TUNIC: Minor revision to IG and LS option descriptions #4115
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@ -183,7 +183,7 @@ class IceGrappling(Choice):
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Easy includes ice grappling enemies that are in range without luring them. May include clips through terrain.
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Medium includes using ice grapples to push enemies through doors or off ledges without luring them. Also includes bringing an enemy over to the Temple Door to grapple through it.
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Hard includes luring or grappling enemies to get to where you want to go.
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The Medium and Hard options will give the player the Torch to return to the Overworld checkpoint to avoid softlocks. Using the Torch is considered in logic.
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Enabling any of these difficulty options will give the player the Torch to return to the Overworld checkpoint to avoid softlocks. Using the Torch is considered in logic.
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Note: You will still be expected to ice grapple to the slime in East Forest from below with this option off.
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"""
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internal_name = "ice_grappling"
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@ -201,7 +201,7 @@ class LadderStorage(Choice):
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Easy includes uses of Ladder Storage to get to open doors over a long distance without too much difficulty. May include convenient elevation changes (going up Mountain stairs, stairs in front of Special Shop, etc.).
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Medium includes the above as well as changing your elevation using the environment and getting knocked down by melee enemies mid-LS.
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Hard includes the above as well as going behind the map to enter closed doors from behind, shooting a fuse with the magic wand to knock yourself down at close range, and getting into the Cathedral Secret Legend room mid-LS.
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Enabling any of these difficulty options will give the player the Torch item to return to the Overworld checkpoint to avoid softlocks. Using the Torch is considered in logic.
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Enabling any of these difficulty options will give the player the Torch to return to the Overworld checkpoint to avoid softlocks. Using the Torch is considered in logic.
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Opening individual chests while doing ladder storage is excluded due to tedium.
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Knocking yourself out of LS with a bomb is excluded due to the problematic nature of consumables in logic.
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"""
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