regain basic WebHost functionality
This commit is contained in:
parent
c5ff962ea1
commit
b82d6cec31
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@ -7,7 +7,7 @@ from concurrent.futures import ThreadPoolExecutor
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import colorama
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import asyncio
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from queue import Queue, Empty
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from queue import Queue
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from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor, logger
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from MultiServer import mark_raw
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@ -1,4 +1,6 @@
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import json
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import pickle
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from uuid import UUID
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from . import api_endpoints
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@ -46,7 +48,7 @@ def generate_api():
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gen = Generation(
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options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
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# convert to json compatible
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meta=pickle.dumps({"race": race}), state=STATE_QUEUED,
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meta=json.dumps({"race": race}), state=STATE_QUEUED,
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owner=session["_id"])
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commit()
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return {"text": f"Generation of seed {gen.id} started successfully.",
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@ -55,7 +57,8 @@ def generate_api():
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"wait_api_url": url_for("api.wait_seed_api", seed=gen.id, _external=True),
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"url": url_for("wait_seed", seed=gen.id, _external=True)}, 201
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except Exception as e:
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return {"text": "Uncaught Exception:" + str(e)}, 500
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raise
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@api_endpoints.route('/status/<suuid:seed>')
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@ -1,5 +1,6 @@
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from __future__ import annotations
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import logging
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import json
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import multiprocessing
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from datetime import timedelta, datetime
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import concurrent.futures
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@ -9,6 +10,8 @@ import time
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from pony.orm import db_session, select, commit
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from Utils import restricted_loads
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class CommonLocker():
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"""Uses a file lock to signal that something is already running"""
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@ -78,13 +81,20 @@ def handle_generation_failure(result: BaseException):
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def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
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options = generation.options
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try:
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meta = json.loads(generation.meta)
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options = restricted_loads(generation.options)
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logging.info(f"Generating {generation.id} for {len(options)} players")
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meta = generation.meta
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pool.apply_async(gen_game, (options,),
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{"race": meta["race"], "sid": generation.id, "owner": generation.owner},
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{"race": meta["race"],
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"sid": generation.id,
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"owner": generation.owner},
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handle_generation_success, handle_generation_failure)
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except:
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generation.state = STATE_ERROR
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commit()
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raise
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else:
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generation.state = STATE_STARTED
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@ -1,6 +1,7 @@
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import os
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import tempfile
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import random
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import json
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from collections import Counter
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from flask import request, flash, redirect, url_for, session, render_template
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@ -94,10 +95,6 @@ def gen_game(gen_options, race=False, owner=None, sid=None):
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erargs.names = ",".join(erargs.name[i] for i in range(1, playercount + 1))
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del (erargs.name)
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erargs.skip_progression_balancing = {player: not balanced for player, balanced in
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erargs.progression_balancing.items()}
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del (erargs.progression_balancing)
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ERmain(erargs, seed)
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return upload_to_db(target.name, owner, sid, race)
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@ -107,7 +104,11 @@ def gen_game(gen_options, race=False, owner=None, sid=None):
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gen = Generation.get(id=sid)
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if gen is not None:
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gen.state = STATE_ERROR
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gen.meta = (e.__class__.__name__ + ": "+ str(e)).encode()
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meta = json.loads(gen.meta)
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meta["error"] = (e.__class__.__name__ + ": "+ str(e))
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gen.meta = json.dumps(meta)
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commit()
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raise
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@ -122,7 +123,7 @@ def wait_seed(seed: UUID):
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if not generation:
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return "Generation not found."
