Core: guard against plandoing items onto event locations (#2284)
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23
Fill.py
23
Fill.py
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@ -897,19 +897,22 @@ def distribute_planned(world: MultiWorld) -> None:
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for item_name in items:
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item = world.worlds[player].create_item(item_name)
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for location in reversed(candidates):
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if not location.item:
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if location.item_rule(item):
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if location.can_fill(world.state, item, False):
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successful_pairs.append((item, location))
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candidates.remove(location)
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count = count + 1
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break
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if (location.address is None) == (item.code is None): # either both None or both not None
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if not location.item:
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if location.item_rule(item):
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if location.can_fill(world.state, item, False):
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successful_pairs.append((item, location))
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candidates.remove(location)
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count = count + 1
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break
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else:
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err.append(f"Can't place item at {location} due to fill condition not met.")
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else:
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err.append(f"Can't place item at {location} due to fill condition not met.")
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err.append(f"{item_name} not allowed at {location}.")
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else:
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err.append(f"{item_name} not allowed at {location}.")
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err.append(f"Cannot place {item_name} into already filled location {location}.")
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else:
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err.append(f"Cannot place {item_name} into already filled location {location}.")
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err.append(f"Mismatch between {item_name} and {location}, only one is an event.")
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if count == maxcount:
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break
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if count < placement['count']['min']:
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