MultiServer: Split InvalidSlot out into InvalidGame and document all error codes.

This commit is contained in:
Fabian Dill 2021-09-17 04:32:09 +02:00
parent a82bf1bb32
commit b82e3f2a8a
3 changed files with 14 additions and 4 deletions

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@ -195,6 +195,9 @@ class CommonContext():
def event_invalid_slot(self):
raise Exception('Invalid Slot; please verify that you have connected to the correct world.')
def event_invalid_game(self):
raise Exception('Invalid Game; please verify that you connected with the right game to the correct world.')
async def server_auth(self, password_requested):
if password_requested and not self.password:
logger.info('Enter the password required to join this game:')
@ -345,7 +348,8 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
errors = args["errors"]
if 'InvalidSlot' in errors:
ctx.event_invalid_slot()
elif 'InvalidGame' in errors:
ctx.event_invalid_game()
elif 'SlotAlreadyTaken' in errors:
raise Exception('Player slot already in use for that team')
elif 'IncompatibleVersion' in errors:

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@ -1096,8 +1096,8 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
else:
team, slot = ctx.connect_names[args['name']]
game = ctx.games[slot]
if args['game'] != game:
errors.add('InvalidSlot')
if "IgnoreGame" in args["tags"] and args['game'] != game:
errors.add('InvalidGame')
# this can only ever be 0 or 1 elements
clients = [c for c in ctx.endpoints if c.auth and c.slot == slot and c.team == team]
if clients:

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@ -83,7 +83,13 @@ Sent to clients when the server refuses connection. This is sent during the init
#### Arguments
| Name | Type | Notes |
| ---- | ---- | ----- |
| errors | list\[str\] | Optional. When provided, should contain any one of: `InvalidSlot`, `SlotAlreadyTaken`, `IncompatibleVersion`, or `InvalidPassword`. |
| errors | list\[str\] | Optional. When provided, should contain any one of: `InvalidSlot`, `InvalidGame`, `SlotAlreadyTaken`, `IncompatibleVersion`, or `InvalidPassword`. |
InvalidSlot indicates that the sent 'name' field did not match any auth entry on the server.
InvalidGame indicates that a correctly named slot was found, but the game for it mismatched.
SlotAlreadyTaken indicates a connection with a different uuid is already established.
IncompatibleVersion indicates a version mismatch.
InvalidPassword indicates the wrong, or no password when it was required, was sent.
### Connected
Sent to clients when the connection handshake is successfully completed.