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elif generation.state == STATE_ERROR:
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return render_template("seedError.html", seed_error=generation.meta.decode())
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return render_template("seedError.html", seed_error=generation.meta)
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return render_template("waitSeed.html", seed_id=seed_id)
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@ -147,10 +148,10 @@ def upload_to_db(folder, owner, sid, race:bool):
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with db_session:
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if sid:
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seed = Seed(multidata=multidata, spoiler=spoiler, patches=patches, owner=owner,
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id=sid, meta={"tags": ["generated"]})
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id=sid, meta=json.dumps({"tags": ["generated"]}))
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else:
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seed = Seed(multidata=multidata, spoiler=spoiler, patches=patches, owner=owner,
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meta={"tags": ["generated"]})
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meta=json.dumps({"tags": ["generated"]}))
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for patch in patches:
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patch.seed = seed
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if sid:
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@ -39,7 +39,7 @@ class Seed(db.Entity):
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creation_time = Required(datetime, default=lambda: datetime.utcnow())
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patches = Set(Patch)
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spoiler = Optional(LongStr, lazy=True)
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meta = Required(Json, lazy=True, default=lambda: {}) # additional meta information/tags
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meta = Required(str, default=lambda: "{\"race\": false}") # additional meta information/tags
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class Command(db.Entity):
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@ -51,6 +51,6 @@ class Command(db.Entity):
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class Generation(db.Entity):
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id = PrimaryKey(UUID, default=uuid4)
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owner = Required(UUID)
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options = Required(Json, lazy=True)
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meta = Required(Json, lazy=True)
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options = Required(buffer, lazy=True)
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meta = Required(str, default=lambda: "{\"race\": false}")
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state = Required(int, default=0, index=True)
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@ -39,7 +39,7 @@
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</tr>
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<tr>
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<td><img src="{{ icons["Pegasus Boots"] }}" class="{{ 'acquired' if "Pegasus Boots" in acquired_items }}" /></td>
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<td><img src="{{ gloves_url }}" class="{{ 'acquired' if gloves_acquired }}" /></td>
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<td><img src="{{ glove_url }}" class="{{ 'acquired' if glove_acquired }}" /></td>
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<td><img src="{{ icons["Flippers"] }}" class="{{ 'acquired' if "Flippers" in acquired_items }}" /></td>
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<td><img src="{{ icons["Moon Pearl"] }}" class="{{ 'acquired' if "Moon Pearl" in acquired_items }}" /></td>
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<td><img src="{{ icons["Mushroom"] }}" class="{{ 'acquired' if "Mushroom" in acquired_items }}" /></td>
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@ -31,10 +31,7 @@
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<tr>
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<td><a href="{{ url_for("viewSeed", seed=room.seed.id) }}">{{ room.seed.id|suuid }}</a></td>
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<td><a href="{{ url_for("hostRoom", room=room.id) }}">{{ room.id|suuid }}</a></td>
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<td
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class="center"
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data-tooltip="{{ room.seed.multidata.names[0]|join(", ")|truncate(256, False, " ...") }}"
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>{{ room.seed.multidata.names[0]|length }}</td>
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<td>>={{ room.seed.patches|length }}</td>
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<td>{{ room.creation_time.strftime("%Y-%m-%d %H:%M") }}</td>
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<td>{{ room.last_activity.strftime("%Y-%m-%d %H:%M") }}</td>
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</tr>
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@ -59,11 +56,7 @@
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{% for seed in seeds %}
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<tr>
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<td><a href="{{ url_for("viewSeed", seed=seed.id) }}">{{ seed.id|suuid }}</a></td>
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<td class="center"
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{% if seed.multidata %}
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data-tooltip="{{ seed.multidata.names[0]|join(", ")|truncate(256, False, " ...") }}"
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{% endif %}
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>{% if seed.multidata %}{{ seed.multidata.names[0]|length }}{% else %}1{% endif %}
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<td>{% if seed.multidata %}>={{ seed.patches|length }}{% else %}1{% endif %}
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</td>
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<td>{{ seed.creation_time.strftime("%Y-%m-%d %H:%M") }}</td>
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</tr>
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@ -266,6 +266,7 @@ def attribute_item(inventory, team, recipient, item):
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def attribute_item_solo(inventory, item):
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"""Adds item to inventory counter, converts everything to progressive."""
