Docs: Update advanced yaml guide wording for priority locations (#3298)
* Update advanced yaml guide wording * Update options api as well * Update exclude locations description slightly to use more current verbiage * Update priority locations in options api.md to note what happens if it runs out * Remove auto-added bullet points * Slightly mess with wording to make it more succinct
This commit is contained in:
parent
9a82edc931
commit
b78781ab3e
|
@ -155,10 +155,12 @@ Gives the player starting hints for where the items defined here are.
|
|||
Gives the player starting hints for the items on locations defined here.
|
||||
|
||||
### ExcludeLocations
|
||||
Marks locations given here as `LocationProgressType.Excluded` so that progression items can't be placed on them.
|
||||
Marks locations given here as `LocationProgressType.Excluded` so that neither progression nor useful items can be
|
||||
placed on them.
|
||||
|
||||
### PriorityLocations
|
||||
Marks locations given here as `LocationProgressType.Priority` forcing progression items on them.
|
||||
Marks locations given here as `LocationProgressType.Priority` forcing progression items on them if any are available in
|
||||
the pool.
|
||||
|
||||
### ItemLinks
|
||||
Allows users to share their item pool with other players. Currently item links are per game. A link of one game between
|
||||
|
|
|
@ -132,9 +132,10 @@ guide: [Archipelago Plando Guide](/tutorial/Archipelago/plando/en)
|
|||
the location without using any hint points.
|
||||
* `start_location_hints` is the same as `start_hints` but for locations, allowing you to hint for the item contained
|
||||
there without using any hint points.
|
||||
* `exclude_locations` lets you define any locations that you don't want to do and during generation will force a "junk"
|
||||
item which isn't necessary for progression to go in these locations.
|
||||
* `priority_locations` is the inverse of `exclude_locations`, forcing a progression item in the defined locations.
|
||||
* `exclude_locations` lets you define any locations that you don't want to do and forces a filler or trap item which
|
||||
isn't necessary for progression into these locations.
|
||||
* `priority_locations` lets you define any locations that you want to do and forces a progression item into these
|
||||
locations.
|
||||
* `item_links` allows players to link their items into a group with the same item link name and game. The items declared
|
||||
in `item_pool` get combined and when an item is found for the group, all players in the group receive it. Item links
|
||||
can also have local and non local items, forcing the items to either be placed within the worlds of the group or in
|
||||
|
|
Loading…
Reference in New Issue