Subnautica: cleanup (#2828)
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@ -115,7 +115,7 @@ class SubnauticaWorld(World):
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for i in range(item.count):
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for i in range(item.count):
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subnautica_item = self.create_item(item.name)
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subnautica_item = self.create_item(item.name)
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if item.name == "Neptune Launch Platform":
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if item.name == "Neptune Launch Platform":
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self.multiworld.get_location("Aurora - Captain Data Terminal", self.player).place_locked_item(
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self.get_location("Aurora - Captain Data Terminal").place_locked_item(
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subnautica_item)
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subnautica_item)
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else:
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else:
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pool.append(subnautica_item)
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pool.append(subnautica_item)
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@ -128,7 +128,7 @@ class SubnauticaWorld(World):
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pool.append(self.create_item(name))
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pool.append(self.create_item(name))
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extras -= group_amount
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extras -= group_amount
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for item_name in self.multiworld.random.sample(
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for item_name in self.random.sample(
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# list of high-count important fragments as priority filler
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# list of high-count important fragments as priority filler
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[
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[
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"Cyclops Engine Fragment",
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"Cyclops Engine Fragment",
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@ -175,18 +175,6 @@ class SubnauticaWorld(World):
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item_table[item_id].classification,
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item_table[item_id].classification,
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item_id, player=self.player)
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item_id, player=self.player)
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def create_region(self, name: str, region_locations=None, exits=None):
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ret = Region(name, self.player, self.multiworld)
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if region_locations:
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for location in region_locations:
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loc_id = self.location_name_to_id.get(location, None)
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location = SubnauticaLocation(self.player, location, loc_id, ret)
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ret.locations.append(location)
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if exits:
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for region_exit in exits:
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ret.exits.append(Entrance(self.player, region_exit, ret))
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return ret
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def get_filler_item_name(self) -> str:
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def get_filler_item_name(self) -> str:
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return item_table[self.multiworld.random.choice(items_by_type[ItemType.resource])].name
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return item_table[self.multiworld.random.choice(items_by_type[ItemType.resource])].name
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