The Messenger: Fix various portal shuffle issues (#2976)

* put constants in a bit more sensical order

* fix accidental incorrect scoping

* fix plando rules not being respected

* add docstrings for the plando functions

* fix the portal output pools being overwritten

* use shuffle and pop instead of removing by content so plando can go to the same area twice

* move portal pool rebuilding outside mapping creation

* remove plando_connection cleansing since it isn't shared with transition shuffle
This commit is contained in:
Aaron Wagener 2024-03-29 20:14:53 -05:00 committed by GitHub
parent 5f0112e783
commit b7ac6a4cbd
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1 changed files with 41 additions and 34 deletions

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@ -1,3 +1,4 @@
from copy import deepcopy
from typing import List, TYPE_CHECKING
from BaseClasses import CollectionState, PlandoOptions
@ -18,24 +19,6 @@ PORTALS = [
]
REGION_ORDER = [
"Autumn Hills",
"Forlorn Temple",
"Catacombs",
"Bamboo Creek",
"Howling Grotto",
"Quillshroom Marsh",
"Searing Crags",
"Glacial Peak",
"Tower of Time",
"Cloud Ruins",
"Underworld",
"Riviere Turquoise",
"Elemental Skylands",
"Sunken Shrine",
]
SHOP_POINTS = {
"Autumn Hills": [
"Climbing Claws",
@ -204,30 +187,48 @@ CHECKPOINTS = {
}
REGION_ORDER = [
"Autumn Hills",
"Forlorn Temple",
"Catacombs",
"Bamboo Creek",
"Howling Grotto",
"Quillshroom Marsh",
"Searing Crags",
"Glacial Peak",
"Tower of Time",
"Cloud Ruins",
"Underworld",
"Riviere Turquoise",
"Elemental Skylands",
"Sunken Shrine",
]
def shuffle_portals(world: "MessengerWorld") -> None:
def create_mapping(in_portal: str, warp: str) -> None:
nonlocal available_portals
"""shuffles the output of the portals from the main hub"""
def create_mapping(in_portal: str, warp: str) -> str:
"""assigns the chosen output to the input"""
parent = out_to_parent[warp]
exit_string = f"{parent.strip(' ')} - "
if "Portal" in warp:
exit_string += "Portal"
world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}00"))
elif warp_point in SHOP_POINTS[parent]:
exit_string += f"{warp_point} Shop"
world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}1{SHOP_POINTS[parent].index(warp_point)}"))
elif warp in SHOP_POINTS[parent]:
exit_string += f"{warp} Shop"
world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}1{SHOP_POINTS[parent].index(warp)}"))
else:
exit_string += f"{warp_point} Checkpoint"
world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}2{CHECKPOINTS[parent].index(warp_point)}"))
exit_string += f"{warp} Checkpoint"
world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}2{CHECKPOINTS[parent].index(warp)}"))
world.spoiler_portal_mapping[in_portal] = exit_string
connect_portal(world, in_portal, exit_string)
available_portals.remove(warp)
if shuffle_type < ShufflePortals.option_anywhere:
available_portals = [port for port in available_portals if port not in shop_points[parent]]
return parent
def handle_planned_portals(plando_connections: List[PlandoConnection]) -> None:
"""checks the provided plando connections for portals and connects them"""
for connection in plando_connections:
if connection.entrance not in PORTALS:
continue
@ -236,22 +237,28 @@ def shuffle_portals(world: "MessengerWorld") -> None:
world.plando_portals.append(connection.entrance)
shuffle_type = world.options.shuffle_portals
shop_points = SHOP_POINTS.copy()
shop_points = deepcopy(SHOP_POINTS)
for portal in PORTALS:
shop_points[portal].append(f"{portal} Portal")
if shuffle_type > ShufflePortals.option_shops:
shop_points.update(CHECKPOINTS)
for area, points in CHECKPOINTS.items():
shop_points[area] += points
out_to_parent = {checkpoint: parent for parent, checkpoints in shop_points.items() for checkpoint in checkpoints}
available_portals = [val for zone in shop_points.values() for val in zone]
world.random.shuffle(available_portals)
plando = world.multiworld.plando_connections[world.player]
if plando and world.multiworld.plando_options & PlandoOptions.connections:
handle_planned_portals(plando)
world.multiworld.plando_connections[world.player] = [connection for connection in plando
if connection.entrance not in PORTALS]
for portal in PORTALS:
warp_point = world.random.choice(available_portals)
create_mapping(portal, warp_point)
if portal in world.plando_portals:
continue
warp_point = available_portals.pop()
parent = create_mapping(portal, warp_point)
if shuffle_type < ShufflePortals.option_anywhere:
available_portals = [port for port in available_portals if port not in shop_points[parent]]
world.random.shuffle(available_portals)
def connect_portal(world: "MessengerWorld", portal: str, out_region: str) -> None: