[OC2] Colored Ramp Button Items (#1466)

Before: 1 item activates all 4
After: 7 items activate 7 buttons, creating more divergent routes

Also, I consolidated the 6 filler emotes into a single "Emote Wheel" item to make space in the item pool.

I bumped my data version and min AP version to indicate this change.

The corresponding oc2-modding update is **v1.6.0**
This commit is contained in:
toasterparty 2023-02-17 00:25:56 -08:00 committed by GitHub
parent ce2553a2b3
commit b62be6f7f4
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5 changed files with 98 additions and 52 deletions

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@ -50,6 +50,14 @@ item_table: Dict[str, ItemData] = {
"Ramp Button" : ItemData(oc2_base_id + 35), "Ramp Button" : ItemData(oc2_base_id + 35),
"Bonus Star" : ItemData(oc2_base_id + 36), "Bonus Star" : ItemData(oc2_base_id + 36),
"Calmer Unbread" : ItemData(oc2_base_id + 37), "Calmer Unbread" : ItemData(oc2_base_id + 37),
"Green Ramp" : ItemData(oc2_base_id + 38),
"Yellow Ramp" : ItemData(oc2_base_id + 39),
"Blue Ramp" : ItemData(oc2_base_id + 40),
"Pink Ramp" : ItemData(oc2_base_id + 41),
"Dark Green Ramp" : ItemData(oc2_base_id + 42),
"Red Ramp" : ItemData(oc2_base_id + 43),
"Purple Ramp" : ItemData(oc2_base_id + 44),
"Emote Wheel" : ItemData(oc2_base_id + 45),
} }
item_frequencies = { item_frequencies = {
@ -58,7 +66,15 @@ item_frequencies = {
"Order Lookahead": 2, "Order Lookahead": 2,
"Progressive Dash": 2, "Progressive Dash": 2,
"Bonus Star": 0, # Filler Item "Bonus Star": 0, # Filler Item
# default: 1
# Unused items
"Ramp Button": 0,
"Cooking Emote" : 0,
"Curse Emote" : 0,
"Serving Emote" : 0,
"Preparing Emote" : 0,
"Washing Up Emote": 0,
"Ok Emote": 0,
} }
item_name_to_config_name = { item_name_to_config_name = {
@ -75,9 +91,16 @@ item_name_to_config_name = {
"Sharp Knife" : "ChoppingTimeScale" , "Sharp Knife" : "ChoppingTimeScale" ,
"Lightweight Backpack" : "BackpackMovementScale" , "Lightweight Backpack" : "BackpackMovementScale" ,
"Faster Respawn Time" : "RespawnTime" , "Faster Respawn Time" : "RespawnTime" ,
"Faster Condiment/Drink Switch": "CarnivalDispenserRefactoryTime", "Faster Condiment/Drink Switch" : "CarnivalDispenserRefactoryTime" ,
"Guest Patience" : "CustomOrderLifetime" , "Guest Patience" : "CustomOrderLifetime" ,
"Ramp Button" : "DisableRampButton" , "Ramp Button" : "DisableRampButton" ,
"Green Ramp" : "DisableGreenRampButton" ,
"Yellow Ramp" : "DisableYellowRampButton" ,
"Blue Ramp" : "DisableBlueRampButton" ,
"Pink Ramp" : "DisablePinkRampButton" ,
"Dark Green Ramp" : "DisableGreyRampButton" ,
"Red Ramp" : "DisableRedRampButton" ,
"Purple Ramp" : "DisablePurpleRampButton" ,
"Calmer Unbread" : "AggressiveHorde" , "Calmer Unbread" : "AggressiveHorde" ,
"Coin Purse" : "DisableEarnHordeMoney" , "Coin Purse" : "DisableEarnHordeMoney" ,
} }
@ -101,6 +124,13 @@ vanilla_values = {
"CustomOrderLifetime": 100.0, "CustomOrderLifetime": 100.0,
"AggressiveHorde": False, "AggressiveHorde": False,
"DisableEarnHordeMoney": False, "DisableEarnHordeMoney": False,
"DisableGreenRampButton" : False,
"DisableYellowRampButton" : False,
"DisableBlueRampButton" : False,
"DisablePinkRampButton" : False,
"DisableGreyRampButton" : False,
"DisableRedRampButton" : False,
"DisablePurpleRampButton" : False,
} }
item_id_to_name: Dict[int, str] = { item_id_to_name: Dict[int, str] = {
@ -124,6 +154,8 @@ def item_to_unlock_event(item_name: str) -> Dict[str, str]:
kevin_num = int(item_name.split("-")[-1]) kevin_num = int(item_name.split("-")[-1])
action = "UNLOCK_LEVEL" action = "UNLOCK_LEVEL"
payload = str(kevin_num + 36) payload = str(kevin_num + 36)
elif item_name == "Emote Wheel":
action = "UNLOCK_EMOTES"
elif "Emote" in item_name: elif "Emote" in item_name:
action = "UNLOCK_EMOTE" action = "UNLOCK_EMOTE"
payload = str(item_table[item_name].code - item_table["Cooking Emote"].code) payload = str(item_table[item_name].code - item_table["Cooking Emote"].code)

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@ -8,13 +8,16 @@ def has_requirements_for_level_access(state: CollectionState, level_name: str, p
required_star_count: int, player: int) -> bool: required_star_count: int, player: int) -> bool:
# Check if the ramps in the overworld are set correctly # Check if the ramps in the overworld are set correctly
if level_name in ramp_logic: if level_name in ramp_logic:
if not state.has("Ramp Button", player): (ramp_reqs, level_reqs) = ramp_logic[level_name]
return False # need the item to use ramps
for req in ramp_logic[level_name]: for req in level_reqs:
if not state.has(req + " Level Complete", player): if not state.has(req + " Level Complete", player):
return False # This level needs another to be beaten first return False # This level needs another to be beaten first
for req in ramp_reqs:
if not state.has(req + " Ramp", player):
return False # The player doesn't have the pre-requisite ramp button
# Kevin Levels Need to have the corresponding items # Kevin Levels Need to have the corresponding items
if level_name.startswith("K"): if level_name.startswith("K"):
return state.has(level_name, player) return state.has(level_name, player)
@ -78,7 +81,7 @@ def is_item_progression(item_name, level_mapping, include_kevin):
if item_name.endswith("Emote"): if item_name.endswith("Emote"):
return False return False
if "Kevin" in item_name or item_name in ["Ramp Button"]: if "Kevin" in item_name or "Ramp" in item_name:
return True # always progression return True # always progression
def item_in_logic(shortname, _item_name): def item_in_logic(shortname, _item_name):
@ -216,23 +219,23 @@ def is_completable_no_items(level: Overcooked2GenericLevel) -> bool:
# #
# If empty, a ramp is required to access, but the ramp button is garunteed accessible # If empty, a ramp is required to access, but the ramp button is garunteed accessible
# #
# If populated, a ramp is required to access and the button requires all levels in the # If populated, ramp(s) are required to access and the button requires all levels in the
# list to be compelted before it can be pressed # list to be compelted before it can be pressed
# #
ramp_logic = { ramp_logic = {
"1-5": [], "1-5": (["Yellow"], []),
"2-2": [], "2-2": (["Green"], []),
"3-1": [], "3-1": (["Blue"], []),
"5-2": [], "5-2": (["Purple"], []),
"6-1": [], "6-1": (["Pink"], []),
"6-2": ["5-1"], # 5-1 spawns blue button, blue button gets you to red button "6-2": (["Red", "Purple"], ["5-1"]), # 5-1 spawns blue button, blue button gets you to red button
"Kevin-1": [], "Kevin-1": (["Dark Green"], []),
"Kevin-7": ["5-1"], # 5-1 spawns blue button, "Kevin-7": (["Purple"], ["5-1"]), # 5-1 spawns blue button,
# press blue button, # press blue button,
# climb blue ramp, # climb blue ramp,
# jump the gap, # jump the gap,
# climb wood ramps # climb wood ramps
"Kevin-8": ["5-1", "6-2"], # Same as above, but 6-2 spawns the ramp to K8 "Kevin-8": (["Red", "Blue"], ["5-1", "6-2"]), # Same as above, but 6-2 spawns the ramp to K8
} }
horde_logic = { # Additive horde_logic = { # Additive