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target_item = links.get(item, item)
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if item in levels: # non-progressive
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inventory[target_item] = max(inventory[target_item], levels[item])
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@ -319,10 +320,11 @@ def get_static_room_data(room: Room):
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player_big_key_locations = {playernumber: set() for playernumber in range(1, len(names[0]) + 1)}
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player_small_key_locations = {playernumber: set() for playernumber in range(1, len(names[0]) + 1)}
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for _, (item_id, item_player) in locations.items():
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for loc_data in locations.values():
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for item_id, item_player in loc_data.values():
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if item_id in ids_big_key:
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player_big_key_locations[item_player].add(ids_big_key[item_id])
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if item_id in ids_small_key:
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elif item_id in ids_small_key:
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player_small_key_locations[item_player].add(ids_small_key[item_id])
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result = locations, names, use_door_tracker, player_checks_in_area, player_location_to_area, \
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@ -332,7 +334,7 @@ def get_static_room_data(room: Room):
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@app.route('/tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>')
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@cache.memoize(timeout=15)
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@cache.memoize(timeout=60) # multisave is currently created at most every minute
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def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int):
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# Team and player must be positive and greater than zero
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if tracked_team < 0 or tracked_player < 1:
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@ -362,17 +364,15 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int):
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multisave = {}
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# Add items to player inventory
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for (ms_team, ms_player), locations_checked in multisave.get("location_checks", {}):
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for (ms_team, ms_player), locations_checked in multisave.get("location_checks", {}).items():
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# logging.info(f"{ms_team}, {ms_player}, {locations_checked}")
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# Skip teams and players not matching the request
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player_locations = locations[ms_player]
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if ms_team == tracked_team:
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# If the player does not have the item, do nothing
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for location in locations_checked:
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if (location, ms_player) not in locations:
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continue
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item, recipient = locations[location, ms_player]
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if location in player_locations:
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item, recipient = player_locations[location]
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if recipient == tracked_player: # a check done for the tracked player
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attribute_item_solo(inventory, item)
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if ms_player == tracked_player: # a check done by the tracked player
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@ -380,18 +380,10 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int):
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checks_done["Total"] += 1
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# Note the presence of the triforce item
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for (ms_team, ms_player), game_state in multisave.get("client_game_state", []):
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# Skip teams and players not matching the request
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if ms_team != tracked_team or ms_player != tracked_player:
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continue
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if game_state:
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game_state = multisave.get("client_game_state", {}).get((tracked_team, tracked_player), 0)
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if game_state == 30:
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inventory[106] = 1 # Triforce
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acquired_items = []
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for itm in inventory:
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acquired_items.append(get_item_name_from_id(itm))
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# Progressive items need special handling for icons and class
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progressive_items = {
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"Progressive Sword": 94,
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@ -400,86 +392,42 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int):
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"Progressive Mail": 96,
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"Progressive Shield": 95,
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}
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progressive_names = {
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"Progressive Sword": [None, 'Fighter Sword', 'Master Sword', 'Tempered Sword', 'Golden Sword'],
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"Progressive Glove": [None, 'Power Glove', 'Titan Mitts'],
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"Progressive Bow": [None, "Bow", "Silver Bow"],
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"Progressive Mail": ["Green Mail", "Blue Mail", "Red Mail"],
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"Progressive Shield": [None, "Blue Shield", "Red Shield", "Mirror Shield"]
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}
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# Determine which icon to use for the sword
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sword_url = icons["Fighter Sword"]
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sword_acquired = False
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sword_names = ['Fighter Sword', 'Master Sword', 'Tempered Sword', 'Golden Sword']
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if "Progressive Sword" in acquired_items:
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sword_url = icons[sword_names[min(inventory[progressive_items["Progressive Sword"]], 4) - 1]]
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sword_acquired = True
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else:
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for sword in reversed(sword_names):
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if sword in acquired_items:
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sword_url = icons[sword]
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sword_acquired = True
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break
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# Determine which icon to use
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display_data = {}
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for item_name, item_id in progressive_items.items():
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level = min(inventory[item_id], len(progressive_names[item_name]))
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display_name = progressive_names[item_name][level]
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acquired = True
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if not display_name:
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acquired = False
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display_name = progressive_names[item_name][level+1]
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base_name = item_name.split(maxsplit=1)[1].lower()
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display_data[base_name+"_acquired"] = acquired
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display_data[base_name+"_url"] = icons[display_name]
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gloves_url = icons["Power Glove"]
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gloves_acquired = False
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glove_names = ["Power Glove", "Titan Mitts"]
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if "Progressive Glove" in acquired_items:
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gloves_url = icons[glove_names[min(inventory[progressive_items["Progressive Glove"]], 2) - 1]]
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gloves_acquired = True
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else:
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for glove in reversed(glove_names):
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if glove in acquired_items:
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gloves_url = icons[glove]
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gloves_acquired = True
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break
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bow_url = icons["Bow"]
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bow_acquired = False
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bow_names = ["Bow", "Silver Bow"]
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if "Progressive Bow" in acquired_items:
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bow_url = icons[bow_names[min(inventory[progressive_items["Progressive Bow"]], 2) - 1]]
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bow_acquired = True
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else:
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for bow in reversed(bow_names):
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if bow in acquired_items:
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bow_url = icons[bow]
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bow_acquired = True
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break
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mail_url = icons["Green Mail"]
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mail_names = ["Blue Mail", "Red Mail"]
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if "Progressive Mail" in acquired_items:
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mail_url = icons[mail_names[min(inventory[progressive_items["Progressive Mail"]], 2) - 1]]
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else:
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for mail in reversed(mail_names):
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if mail in acquired_items:
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mail_url = icons[mail]
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break
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shield_url = icons["Blue Shield"]
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shield_acquired = False
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shield_names = ["Blue Shield", "Red Shield", "Mirror Shield"]
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if "Progressive Shield" in acquired_items:
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shield_url = icons[shield_names[min(inventory[progressive_items["Progressive Shield"]], 3) - 1]]
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shield_acquired = True
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else:
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for shield in reversed(shield_names):
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if shield in acquired_items:
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shield_url = icons[shield]
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shield_acquired = True
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break
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# The single player tracker doesn't care about overworld, underworld, and total checks. Maybe it should?
