redux actions
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import setWebSocket from '../Redux/actions/setWebSocket';
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import WebSocketUtils from '../../global/WebSocketUtils';
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import updateGameState from '../../global/Redux/actions/updateGameState';
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import appendMessage from '../../Monitor/Redux/actions/appendMessage';
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const mapReduxStateToProps = (reduxState) => ({
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connections: reduxState.gameState.connections,
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@ -18,13 +20,18 @@ const mapDispatchToProps = (dispatch) => ({
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doSetWebSocket: (webSocket) => dispatch(setWebSocket(webSocket)),
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handleIncomingMessage: (message) => dispatch(WebSocketUtils.handleIncomingMessage(message)),
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doUpdateGameState: (gameState) => dispatch(updateGameState(gameState)),
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appendMonitorMessage: (message) => dispatch(appendMessage(message)),
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});
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class WebUI extends Component {
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constructor(props) {
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super(props);
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this.webSocket = null;
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this.maxConnectionAttempts = 20;
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this.webUiRef = React.createRef();
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this.state = {
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connectionAttempts: 0,
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};
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}
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componentDidMount() {
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@ -32,53 +39,59 @@ class WebUI extends Component {
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}
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webSocketConnect = () => {
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const getParams = new URLSearchParams(document.location.search.substring(1));
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const port = getParams.get('port');
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if (!port) { throw new Error('Unable to determine socket port from GET parameters'); }
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this.props.appendMonitorMessage(MonitorTools.createTextDiv(
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`Attempting to connect to MultiClient (attempt ${this.state.connectionAttempts + 1})...`,
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));
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// eslint-disable-next-line react/no-access-state-in-setstate
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this.setState({ connectionAttempts: this.state.connectionAttempts + 1 }, () => {
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if (this.state.connectionAttempts >= 20) {
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this.props.appendMonitorMessage(MonitorTools.createTextDiv(
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'Unable to connect to MultiClient. Maximum of 20 attempts exceeded.',
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));
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return;
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}
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const webSocketAddress = `ws://localhost:${port}`;
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try {
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this.props.webSocket.close();
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this.props.doSetWebSocket(null);
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} catch (error) {
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const getParams = new URLSearchParams(document.location.search.substring(1));
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const port = getParams.get('port');
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if (!port) { throw new Error('Unable to determine socket port from GET parameters'); }
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const webSocketAddress = `ws://localhost:${port}`;
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try {
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this.props.webSocket.close();
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this.props.doSetWebSocket(null);
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} catch (error) {
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// Ignore errors caused by attempting to close an invalid WebSocket object
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}
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}
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const webSocket = new WebSocket(webSocketAddress);
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webSocket.onerror = () => {
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this.props.doUpdateGameState({
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connections: {
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snesDevice: this.props.connections.snesDevice,
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snesConnected: false,
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serverAddress: this.props.connections.serverAddress,
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serverConnected: false,
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},
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});
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setTimeout(this.webSocketConnect, 5000);
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};
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webSocket.onclose = () => {
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// If the WebSocket connection is closed for some reason, attempt to reconnect
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this.props.doUpdateGameState({
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connections: {
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snesDevice: this.props.connections.snesDevice,
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snesConnected: false,
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serverAddress: this.props.connections.serverAddress,
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serverConnected: false,
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},
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});
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setTimeout(this.webSocketConnect, 5000);
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};
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const webSocket = new WebSocket(webSocketAddress);
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webSocket.onerror = () => {
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this.props.doUpdateGameState({
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connections: {
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snesDevice: this.props.connections.snesDevice,
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snesConnected: false,
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serverAddress: this.props.connections.serverAddress,
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serverConnected: false,
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},
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});
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if (this.state.connectionAttempts < this.maxConnectionAttempts) {
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setTimeout(this.webSocketConnect, 5000);
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}
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};
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// Dispatch a custom event when websocket messages are received
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webSocket.onmessage = (message) => {
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this.props.handleIncomingMessage(message);
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};
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// Dispatch a custom event when websocket messages are received
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webSocket.onmessage = (message) => {
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this.props.handleIncomingMessage(message);
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};
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// Store the webSocket object in the Redux store so other components can access it
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webSocket.onopen = () => {
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this.props.doSetWebSocket(webSocket);
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webSocket.send(WebSocketUtils.formatSocketData('webStatus', 'connections'));
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};
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// Store the webSocket object in the Redux store so other components can access it
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webSocket.onopen = () => {
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this.props.doSetWebSocket(webSocket);
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webSocket.send(WebSocketUtils.formatSocketData('webStatus', 'connections'));
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this.props.appendMonitorMessage(MonitorTools.createTextDiv('Connected to MultiClient.'));
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this.setState({ connectionAttempts: 0 });
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};
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this.setState({ connectionInProgress: false });
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});
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};
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render() {
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