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@ -46,10 +46,10 @@ class Overcooked2World(World):
game = "Overcooked! 2" game = "Overcooked! 2"
web = Overcooked2Web() web = Overcooked2Web()
required_client_version = (0, 3, 7) required_client_version = (0, 3, 8)
option_definitions = overcooked_options option_definitions = overcooked_options
topology_present: bool = False topology_present: bool = False
data_version = 2 data_version = 3
item_name_to_id = item_name_to_id item_name_to_id = item_name_to_id
item_id_to_name = item_id_to_name item_id_to_name = item_id_to_name
@ -341,6 +341,15 @@ class Overcooked2World(World):
# filler = list() # filler = list()
# progression = list() # progression = list()
for item_name in item_table: for item_name in item_table:
if item_name in item_frequencies:
freq = item_frequencies[item_name]
else:
freq = 1
if freq <= 0:
# not used
continue
if not self.options["ShuffleLevelOrder"] and item_name in ITEMS_TO_EXCLUDE_IF_NO_DLC: if not self.options["ShuffleLevelOrder"] and item_name in ITEMS_TO_EXCLUDE_IF_NO_DLC:
# skip DLC items if no DLC # skip DLC items if no DLC
continue continue
@ -364,15 +373,10 @@ class Overcooked2World(World):
# filler.append(item_name) # filler.append(item_name)
classification = ItemClassification.filler classification = ItemClassification.filler
if item_name in item_frequencies:
freq = item_frequencies[item_name]
while freq > 0: while freq > 0:
self.itempool.append(self.create_item(item_name, classification)) self.itempool.append(self.create_item(item_name, classification))
classification = ItemClassification.useful # only the first progressive item can be progression classification = ItemClassification.useful # only the first progressive item can be progression
freq -= 1 freq -= 1
else:
self.itempool.append(self.create_item(item_name, classification))
# print(f"progression: {progression}") # print(f"progression: {progression}")
# print(f"useful: {useful}") # print(f"useful: {useful}")
@ -526,7 +530,14 @@ class Overcooked2World(World):
"DisableCatch": True, "DisableCatch": True,
"DisableControlStick": True, "DisableControlStick": True,
"DisableWokDrag": True, "DisableWokDrag": True,
"DisableRampButton": True, # "DisableRampButton": True, # Unused
"DisableGreenRampButton" : True,
"DisableYellowRampButton" : True,
"DisableBlueRampButton" : True,
"DisablePinkRampButton" : True,
"DisableGreyRampButton" : True,
"DisableRedRampButton" : True,
"DisablePurpleRampButton" : True,
"WashTimeMultiplier": 1.4, "WashTimeMultiplier": 1.4,
"BurnSpeedMultiplier": 1.43, "BurnSpeedMultiplier": 1.43,
"MaxOrdersOnScreenOffset": -2, "MaxOrdersOnScreenOffset": -2,

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@ -52,7 +52,7 @@ The following items were invented for Randomizer:
### Overworld ### Overworld
- Unlock Kevin Level (x8) - Unlock Kevin Level (x8)
- Ramp Button - Ramp Buttons (x7)
- Bonus Star (Filler Item*) - Bonus Star (Filler Item*)
**Note: Bonus star count varies with settings* **Note: Bonus star count varies with settings*

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@ -17,7 +17,7 @@ class Overcooked2Test(unittest.TestCase):
for item_name in item_table.keys(): for item_name in item_table.keys():
item: Item = item_table[item_name] item: Item = item_table[item_name]
self.assertGreaterEqual(item.code, oc2_base_id, "Overcooked Item ID out of range") self.assertGreaterEqual(item.code, oc2_base_id, "Overcooked Item ID out of range")
self.assertLessEqual(item.code, item_table["Calmer Unbread"].code, "Overcooked Item ID out of range") self.assertLessEqual(item.code, item_table["Emote Wheel"].code, "Overcooked Item ID out of range")
if previous_item is not None: if previous_item is not None:
self.assertEqual(item.code, previous_item + 1, self.assertEqual(item.code, previous_item + 1,
@ -31,7 +31,7 @@ class Overcooked2Test(unittest.TestCase):
self.assertIn(item_name, item_table.keys(), "Unexpected Overcooked Item in item_frequencies") self.assertIn(item_name, item_table.keys(), "Unexpected Overcooked Item in item_frequencies")
for item_name in item_name_to_config_name.keys(): for item_name in item_name_to_config_name.keys():
self.assertIn(item_name, item_table.keys(), "Unexpected Overcooked Item in config mapping") self.assertIn(item_name, item_table.keys(), "Unexpected config in item-config mapping")
for config_name in item_name_to_config_name.values(): for config_name in item_name_to_config_name.values():
self.assertIn(config_name, vanilla_values.keys(), "Unexpected Overcooked Item in default config mapping") self.assertIn(config_name, vanilla_values.keys(), "Unexpected Overcooked Item in default config mapping")