reduce prices of ammo and ammo capacity upgrades, make heart container actually 4X a heart piece and reduce progression item price slightly

This commit is contained in:
Fabian Dill 2021-01-31 06:47:57 +01:00
parent b4502f1338
commit b78f852579
2 changed files with 6 additions and 6 deletions

View File

@ -202,12 +202,12 @@ def ShopSlotFill(world):
item_name = location.item.name
if any(x in item_name for x in ['Single Bomb', 'Single Arrow', 'Piece of Heart']):
price = world.random.randrange(1, 7)
elif any(x in item_name for x in ['Arrows', 'Bombs', 'Clock', 'Heart']):
price = world.random.randrange(4, 24)
elif any(x in item_name for x in ['Compass', 'Map', 'Small Key']):
price = world.random.randrange(10, 30)
elif any(x in item_name for x in ['Arrow', 'Bomb', 'Clock']):
price = world.random.randrange(2, 14)
elif any(x in item_name for x in ['Compass', 'Map', 'Small Key', 'Clock', 'Heart']):
price = world.random.randrange(4, 28)
else:
price = world.random.randrange(10, 60)
price = world.random.randrange(8, 56)
price *= 5
shop.push_inventory(int(location.name[-1]) - 1, item_name, price, 1,

View File

@ -13,7 +13,7 @@ class Version(typing.NamedTuple):
micro: int
__version__ = "4.0.0"
__version__ = "4.0.1"
_version_tuple = tuplize_version(__version__)
import os