Core: guard against plandoing items onto event locations (#2284)

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espeon65536 2023-10-19 18:23:32 -06:00 committed by GitHub
parent 385803eb5c
commit b82f48fe4b
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1 changed files with 13 additions and 10 deletions

23
Fill.py
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@ -897,19 +897,22 @@ def distribute_planned(world: MultiWorld) -> None:
for item_name in items:
item = world.worlds[player].create_item(item_name)
for location in reversed(candidates):
if not location.item:
if location.item_rule(item):
if location.can_fill(world.state, item, False):
successful_pairs.append((item, location))
candidates.remove(location)
count = count + 1
break
if (location.address is None) == (item.code is None): # either both None or both not None
if not location.item:
if location.item_rule(item):
if location.can_fill(world.state, item, False):
successful_pairs.append((item, location))
candidates.remove(location)
count = count + 1
break
else:
err.append(f"Can't place item at {location} due to fill condition not met.")
else:
err.append(f"Can't place item at {location} due to fill condition not met.")
err.append(f"{item_name} not allowed at {location}.")
else:
err.append(f"{item_name} not allowed at {location}.")
err.append(f"Cannot place {item_name} into already filled location {location}.")
else:
err.append(f"Cannot place {item_name} into already filled location {location}.")
err.append(f"Mismatch between {item_name} and {location}, only one is an event.")
if count == maxcount:
break
if count < placement['count']['min']: