Player Settings fully operational, but missing sprite options
This commit is contained in:
parent
366c92de49
commit
b5ee2edca5
|
@ -6,9 +6,9 @@ window.addEventListener('load', () => {
|
|||
|
||||
// Update localStorage with three settings objects. Preserve original objects if present.
|
||||
for (let i=1; i<=3; i++) {
|
||||
const localSettings = JSON.parse(localStorage.getItem(`gameSettings${i}`));
|
||||
const localSettings = JSON.parse(localStorage.getItem(`playerSettings${i}`));
|
||||
const updatedObj = localSettings ? Object.assign(sourceData, localSettings) : sourceData;
|
||||
localStorage.setItem(`gameSettings${i}`, JSON.stringify(updatedObj));
|
||||
localStorage.setItem(`playerSettings${i}`, JSON.stringify(updatedObj));
|
||||
}
|
||||
|
||||
// Build the entire UI
|
||||
|
@ -19,6 +19,8 @@ window.addEventListener('load', () => {
|
|||
document.getElementById('preset-number').addEventListener('change', populateSettings);
|
||||
gameSettings.addEventListener('change', handleOptionChange);
|
||||
gameSettings.addEventListener('keyup', handleOptionChange);
|
||||
|
||||
document.getElementById('export-button').addEventListener('click', exportSettings);
|
||||
}).catch((error) => {
|
||||
gameSettings.innerHTML = `
|
||||
<h2>Something went wrong while loading your game settings page.</h2>
|
||||
|
@ -59,20 +61,20 @@ const fetchPlayerSettingsJson = () => new Promise((resolve, reject) => {
|
|||
const handleOptionChange = (event) => {
|
||||
if(!event.target.matches('.setting')) { return; }
|
||||
const presetNumber = document.getElementById('preset-number').value;
|
||||
const settings = JSON.parse(localStorage.getItem(`gameSettings${presetNumber}`))
|
||||
const settings = JSON.parse(localStorage.getItem(`playerSettings${presetNumber}`))
|
||||
const settingString = event.target.getAttribute('data-setting');
|
||||
document.getElementById(settingString).innerText = event.target.value;
|
||||
if(getSettingValue(settings, settingString) !== false){
|
||||
const keys = settingString.split('.');
|
||||
switch (keys.length) {
|
||||
case 1:
|
||||
settings[keys[0]] = event.target.value;
|
||||
settings[keys[0]] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
|
||||
break;
|
||||
case 2:
|
||||
settings[keys[0]][keys[1]] = event.target.value;
|
||||
settings[keys[0]][keys[1]] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
|
||||
break;
|
||||
case 3:
|
||||
settings[keys[0]][keys[1]][keys[2]] = event.target.value;
|
||||
settings[keys[0]][keys[1]][keys[2]] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
|
||||
break;
|
||||
default:
|
||||
console.warn(`Unknown setting string received: ${settingString}`)
|
||||
|
@ -80,7 +82,7 @@ const handleOptionChange = (event) => {
|
|||
}
|
||||
|
||||
// Save the updated settings object bask to localStorage
|
||||
localStorage.setItem(`gameSettings${presetNumber}`, JSON.stringify(settings));
|
||||
localStorage.setItem(`playerSettings${presetNumber}`, JSON.stringify(settings));
|
||||
}else{
|
||||
console.warn(`Unknown setting string received: ${settingString}`)
|
||||
}
|
||||
|
@ -88,7 +90,7 @@ const handleOptionChange = (event) => {
|
|||
|
||||
const populateSettings = () => {
|
||||
const presetNumber = document.getElementById('preset-number').value;
|
||||
const settings = JSON.parse(localStorage.getItem(`gameSettings${presetNumber}`))
|
||||
const settings = JSON.parse(localStorage.getItem(`playerSettings${presetNumber}`))
|
||||
const settingsInputs = Array.from(document.querySelectorAll('.setting'));
|
||||
settingsInputs.forEach((input) => {
|
||||
const settingString = input.getAttribute('data-setting');
|
||||
|
@ -119,9 +121,37 @@ const getSettingValue = (settings, keyString) => {
|
|||
return currentVal;
|
||||
};
|
||||
|
||||
const exportSettings = () => {
|
||||
const presetNumber = document.getElementById('preset-number').value;
|
||||
const settings = JSON.parse(localStorage.getItem(`playerSettings${presetNumber}`));
|
||||
const yamlText = jsyaml.safeDump(settings);
|
||||
download(`${settings.description}.yaml`, yamlText);
|
||||
};
|
||||
|
||||
/** Create an anchor and trigger a download of a text file. */
|
||||
const download = (filename, text) => {
|
||||
const downloadLink = document.createElement('a');
|
||||
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
|
||||
downloadLink.setAttribute('download', filename);
|
||||
downloadLink.style.display = 'none';
|
||||
document.body.appendChild(downloadLink);
|
||||
downloadLink.click();
|
||||
document.body.removeChild(downloadLink);
|
||||
};
|
||||
|
||||
const buildUI = (settings) => {
|
||||
const settingsWrapper = document.getElementById('settings-wrapper');
|
||||
Object.values(settings).forEach((setting) => {
|
||||
const settingTypes = {
|
||||
gameOptions: 'Game Options',
|
||||
romOptions: 'ROM Options'
|
||||
}
|
||||
|
||||
Object.keys(settingTypes).forEach((settingTypeKey) => {
|
||||
const sectionHeader = document.createElement('h1');
|
||||
sectionHeader.innerText = settingTypes[settingTypeKey];
|
||||
settingsWrapper.appendChild(sectionHeader);
|
||||
|
||||
Object.values(settings[settingTypeKey]).forEach((setting) => {
|
||||
if (typeof(setting.inputType) === 'undefined' || !setting.inputType){
|
||||
console.error(setting);
|
||||
throw new Error('Setting with no inputType specified.');
|
||||
|
@ -139,6 +169,7 @@ const buildUI = (settings) => {
|
|||
throw new Error('Unhandled inputType specified.');
|
||||
}
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
const buildRangeSettings = (parentElement, settings) => {
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -50,3 +50,8 @@
|
|||
min-width: 300px;
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
#game-settings #game-settings-button-row{
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{% extends 'layout.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>Game Settings</title>
|
||||
<title>Player Settings</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/player-settings.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ static_autoversion("assets/js-yaml.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ static_autoversion("assets/player-settings.js") }}"></script>
|
||||
|
@ -61,5 +61,8 @@
|
|||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
<div id="game-settings-button-row">
|
||||
<button id="export-button">Export Settings</button>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
|
Loading…
Reference in New Issue