Core: turn MultiServer item_names and location_names into instance vars (#4053)
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@ -185,11 +185,9 @@ class Context:
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slot_info: typing.Dict[int, NetworkSlot]
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generator_version = Version(0, 0, 0)
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checksums: typing.Dict[str, str]
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item_names: typing.Dict[str, typing.Dict[int, str]] = (
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collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')))
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item_names: typing.Dict[str, typing.Dict[int, str]]
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item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
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location_names: typing.Dict[str, typing.Dict[int, str]] = (
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collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')))
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location_names: typing.Dict[str, typing.Dict[int, str]]
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location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
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all_item_and_group_names: typing.Dict[str, typing.Set[str]]
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all_location_and_group_names: typing.Dict[str, typing.Set[str]]
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@ -198,7 +196,6 @@ class Context:
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""" each sphere is { player: { location_id, ... } } """
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logger: logging.Logger
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def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
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hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
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remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
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@ -269,6 +266,10 @@ class Context:
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self.location_name_groups = {}
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self.all_item_and_group_names = {}
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self.all_location_and_group_names = {}
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self.item_names = collections.defaultdict(
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lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})'))
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self.location_names = collections.defaultdict(
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lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})'))
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self.non_hintable_names = collections.defaultdict(frozenset)
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self._load_game_data()
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