Player Settings fully operational, but missing sprite options

This commit is contained in:
Chris Wilson 2020-08-27 21:31:18 -04:00
parent 366c92de49
commit b5ee2edca5
4 changed files with 1336 additions and 693 deletions

View File

@ -6,9 +6,9 @@ window.addEventListener('load', () => {
// Update localStorage with three settings objects. Preserve original objects if present.
for (let i=1; i<=3; i++) {
const localSettings = JSON.parse(localStorage.getItem(`gameSettings${i}`));
const localSettings = JSON.parse(localStorage.getItem(`playerSettings${i}`));
const updatedObj = localSettings ? Object.assign(sourceData, localSettings) : sourceData;
localStorage.setItem(`gameSettings${i}`, JSON.stringify(updatedObj));
localStorage.setItem(`playerSettings${i}`, JSON.stringify(updatedObj));
}
// Build the entire UI
@ -19,6 +19,8 @@ window.addEventListener('load', () => {
document.getElementById('preset-number').addEventListener('change', populateSettings);
gameSettings.addEventListener('change', handleOptionChange);
gameSettings.addEventListener('keyup', handleOptionChange);
document.getElementById('export-button').addEventListener('click', exportSettings);
}).catch((error) => {
gameSettings.innerHTML = `
<h2>Something went wrong while loading your game settings page.</h2>
@ -59,20 +61,20 @@ const fetchPlayerSettingsJson = () => new Promise((resolve, reject) => {
const handleOptionChange = (event) => {
if(!event.target.matches('.setting')) { return; }
const presetNumber = document.getElementById('preset-number').value;
const settings = JSON.parse(localStorage.getItem(`gameSettings${presetNumber}`))
const settings = JSON.parse(localStorage.getItem(`playerSettings${presetNumber}`))
const settingString = event.target.getAttribute('data-setting');
document.getElementById(settingString).innerText = event.target.value;
if(getSettingValue(settings, settingString) !== false){
const keys = settingString.split('.');
switch (keys.length) {
case 1:
settings[keys[0]] = event.target.value;
settings[keys[0]] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
break;
case 2:
settings[keys[0]][keys[1]] = event.target.value;
settings[keys[0]][keys[1]] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
break;
case 3:
settings[keys[0]][keys[1]][keys[2]] = event.target.value;
settings[keys[0]][keys[1]][keys[2]] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
break;
default:
console.warn(`Unknown setting string received: ${settingString}`)
@ -80,7 +82,7 @@ const handleOptionChange = (event) => {
}
// Save the updated settings object bask to localStorage
localStorage.setItem(`gameSettings${presetNumber}`, JSON.stringify(settings));
localStorage.setItem(`playerSettings${presetNumber}`, JSON.stringify(settings));
}else{
console.warn(`Unknown setting string received: ${settingString}`)
}
@ -88,7 +90,7 @@ const handleOptionChange = (event) => {
const populateSettings = () => {
const presetNumber = document.getElementById('preset-number').value;
const settings = JSON.parse(localStorage.getItem(`gameSettings${presetNumber}`))
const settings = JSON.parse(localStorage.getItem(`playerSettings${presetNumber}`))
const settingsInputs = Array.from(document.querySelectorAll('.setting'));
settingsInputs.forEach((input) => {
const settingString = input.getAttribute('data-setting');
@ -119,9 +121,37 @@ const getSettingValue = (settings, keyString) => {
return currentVal;
};
const exportSettings = () => {
const presetNumber = document.getElementById('preset-number').value;
const settings = JSON.parse(localStorage.getItem(`playerSettings${presetNumber}`));
const yamlText = jsyaml.safeDump(settings);
download(`${settings.description}.yaml`, yamlText);
};
/** Create an anchor and trigger a download of a text file. */
const download = (filename, text) => {
const downloadLink = document.createElement('a');
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
downloadLink.setAttribute('download', filename);
downloadLink.style.display = 'none';
document.body.appendChild(downloadLink);
downloadLink.click();
document.body.removeChild(downloadLink);
};
const buildUI = (settings) => {
const settingsWrapper = document.getElementById('settings-wrapper');
Object.values(settings).forEach((setting) => {
const settingTypes = {
gameOptions: 'Game Options',
romOptions: 'ROM Options'
}
Object.keys(settingTypes).forEach((settingTypeKey) => {
const sectionHeader = document.createElement('h1');
sectionHeader.innerText = settingTypes[settingTypeKey];
settingsWrapper.appendChild(sectionHeader);
Object.values(settings[settingTypeKey]).forEach((setting) => {
if (typeof(setting.inputType) === 'undefined' || !setting.inputType){
console.error(setting);
throw new Error('Setting with no inputType specified.');
@ -139,6 +169,7 @@ const buildUI = (settings) => {
throw new Error('Unhandled inputType specified.');
}
});
});
};
const buildRangeSettings = (parentElement, settings) => {

File diff suppressed because it is too large Load Diff

View File

@ -50,3 +50,8 @@
min-width: 300px;
vertical-align: middle;
}
#game-settings #game-settings-button-row{
width: 100%;
text-align: center;
}

View File

@ -1,7 +1,7 @@
{% extends 'layout.html' %}
{% block head %}
<title>Game Settings</title>
<title>Player Settings</title>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/player-settings.css") }}" />
<script type="application/ecmascript" src="{{ static_autoversion("assets/js-yaml.min.js") }}"></script>
<script type="application/ecmascript" src="{{ static_autoversion("assets/player-settings.js") }}"></script>
@ -61,5 +61,8 @@
</tbody>
</table>
</div>
<div id="game-settings-button-row">
<button id="export-button">Export Settings</button>
</div>
</div>
{% endblock %}