reduce prices of ammo and ammo capacity upgrades, make heart container actually 4X a heart piece and reduce progression item price slightly
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								Shops.py
								
								
								
								
							
							
						
						
									
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								Shops.py
								
								
								
								
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			@ -202,12 +202,12 @@ def ShopSlotFill(world):
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                    item_name = location.item.name
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                    if any(x in item_name for x in ['Single Bomb', 'Single Arrow', 'Piece of Heart']):
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                        price = world.random.randrange(1, 7)
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                    elif any(x in item_name for x in ['Arrows', 'Bombs', 'Clock', 'Heart']):
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                        price = world.random.randrange(4, 24)
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                    elif any(x in item_name for x in ['Compass', 'Map', 'Small Key']):
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                        price = world.random.randrange(10, 30)
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                    elif any(x in item_name for x in ['Arrow', 'Bomb', 'Clock']):
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                        price = world.random.randrange(2, 14)
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                    elif any(x in item_name for x in ['Compass', 'Map', 'Small Key', 'Clock', 'Heart']):
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                        price = world.random.randrange(4, 28)
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                    else:
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                        price = world.random.randrange(10, 60)
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                        price = world.random.randrange(8, 56)
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                    price *= 5
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                    shop.push_inventory(int(location.name[-1]) - 1, item_name, price, 1,
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