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sp_areas = ordered_areas[2:15]
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return render_template("playerTracker.html", inventory=inventory, get_item_name_from_id=get_item_name_from_id,
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player_name=player_name, room=room, icons=icons, checks_done=checks_done,
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checks_in_area=seed_checks_in_area, acquired_items=acquired_items,
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sword_url=sword_url, sword_acquired=sword_acquired, gloves_url=gloves_url,
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gloves_acquired=gloves_acquired, bow_url=bow_url, bow_acquired=bow_acquired,
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checks_in_area=seed_checks_in_area, acquired_items={Items.lookup_id_to_name[id] for id in inventory},
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small_key_ids=small_key_ids, big_key_ids=big_key_ids, sp_areas=sp_areas,
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key_locations=player_small_key_locations[tracked_player],
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big_key_locations=player_big_key_locations[tracked_player],
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mail_url=mail_url, shield_url=shield_url, shield_acquired=shield_acquired)
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**display_data)
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@app.route('/tracker/<suuid:tracker>')
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@cache.memoize(timeout=30) # update every 30 seconds
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@cache.memoize(timeout=60) # multisave is currently created at most every minute
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def getTracker(tracker: UUID):
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room = Room.get(tracker=tracker)
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if not room:
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@ -500,26 +448,27 @@ def getTracker(tracker: UUID):
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else:
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multisave = {}
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if "hints" in multisave:
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for key, hintdata in multisave["hints"]:
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for hint in hintdata:
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hints[key[0]].add(Hint(*hint))
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for (team, player), locations_checked in multisave.get("location_checks", {}):
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for (team, slot), slot_hints in multisave["hints"].items():
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hints[team] |= set(slot_hints)
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for (team, player), locations_checked in multisave.get("location_checks", {}).items():
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player_locations = locations[player]
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if precollected_items:
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precollected = precollected_items[player]
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for item_id in precollected:
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attribute_item(inventory, team, player, item_id)
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for location in locations_checked:
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if (location, player) not in locations or location not in player_location_to_area[player]:
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if location not in player_locations or location not in player_location_to_area[player]:
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continue
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item, recipient = locations[location, player]
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item, recipient = player_locations[location]
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attribute_item(inventory, team, recipient, item)
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checks_done[team][player][player_location_to_area[player][location]] += 1
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checks_done[team][player]["Total"] += 1
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for (team, player), game_state in multisave.get("client_game_state", []):
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if game_state:
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for (team, player), game_state in multisave.get("client_game_state", {}).items():
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if game_state == 30:
|
||||
inventory[team][player][106] = 1 # Triforce
|
||||
|
||||
group_big_key_locations = set()
|
||||
|
|
|
@ -362,6 +362,7 @@ def parse_arguments(argv, no_defaults=False):
|
|||
create a binary patch file from which the randomized rom can be recreated using MultiClient.''')
|
||||
parser.add_argument('--disable_glitch_boots', default=defval(False), action='store_true', help='''\
|
||||
turns off starting with Pegasus Boots in glitched modes.''')
|
||||
parser.add_argument('--start_hints')
|
||||
if multiargs.multi:
|
||||
for player in range(1, multiargs.multi + 1):
|
||||
parser.add_argument(f'--p{player}', default=defval(''), help=argparse.SUPPRESS)
|
||||
|
@ -405,7 +406,7 @@ def parse_arguments(argv, no_defaults=False):
|
|||
'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor',
|
||||
'heartbeep', "progression_balancing", "triforce_pieces_available",
|
||||
"triforce_pieces_required", "shop_shuffle", "shop_shuffle_slots",
|
||||
"required_medallions",
|
||||
"required_medallions", "start_hints",
|
||||
"plando_items", "plando_texts", "plando_connections", "er_seeds",
|
||||
'progressive', 'dungeon_counters', 'glitch_boots', 'killable_thieves',
|
||||
'tile_shuffle', 'bush_shuffle', 'shuffle_prizes', 'sprite_pool', 'dark_room_logic',
|
||||
|
|
Loading…
Reference in New Issue